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https://w.atwiki.jp/darkfall/pages/29.html
いわゆる裁縫 取得方法 Marchantから購入 使用方法 注意点 レシピ 袋系 画像 アイテム名 材料 必要スキル値 性能 備考 Sack 8 Cloth Red Sack 8 Cloth5 Strawberries Green Sack 8 Cloth5 Hellbore Blue Sack 8 Cloth5 Blueberries Bag 8 Leather Red Bag 8 Leather5 Strawberries Green Bag 8 Leather5 Hellbore Blue Bag 8 Leather5 Blueberries 服系 画像 アイテム名 材料 必要スキル値 性能 備考 Fancy Shoes 15 Gold1 Leather2 Cloth Req0 Shoes 1 Leather1 Cloth Req0 Fine Pants 15 Gold6 Cloth Req0 Simple Pants 3 Cloth Req0 Fine Shirt 25 Gold7 Cloth Req0 Simple Shirt 15 Gold6 Cloth Req0 ローブ系 画像 アイテム名 材料 必要スキル値 性能 備考 Hood 5 Gold2 Cloth Simple Robes 20 Gold2 Leather1 Cloth Fine hood 10 Gold5 Cloth Fine Robes 50 Gold3 Leather15 Cloth1 Quintessence Extravagant hood 25 Gold8 Cloth5 Greenleaf Extravagant Robes 100 Gold4 Leather15 Cloth3 Vital Quintessence Assassins Hood 30 Gold5 Cloth2 Shadowcrest Cloth系 画像 アイテム名 材料 必要スキル値 性能 備考 Cloth セット 12 Cloth27 Gold 4パーツ Cloth Armguards 2 Cloth5 Gold Req0 Cloth Hat 3 Cloth7 Gold Req0 Cloth Leggings 3 Cloth5 Gold Req0 Cloth Vest 4 Cloth10 Gold Req0 Padded系 画像 アイテム名 材料 必要スキル値 性能 備考 Padded セット 17 Cloth55 Gold 4パーツ Padded Armguards 10 Gold3 Cloth Req0 Padded Skullcap 15 Gold4 Cloth Req0 Padded Leggings 10 Gold4 Cloth Req0 Padded Cuirass 20 Gold6 Cloth Req0 Studed系 画像 アイテム名 材料 必要スキル値 性能 備考 Studded セット 160 Gold17 Iron Ingot42 Leather 7パーツ Studded Armguards 20 Gold1 Iron Ingot5 Leather Studded Elbow Guards 20 Gold1 Iron Ingot5 Leather 肘パットです Studded Girdle 20 Gold1 Iron Ingot5 Leather ガードルです Studded Greaves 20 Gold1 Iron Ingot5 Leather Studded Leggings 20 Gold2 Iron Ingot7 Leather Studded Shoulder Pads 20 Gold1 Iron Ingot5 Leather Studded Cuirass 40 Gold10 Iron Ingot10 Leather Bone系 画像 アイテム名 材料 必要スキル値 性能 備考 Bone Vambraces 255 Gold28 Leather44 Bone 7パーツ Bone Elbow Guards 30 Gold3 Leather5 Bone Bone Girdle 30 Gold3 Leather5 Bone ガードルです Bone Helmet 45 Gold5 Leather7 Bone Bone Greeves 30 Gold3 Leather5 Bone Bone Leggings 30 Gold5 Leather7 Bone Bone Shoulder Guards 30 Gold3Leather5Bone Bone Breastplate 60 Gold6 Leather10 Bone 装備箇所は頭、肩、胴、腕、籠手、足、すね、靴? ガードルとレギンスは同じ場所か? 参考文献:Darkfall 生産虎の巻.ods
https://w.atwiki.jp/tljtrans/pages/104.html
It s the innkeeper. She looks busy. Nothing but ashes left of the fire, now. It was pretty comfy to sleep in. I m a little stiff, but that s only to be expected, I guess. It was very comfy. The back rooms are both empty. Assorted bottles and spices and herbs. They look empty, and after last night s shindig, that s no wonder. Barrels. It s a blue woman. And you know, no big deal. I ve seen it all. A blue woman is just run-of-the-mill, now. She s blue. It s Tun Luiec. Not to sound rude, but I ve had my fill of her for the moment. No, I don t feel like sitting down. Wake up, child. (yawns) Sorry, I guess I fell asleep. Do you intend to walk about in that outfit, child? It is day. It would not be proper. It s all I have. Come. We will find something more suited to a young lady about the city. How do I look? It will have to do, for now. You do not have the most womanly of forms, but I am certain you will fill out in time, with the right diet. You did good work for me today, child, more than was required. Here you are, some coin to help you out. And keep the clothes. You seem to have grown into them already. Yes? Ah, it is you. Excuse me? What time is it? It is morning. We need to clean before we open for breakfast, so I had to wake you. I slept right through the party? It seems so. You did not stir even when everyone was leaving. Oh. Well, I feel pretty good, considering. You look a little pale, but it is nothing a good porridge won t fix. Thanks. Thank you for the clothes, for everything. You will have time aplenty to thank me while you are cleaning plates and cutlery, child. I m sorry? Work? Those clothes do not come free, child, nor does a night spent sleeping before the fire. I am not asking much, only for a helping hand in cleaning. I don t have time to work for you. All right, tell me where to start. You can start carrying in the mugs from the back room, then after that... I will not press the matter, child, but you do disappoint me. Please, keep the clothes as a gesture of my generosity, but expect no more favors. I ve changed my mind about helping you clean up. Thank you, ma am. Good! I was very disappointed in you, child, but I am willing to forgive and forget. Now -- to work! You can start carrying in the mugs from the back room, then after that... You re welcome, child. I m looking for a guest of yours, Tun Luiec? The sailor? She is looking for work today, I am afraid. With most of the ships moored to the docks for Balance knows how long, it is difficult for sailors to find work. Do you know when Tun Luiec is expected back? I could not tell you, child, but from what I know of the ships in harbor, she will not find one that needs a navigator any time soon. Pardon me, ma am? I am sorry, young woman, but I do not wish to speak with anyone presently. Ma am? Please, leave me be. I do not wish to speak with anyone. Pardon me for intruding, ma am, but is your name Tun Luiec? Yes, I am Tun Luiec. I have a delivery for you. Oh, a map of the Northlands. I had almost forgotten I ordered it. Sorry about that. I came by a few days ago, but you weren t here. No. No, I was looking for work. (deep sigh) Thank you kindly, young woman. I will need this map, now, if I am to make it to Corasan by foot. Why are you going to Corasan by foot? I can ill afford the cost of passage on a ship bound for the Bay of Fire, and since I do not have a job, nor the prospect of getting one, I have little choice. Are you from Corasan? No, I am from the Southlands. I have never been to Corasan. Why are you so depressed? Is it that apparent to you? I do beg your pardon. It was not my intent to burden you with my dark mood. It s okay, I don t mind. I d like to help, if I can. (sighs) I do not think you can. Unless you were the captain of a ship, and you could hire me as your navigator... But you are not, and so you can not help me. Then why are you going there? Because I am told that in Corasan, captains allow women to join their crew. Here, in Marcuria, they do not. So I ve been told. But you shouldn t have to go somewhere else to get a job. That just isn t fair. Fair or not, it is custom, and custom is a difficult thing to change. You re a navigator? Yes. And I have a letter to prove it. Do you want me to show it to you? No, I believe you. And you re looking for a job? I have been looking, now, for many moons. But most captains do not want women on their crew, and so I am leaving for Corasan in the morning. I got a job for you, if you want it. A job? As a navigator? Yeah, on a boat called "The White Dragon". We re leaving this afternoon, if you re interested. If you are serious, then yes, I am more than interested. But will the captain allow a woman as his navigator? This one will, trust me. Because if he doesn t, he s not going anywhere. Just pack your stuff and head down to the docks. Talk to captain Horatio Nebevay of "The White Dragon". Tell him I sent you. The name s April Ryan. Thank you, April. I am Tun Luiec. I am most grateful to you. Will you be going with us? Yeah, so I ll see you there. Thank you so much. See you later. Goodbye. See you later.
https://w.atwiki.jp/yukkuri_gyakutau9/pages/180.html
An oven mitt. It sits there on the counter, inanimate. The dull-colored outer layer of fabric is decorated with flowers, contrasting the dark surface of the faux-marble counter. This is my kitchen… my home-in-a-home… my laboratory. I pick up the glove and slide it over my right hand. Its interior is soft and warm. Making a fist and giving it a good squeeze, I savor the cottony goodness. Glancing towards the stove, I review my progress. A large candy boiler sits atop a small fire. The pot is made of heavy cast iron and covered with bits of old burnt sugar. Inside it, a concoction of water and white sugar boiled. Large bubbles formed and burst as the water content in the already viscous syrup turned to steam. The candy thermometer in the pot reads 157 degrees Celsius, hotter than water could every hope to reach. I grab the wooden spoon next to the stove and slowly submerge it inside the hot sugar. Stirring ever so slowly, I wait until the temperature finally reaches 160 degrees. The flame is killed, the spoon removed, and the plan begun. Time is of the essence here. I remove a large glass syringe from its package and slip a thick covering of clear silicone over it. The insulation would make the device safe to handle and keep the sugar molten. I screw in a large steel needle into the syringe, which resembled a turkey baster more than anything due to its colossal size, and install the plunger. The tip of the needle is dunked into the syrup and the plunger is pulled. I feel the heat of the molten sugar as it is sucked into the syringe. A whopping 300cc’s of the transparent lava is taken. I move the pot into a specially made cooler to prevent the candy from hardening. The preparations are complete. I turn and face my prey. “Let Reimu go, bad man! Where’s the food you said you’d give Reimu? Reimu wants to go outside and take it easy!” The Yukkureimu I captured yelled from its prison, a glass box. It cannot do a single thing as its body is tightly pressed against the very small walls of the contraption. Capturing it was an easy task, requiring only a banana, stick, and footstool. “Man, that was one hell of a trap…” I snap out of my daydream and resume my experiment. I ready the tip of my completed syringe over the top of the box. Below it is a small porthole designed for my next task. I plunge the needle through the opening and into the yukkuri’s flesh. Screams. Screams fill the kitchen. The incredible heat of the syrup easily travels through the metal needle and into the yukkuri’s body. I watch as it tries to flail and escape the box. The glass box does not budge an inch. “REIMU IS BURNING! HELP! REIMU IS BURNING! HELP REIMU! IT’S HOT! IT’S HOT! IT BURNS!” Saliva flies out of its mouth as it screams. Despite its situation, every word it says is heard perfectly. I could feel its pain in its wails, music to my ears. I savor the moment and let the needle linger a bit longer. And then I push down the plunger. … I only have one way of describing what is happening. It is in hell. Its previous shrieks are dwarfed in magnitude and pain. I can’t even tell what it’s saying. It’s too busying trying to slam its face into the walls of its prison. However, all it can manage to do is rub its face against the walls. The tears it sheds boil due to the heat and form a line of scalded skin beneath each eye. Vomit is coming out of its mouth, but it’s mixed with molten sugar. The boiling vomit is stopped by the box and the yukkuri is stewed alive by its own liquefied innards. Super-heated steam cooks and loosens its skin. Thrashing, it slides off its skin much like a cook would peel a tomato. Only a few pieces of skin remain the parts that were seared to the yukkuri’s flesh. The leftover pieces trace the path of its tears. The source of its tears, its eyes, are puffed up and inflated like miniature balloons. The fluid inside has boiled and wants to leave. Pop! Pop! The yukkuri loses its eyes. That must have been the breaking point as the yukkuri starts to gnaw at itself. It’s trying to kill itself. Teeth try to chew what used to be lips, cheeks, and tongue. Unfortunately, it is impossible to eat one’s head, so it just ends up removing all the flesh from its face. I clearly see a set of deformed teeth made of hardened bean paste. They are opening and closing, but only touch air, like a macabre teeth toy. “GazZazbbahhhcc! Deeaaaaalllllllpppppp ttmmeeeeayomae!” Having lost most of its face, the yukkuri is unable to form any words. Only wet, primal sounds leave what remains of its mouth. But, that soon changes as the molten sugar finally reaches the bottom of the yukkuri. By now, it was almost hardened and the yukkuri was unable to overcome the viscosity. The yukkuri is encased in a prison of hard, but still hot prison of clear candy. It wants to scream, to move, to escape, but is unable to do so. All it can do it suffer. It wants to die. But, it won’t. The cause of its suffering is also the cause for its longevity. Sugar. Yukkuri biology is extremely compatible with sugar. Just by touching it, a yukkuri’s body will begin absorbing and transmuting it to sugar. Ingesting sugar has all sorts of beneficial effects such as increased awareness, recovery rate, and resilience for yukkuris. It also acts as a stimulant, preventing them from going to sleep and raising their sensitivity. By pumping such a large amount of candy into the yukkuri, I’ve essentially created an undying yukkuri that would stay awake through anything. And the best thing of all… it would be completely fine again in hours. … I stir the pot. The temperature reaches 160 degrees. I turn off the flame. I prepare the syringe. I turn and face my prey. The yukkureimu looked as it usually did. No physical traces of its earlier experiences remain. But, one thing is different. It’s not moving. It only stares at me. Its mind is shattered, its soul crushed. Nothing remains. I show it the syringe. It weeps. このSSに感想を付ける
https://w.atwiki.jp/killingfloor2/pages/39.html
+Ver1033 2016/05/11 General Weapon ammo rebalance - Details below Improvements to the live update system allowing many more variables and gameplay settings to be changed via the live update system. Ammo Rebalance Details Commando AR 15 Ammo capacity increased to 240 (from 200) Start with 140 instead of 100 rounds Cost per mag increased to 14 (from 13) Bullpup Capacity increased to 330 (from 300) Cost per mag increased to 24 (from 20) AK 12 Capacity increased to 360 (from 240) Cost per mag increased to 30 (from 25) Scar Capacity increased to 360 (from 300) Starting reduced to 100 (from 120) Cost per mag reduced to 28 (from 30) Support SG500 Capacity increased to 64 (from 48) Starting increased to 32 (from 24) Cost per mag reduced to 37 (from 40) M4 Capacity increased to 72 (from 48) Starting increased to 32 (from 24) Cost per mag increased to 47 (from 40) AA 12 Capacity increased to 100 (from 80) Starting reduced to 20 (from 40) Cost per mag increased to 110 (from 100) Medic HM 101 Capacity increased to 255 (from 240) Starting increased to 135 (from 120) HM 201 Capacity increased to 520 (from 360 Starting increased to 240 (from 160) HM 301 Capacity increased to 90 (from 60) Starting increased to 40 (from 30) Cost per mag increased to 40 (from 30) HM 401 Capacity increased to 420 (from 330) Cost per mag increased to 40 (from 30) Zerker Pulverizer Capacity reduced to 20 (from 35), Starting reduced to 5 shells (from 20) Cost per mag increased to 85 (from 50) Eviscerator Starting reduced to 5 blades (from 17) Cost per blade reduced Firebug Caulk n’ Burn Capacity increased to 450 (from 300) Starting increased to 250 (from 200) Cost per mag increased to 20 (from 15) Dragon’s Breath Capacity increased to 51 (from 46) Flamethrower Capacity increased to 500 (from 400) Cost per mag increased to 83 (from 60) Microwave Gun Capacity increased to 500 (from 400) Starting reduced to 100 (from 200) Cost per mag increased to 100 (from 75) Gunslinger 1858’s Capacity increased to 192 (from 144) Starting increased to 96 (from 72) Cost per mag increased to 6 (from 5) 1911 Starting reduced to 64 (from 72) Cost per mag increased to 13 (from 10) Desert Eagle Capacity increased to 112 (from 98) Starting reduced to 42 (from 49) Cost per mag increased to 21 (from 10) .500’s Capacity increased to 105 (from 80) Starting reduced to 30 (from 40) Cost per mag increased to 25 (from 15) Demo HX25 Capacity increased to 30 (from 24) Starting increased to 18 (from 12) Cost per mag increased to 9 (from 5) C4 Cost per mag reduced to 27 (from 100) M79 Capacity increased to 27 (from 16) Starting increased to 10 (from 8) Cost per mag increased to 13 (from 10 RPG Capacity increased to 16 (from 12) Starting reduced to 5 (from 6) Cost per mag increased to 30 (from 25) Fixes Fixed a bug where zed speed was being double calculated resulting in unintended faster zeds on higher difficulties, and slower zeds on lower difficulties Fixed several cases where VS mode zed/human balance scaling could becoming miscalculated resulting in the Zed team being either weaker, or more powerful than they were intended to be It is highly possible we may to have to do significant Live Update work later this week as we see new stats come in from Versus Survival, as this bug was significantly affecting balance Fixed cases when UI could end up stuck on the screen when leaving a trader or starting a game Improved jittering from ZEDs moving up and down slopes and stairs. In general this should look much more smooth. Fixed an issue where it was possible for trader purchases not to be applied when leaving the trader menu Fixed an issue where key bindings changed while in survival mode or VS mode were not being applied when playing the other game type Fixed an issue where Scrakes would not enrage, even when a substantial amount of damage was done to them Fixed an issue where AI Husks and The Patriarch would look one way but shoot another (this issue was previously fixed for player controlled ZEDs) +Ver1032 2016/04/28 General Changes and Fixes Increased the speed of normal bullets (pistol, assault rifle, SMG) by 3x in ZED time. (Note Visual effects for this change are still in progress) Fixed issue with Siren Particle effects on low graphics Fixed sensitivity sliders not have numbers Fixed controller sensitivity setting not saving when changed via main menu Fixed stalker keeping head while in headless state Fixed pressing B with a gamepad to open the trader sometimes causes it to automatically close Increased minimum dosh amount when respawning on some difficulties Increased starting dosh amount of dosh on some difficulties Increased the overall amount of dosh earned by killing ZEDs across all difficulties by approximately 10% Versus Changes and Fixes You can no longer start a solo versus game Tweaked dosh and XP values for player zeds in Versus Fixed executing "Changeteam" command while on a balanced team stops certain control inputs XP and Dosh was not being awarded after killing human-controlled zeds in versus +Ver1031 2016/04/22 Balance Adjusted wave one Zed spawn groups in Versus Mode so that the first wave is more balanced +Ver1030 2016/04/21 Bug Fixes Fixed multiple cases where players can throw off the team balance of a Versus Survival match Fixed 3D scope weapons getting stuck with low frame rate when unscoped under certain conditions Fixed a bug where no UI message was popping up for weapon pickups when player is in current possession of the same weapon with full ammo Fixed a bug where no UI message as popping up when a player could not pick up a sawblade or bolt Fixed a bug where the Patriarch’s minigun bullets did not match the direction the player was facing Fixed a bug where there was an incorrect interaction message for grenade supplier Fixed a bug where spectators could vote for the next map in the after action report Fixed a bug where the Scoreboard was displaying Survival for a Versus Survival match +Ver1029 2016/04/14 General Bugfixes Fixed a rendering crash that happened more often on Prison FleX is now stable and performing as expected. It’s been re-enabled in the UI Fixed a bug where zeds had a difficult time damaging human players who were pinned against certain corners of the playing field Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time Fixed Door traps causing zeds to slide Fixed crossbow not being able to damage zeds that were very close Fixed being unable to pickup crossbow bolts and sawblades that are under water Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon Fixed Winchester Crossbow now show up in the AAR Fixed workshop maps not displaying in the map select UI Fixed an issue where the Live Update system would stop working We hope to follow this shortly with some tuning changes to the Game Conductor for Hell on Earth Versus Fixed players opening maps into versus survival when using the console window Fixed a bug where two players could get stuck in the air on each other Human player can no longer switch team to zed after death Players can no longer switch teams if it would make the teams out of balance Fixed Patty spawning multiple times after a match Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death Gear menu is disabled while on zed team Other Changes R1/RightShoulder was reverted back to toggle alt-fire Reduced flashlight brightness Increased sensitivity when using crossbow scope Credits no longer available during a match Maps Fixed an issue where players could go outside the map on Farmhouse and see Zed Player UI Fixed various exploits and bugs in Prison Can now pick up frustratingly taunting ammo box in Prison Fixed bug in Volter Manor where Dosh could be thrown into unattainable locations +Ver1028 2016/04/08 Changes Fixed an issue where damage scaling was not applying across difficulties or player count Fixed an issue where the versus mode Fleshpound resistances were applying to survival mode Reverted brightness on player flashlights Fixed an issue where VOIP settings were defaulting to preventing dead players from communicating with live team mates Fixed not being able to sort by game type in the server browser Known Issues Subscribed Workshop maps are not currently being displayed on your map list. You can still join them in a server or open them locally via the console. We should have this fixed next update. +Ver1027 2016/04/07 Highlights New PVP Gamemode - Versus Survival New Map - Prison with new map achievements New Offperk Weapons - Sharpshooter perk and remaining weapons will follow LAR Crossbow Live Update system This will allow us to update many game values for game balance without shipping a new client or server build Game Conductor System The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match. On HoE difficulty, the GC only throttles up from the baseline, never below Item Crafting System Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity. Craft Weapon Skins or Cosmetic Accessories 10 Common Material 1 Uncommon Item 10 Uncommon Material 1 Rare Item 10 Rare Material 1 Exceptional Item 10 Exceptional Material 1 Master Crafted Item Over 70 new community workshop items shipped in the following new Supply Crate and USB series Horzine Supply Crate | Series #3 Horzine Supply Crate | Series #4 Horzine Supply Crate | Series #5 Horzine Supply Crate | Series #6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB VS Survival Additions Added the ability to play as Zeds (Part of Vs Survival) Alpha Clot Slasher Clot Gorefast Bloat Husk Crawler Stalker Siren Scrake Fleshpound Patriarch Alpha Clot abilities Slashing Attack Grab Commanding Shout (Roar) Slasher Clot abilities Slashing Attack Heavy Attack Roll Leap Gorefast abilities Light Attack Heavy Attack Area of Effect Attack Bloat abilities Slashing Attack Puke Lay Mines Husk abilities Cannon Flamethrower Melee Attack Suicide Crawler abilities Light Attack Heavy Attack Suicide Leap Attack Stalker abilities Light Attack Heavy Attack Dodge Siren abilities Scream Vacuum Bite Scrake abilities Light Attack Heavy Attack Whirlwind Fleshpound abilities Light Attack Heavy Attack Rage Mode Patriarch abilities Melee Attack Chain Gun Tentacle Grab Missile Strike Heal Mortar Barrage General Third person character animations should now look better when characters are looking about and aiming Headshots now impart force on the ragdoll from the direction of the blow All Zed attacks impart some force to players Removed recoil kick when jumping and firing (does not affect boomstick jumping) New Crate and USB opening animations and rarity sound fx Weapon Skin Icons have been re-worked Players can now equip weapon skins directly from the new item UI Depth of Field has been added to the gear menu New 9mm sounds Revised gamepad controls Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3 not named ingame yet) UI Kill messages for zed kills on the HUD (Default is off, see gameplay options) Players will now drop their best weapon on death if the weapon they have out cannot be dropped Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios Flashlight brightness has been tuned Items purchased from the ZedConomy Store are now tradeable, but not marketable. Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably General optimization pass, some users may notice performance gains Balance Increased speed of AA12 elite reloads Decreased cost of AA12 (1700 1500) Increased speed of equip and putaway for welder Increased speed of equip and putaway for healer by 2x Speed of healing others and yourself has been increased Increased speed of equip and putaway of all weapons by 60% Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds Bugs Possible fix for “Phantom Projectiles” issue with projectile weapons Fixed some issues with the Husk sprinting animations Fixed some spectating UI issues Fixed rubberbanding/jittering when grabbed by Zeds Patriarch tentacle Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go Fixed Berserker attack speed UI display Possible fix for trader not filling ammo when you only need a few bullets Fixed an issue where you could stand on top of dosh bling Fixed some issues with FLEX on KF-VolterManor Fixed some pathing issues in the Birthday room of KF-Bioticslab Fixed some issues with rarity and conditions of weapon skins Fixed an issue where Rack Em’ Up UI would persist after death or perk swap Fixed an issue where you couldn’t break zed limbs in real time Known Issues You cannot parry player controlled zeds in Versus May be some clipping issues with some of the new cosmetics May be some pathing issues with KF-Prison SDK/Mod Workshop Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date) Special note on FLEX We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release. Special note on Versus Survival Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s) New Languages Supported Thanks to Steam Translation Czech Danish Hungarian Portuguese Turkish Ukrainian +Ver1025 2016/03/03 General Improvements to analytics collection system Balance Damage on Hans’ attacks have been reduced on Hard difficulty only +Ver1024 2016/02/25 General Removed the Any setting from difficulty selection in the matchmaker Change to Parry skill, now does a minimum of 1 damage Bugs Fixed Gunslinger Rack ‘Em Up UI persisting after death Fixed Patriarch not having death messages Fixed map voting not being properly disabled if turned off in web admin Fixed some analytics data that was not reporting properly Fixed spectate camera not being updated to the viewing position when switching back and forth between spectating players and free roaming "Fanfare" perk skill (was doing 5X instead of the 3X) has been corrected Shoot N Scoot will now indeed reduce your weapon bob when moving in iron sights instead of increasing it Fixed being able to access key bindings when using a controller Fixed burn effect not working on scrake apron Fixed grenades not getting passive extra damage - Support perk Fixed Leg Shots perk now affects all weapons Fixed Center Mass now affects all weapons Fix to the demo’s explosion resistance passive - it should now be working properly. Updated text on the following skills to accurately reflect in-game effects Shoot ‘n Scoot, Leg Shots, Center Mass, Airborne Agent, ZED Shrapnel, Furious Defender, and Spartan. +Ver1023 2016/02/11 Balance First pass of live player skill tracking system Game Conductor Game Conductor is online watching live play - It does not make any gameplay changes at this time Demo - Offperk skill was doing 15% instead of the intended 10% Berserker - Melee attack speed % increase was not working properly as players ranked up Gunslinger - changed how Uber Ammo skill works so dualies will not run out of ammo during Uber Ammo General If a player leaves the server and doesn’t drop the detonator, any deployed c4 will be removed Continued to improve AI code to help prevent “walling” Improved analytics system Bugs Fixed a bug where clients that joined an in progress game could see already destroyed collectibles (and thus not be able to interact with them) Fixed several gamepad issues in the options screens Fixed not being able to save favorite servers while using a gamepad Fix one case for zed warping online on inclines- other cases including high latency are still being worked on Fixed the game displaying a pick up message when you dropped a 9mm from having dualies +Ver1022 2016/01/28 General Ammo pickups are no longer picked up if a player has full ammo and grenades If other players have left the server the solo healing buff will kick in The game will now prioritize the trader pod and doors over supplier for interactions Updated door weld interaction message Bugs Players who haven’t spawned will no longer count against the solo player healing buff Doors that are fully welded should no longer take away welder charge Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles) Zed ranged attacks will no longer open doors (bullets, not explosions) Players can no longer jump and crouch during the Hans health drain Weld integrity can not = 0% Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI Fixed issue where if players join a game and there were previously welded doors on the server, they would see open doors with welds Fixed MMMMMMMMMMMMMMM in party widget Fixed a case where inventory would not initialize on first load Fix for not being able to pause the game as an admin Fix for not receiving any grenades with auto filling with low dosh Fix for unintended perk changes due to menus taking mouse input while closed Fix for a case in which players couldn’t navigate the after action report using their mouse Maps Exploit fixes in Black Forest Exploit fixes in Farmhouse Updated Physics in Evacuation Point +Ver1021 2016/01/07 Optimization Optimized Real Time Reflection code Bugs Fixed case where depending on user’s location in a map parry and block would fail to work properly online Added failsafe to prevent servers from loading non playable maps Maps Fixed bugs and exploits in Farmhouse Fixed bugs and exploits in Burning Paris Known Issues We are continuing to work with Nvidia to re-enable the PhysX high setting +Ver1020 2015/12/15 Hey everyone, Small update getting pushed out today, but due to the files being modified it s going to require an update for both servers and clients. This addresses one of our known issues from the last patch and has a small audio related fix. Sound Patriarch now plays his death sounds when killed Bugs Fixed an issue where unlocking a crate would get stuck in an infinite animation loop if a search filter was applied to a player s inventory. Known Issues Flex is still limited to Low while we trouble shoot crashes related to the High setting with our partners at Nvidia. +Ver1019 2015/12/14 Hello everyone, We re releasing a small update today that addresses some issues we found and fixed over the weekend. There are still a couple of known issues that we plan on addressing in the near future but we felt it was important to get these fixes in the community as soon as possible. This update is a version both for both clients and servers so they ll both require a download. The update changelist is as follows Final change list for 1019 Maps Fixed an exploit spot in Farmhouse where ZEDs would not path to the player Visual Fixed a broken UV seam on the Patriarch Trading Floor Fixed a bug in the item drop system where players could not get drops in multiplayer (drops online happened in solo offline play) Fixed a broken text string when equipping certain items on Ana Larive Fixed incorrect condition descriptions on Sharkteeth Boomstick and Clot Commando SCAR weapon skins Stability Fixed a particle system crash with FleX on low setting Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Sometimes the opening/decrypting animation for crates will get stuck in a loop. We ll be addressing the known issues listed here as soon as possible. +Ver1018 2015/12/09 Hello everyone, We re about to release another hotfix to resolve issues with the Return of the Patriarch update. This update is intended to mostly address issues with crashes reported in Farmhouse along with a handful of other changes. This is a full version and will require both servers and clients to update. We;ll continue to work with Nvidia to eliminate crashes and re-enable High Flex settings as soon as possible. Stability Further crash fixes and optimizations for Farmhouse UI Corrected description for Rack Em Up perk skill Owned cosmetic items will no longer be displayed on the store tab Map Fixed missing textures on Burning Paris Fixed popping geometry in Evacuation Point Bugs Fixed a bug with Rack Em Up when using dual pistols Fixed a bug where damage falloff based on range was applying to the .500 Magnums Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. +Ver1017 2015/12/08 Hello everyone, We re now releasing a second small set of fixes to the Return of the Patriarch update. There are still a handful of issues outstanding that we plan to address in the very near future but there are major stability fixes in this hotfix so we felt it was best to roll it out to the community ASAP and not wait on other fixes to be complete. Here is the changelist for 1017 Sound Changed 1911 sound Fixed some 3rd person gun sounds not playing correctly Map Fixed tire swing pathing in Farmhouse Fixed a bug allowing players to get out of the playable area in Farmhouse Fixed footstep sounds in black forest and farmhouse Stability Fixed client crash while playing Farmhouse Fixed client crash when using the automatic matchmaking Fixed client crash when playing with Nvidia card while amd drivers are installed Trading Floor Fixed AAR reporting wrong dropped items or items when none were dropped Back end fix for getting weapon skins with the wrong condition when buying on the market UI Fixed gunslinger Rack ‘em up UI stuck on screen when changing perks Fixed content download message displaying incorrect information when downloading custom maps Bugs Fixed vote kick issues when changing vote kick percentage in webadmin Fixed Remington 1858 dropped pickup mesh showing as a 9mm Fixed penetration damage falloff not applying on gunslinger weapons Fixed losing both 9mm when picking up a second one as a world pickup Fixed commando perks adding bonuses to non-commando weapons Fixed maximum ammo count glitch with gunslinger weapons Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Popping geometry in evacuation point Default grass texture in Burning Paris Damage falloff for range affecting some weapons that should not have damage falloff +Ver1016 2015/12/04 Hello everyone, We re pushing out a small patch to yesterday s Return of the Patriarch update to address some issues that have be found since the release. We are aware of and still working on a couple of stability issues and are planning to release another update to address these stability issues as soon as we have a solution. We ll keep the community updated with more information as this develops. The 1016 update includes the following changes Fix for flame and beam weapons doing extra damage when rapidly clicking Retroactive achievements granted for players who already have high level perks Fix for losing weapons after using the trader or picking up weapons in the world Pistol kills are now correctly tracked in the after action report Visual tweaks and fixes to the Patriarch fight Fix for some cosmetic items not working correctly on Classic Briar Decreased minimum mouse sensitivity for UI slider back down to 1 Other recent changes made on the backend should address the following issues Null cosmetic items dropping at the end of a game Wrong level up achievements being displayed when unlocked, this should retroactively address the issue for anyone who experienced this in the last day Top known issues to be addressed in the next update Flex remains limited to LOW setting while we address crashes related to Flex. Instability for some clients in Farmhouse +Ver1014 1015 2015/12/03 New Perk Gunslinger New Weapons Remington Army Model 1858 revolver (single/dual) M1911 pistol (single/dual) Desert Eagle (single/dual) .500 Magnum Zed Collector revolver (single/dual) Nailbomb Grenade New Maps Black Forest Farmhouse New Character Oisten Jaegerhorn - obtained by being part of the KF 2 Steam Community New Features New Boss - Patriarch - What have you done to his children? Full Steam Mod Workshop Support Upload or subscribe to your favorite mods and maps as a client! Servers can subscribe to and stay up to date when the maps and mods change! Clients will automatically download maps directly from Steam workshop for servers that are subscribed to workshop maps New dual pistol aiming style (centered), toggle by alt fire Body flashlights Zed-Conomy and Trading Floor Store Server Welcome Screen - brand your server with an image, website link, and message of the day General Updated controller scheme Reduced the amount of map collectables needed to unlock achievements Physics is now more prominent on dead players When players are killed they take into account the velocity of the attack that killed them. Player ragdolls fly through the air, splat against walls, make crunching sounds when they impact, and leave behind bloodstains. Added many new achievements Perk Rank Up Achievement set - 5, 10, 15, 20, 25 Perk Hot Shot Achievement set - Beat each difficulty as a particular perk Perk Changes and Additions Berserker Fortitude skill changed to 75% health increase (previously 100%) Vampire skill increased by 1 health per kill (now 4 instead of 3) Smash does 25% extra damage (down from 100%) Demolitions Nuke radius reduced Medic Armament 25% less effective heal and will heal 1% armor (down from 10% less effective and 2% armor) Vaccination Now grants 2% armor (down from 4%) Gunslinger Lvl 5 Scoot ‘n’ Shoot - Move 50% faster in iron sights with reduced weapon bob Quick Draw - 50% faster weapon switch, automatic weapon switch if you run out of ammo Lvl 10 Rack ‘em Up - Consecutive headshots increase damage by 10% up to 70% (missing head shots drops 10%) Bone Breaker - 20% more damage with gunslinger weapons Lvl 15 Advanced Techniques - 20% faster reload Penetration - Increased zed penetration by 1 extra zed Lvl 20 Center Mass - Chest shots have 30% more stumble power Leg Shots - SHots to the legs have 30% more knockdown power when zeds are sprinting Lvl 25 Fanfire - Shoot 3x faster in Zed time Uber Ammo - Never run out of ammo in Zed time Zed Changes Added cinematic camera and new boss intro and victory animations for both bosses. Hans taunts will now shoot guns in the air with fx and sounds. Stalker now fades in and out of cloak Addressed surrounding Hans exploit - when surrounded Hans gas will now do more damage and has some explosive power Weapon Changes Players will now default to centered aiming with dual pistols (based on community voting) and can now switch to the offset aiming with the alt fire key (default middle mouse). Increased ammo pickup amounts on certain weapons (boomstick, flamethrower, microwave gun, RPG-7) to get them more consistent across the board Zweihander Damage Reduced Heavy attacked reduced to 195(previously 290) Standard attack reduced to 85 (previously 90) Bash damage reduced to 63 (previously 120) UI/Effects New audio sliders Master Volume SFX Volume Dialog Volume New controller options Aimed sensitivity Aim Assist lock-on Aim Assist Rotation Aim Assist Slowdown Vibration New mouse options Aimed Sensitivity Mouse Smoothing New Keyboard options Last Used Weapon Trader Menu Off Perk weapons now show at the bottom of each specific perk list Added icons to MAG and FILL buttons to better clarify what they do for new players Improved using the Trader menu with controllers Bumpers now swap between PERKS, TYPE, FAVORITES, and ALL Triggers now swap between perk/weapon type subcategory Pressing left/right on l-stick will swap between the TRADER s inventory and yours, respectively Improved the overall look and functionality of the main menu Removed the 3d transform on main menus to make better use of the space Moved the menu bar to the very top for easier navigation Added an orange highlight state for better highlighting Moved the player character to center of screen Darkened the black background of all UI assets to better stand out General spacing tweaks to keep all UI assets on a grid Remade and resized controller icons for better visibility Supplier-type perk talents (Support Supplier, Demolitionist Grenade Supplier) now show an icon over the squadmate who has an active supplier skill available to the player Changed Download OK button to cancel Audio New 9mm sounds Added Hans Entry and Victory sounds Modifications to reverb system to increase clarity Continued improvements to game mix Added a Voice volume slider Performance improvements Improved player impact sounds for better feedback Added random sound position emitter functionality Added functionality to attach sounds to particle FX Map Exploit Fix Burning Paris catwalk exploit Editor Added default material for custom terrain materials Bug Fixes Fixed AI not attacking players blocking them from their original target Fixed AI attack and pathing near corners Fixed clots clipping into walls when stumbled Fixed tracers not colliding with walls Fixed fleshpound sound loop at the point of its death Fixed player battle chatter echo still being audible with battle chatter set to 0 Fixed several battle chatter lines that were cut short Fixed weapon recoil being different offline vs online Fixed perks changing unintentionally due to mouse inputs being registered when menus were closed Several other minor bug fixes Known Issue High Nvidia Flex settings have been disabled. Players running Flex on High will be limited to the Low performance setting to avoid stability issues. We’re currently working with Nvidia to resolve these stability issues so we can re-enable the feature. Steam Workshop tool updates will be added in the near future. Achievements for leveling up perks will not immediately unlock for players who already have a perk at level 25. Players buying multiple dual pistols in a single trader interaction will sometimes not be granted one of their pistols after leaving the trader. These will be addressed in a patch in the next day or so... +Ver1013 2015/09/14 General Adjusted music to pre-summer patch balance levels Adjusted Trader audio muffling other sound effects Adjusted Mr. Foster voice to be slightly louder Updated Trader stat information on some weapons Hans XP values updated. Significantly more XP for all difficulties If a server has gone unranked it will be properly updated in the server browser Bug Fixes Fixed some issues with Strasser’s voice overs Fixed an issue with 3d translations with the HUD manager for Hans’ intro scene at certain resolutions Fixed an issue with 3rd person flame effects persisting after the pawn was destroyed Fixed an issue where you could occasionally open the gear menu during the game Fixed an issue where Hans had trouble pathing to players in Evacuation Point Fixed an issue where the pop up for kick voting would persist after selecting a choice Fixed an issue where Nuke wasn’t doing damage on dedicated servers Fixed an issue where you could have multiple dualies and the 9MM at the same time Fixed an issue where Hans would run out of ammo (was previously part of an opt in patch) Fixed an issue where players that never readied up in a game in progress could earn achievements Fixed an issue where the Husk’s flame didn’t collide with other zeds Fixed an issue where the Vote Kicking UI would make other buttons unable to be clicked Fix for client-side filter for full servers Kick voting will now end if “No” votes have won instead of waiting for all votes Security Unranked servers that use Actor Factory kismet action Optimizations Optimized NVIDIA Flex Optimized code for CanDoStrike CanMeleeAttack Optimized shadowing effects (ShadowPrimitiveBoundsSizeCheck) Optimized some post processing effects Crashes Fixed several of the top crashes (General) Fixed several crashes related to Flex +Ver1012 2015/09/01 Perks Grenade Supplier skill now correctly gives grenades once per wave Other Catacombs and Evacuation Point are now included in game .ini files +Ver1011 2015/08/31 Gameplay Reduced Spartan attack speed to intended value Increased smash knockdown power to intended value (note text description of perk has not changed yet) Tightened spread on HX25 Audio Added voice over for Strasser, replaces placeholder audio Balanced all voice over audio Optimization Improved performance on Catacombs General FleX optimizations Bug Fixes Fixed an issue where HX25 rounds were not dealing impact damage online Fixed some zeds spawning in the wrong wave on normal length games (NEW) Graphics options can once again be edited in the ini without being overwritten Known Issue Grenade supplier perk is only working once per game instead of once per wave +Ver1010 2015/08/28 Weapons Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons. Tweak to laser sight on Eviscerator Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head Increased the pellet penetration and ability for Dragon s Breath Shotgun rounds to panic ZEDs Bug Fixes Fixed comm rose being stuck on screen after Hans intro Fixed Berserker damage resistance description Fixed Berserker melee attack speed being incorrectly calculated Fixed Berserker Smash, Block and Furious Defender skills not working as intended Fixed stuck ZEDs not respawning Fixed Zweihander having an ammo cost in the trader Fixed broken animations when reloading some weapons Fixed microwave gun effect looping on corpses Fixed low friction FleX gore Fixed no sound effect when turning NVG s on and off. Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons. Fixed an issue with the sight for the microwave guns when real time reflections were turned on. Fixed an issue where the lobby music would play during the first wave Fixed a bug where players could instant-kill Hans using some melee weapons Fixed an issue where the Hans intro would not work properly in some resolutions Replaced debug text when trying to join a full server Optimization FleX crash fixes and performance optimizations Emitter/explosion optimizations Log spam cleanup +Ver1009 2015/08/25 New Maps Catacombs Evacuation Point New Perks Firebug Demolitions Berserker- completely reworked New Weapons Caulk ‘n Burn Dragon’s Breath Trench Gun Microwave Gun Molotov Cocktail Firebug Firemans Blade HX25 Grenade Pistol C4 Remote-detonated explosive M79 Grenade Launcher RPG-7 Dynamite Demo Utility Knife Dual 9mm Zweihander (unlocked by owning Chivalry) New Characters Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm) Tom Banner (crossover character unlocked by owning Chivalry) New Features Zeds now have normal, resistant and weakness zones - via damage type on skin type After Action Report - detailed stats at the end of a match Kick Voting Map Voting Dual Wielding (9mm’s being the first weapon for this) NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards) Killed by messages Ability to equip multiple cosmetics per character Shared Content system - when one user has access to a weapon others in the server have access to it NVidia GeForce Experience integration Perk Tuning Berserker Skill Tree Changes Level 5 Skills Poison (+40%) Resistance Sonic (+40%) Resistance Level 10 Skills Lifesteal (5 HP / Kill) Increased Max Health (+100%) Level 15 Skills Melee Attacks (+15% Speed) (+15%) Damage Blocking increases next attack (+50%) Level 20 Skills Parrying an attack increases attack speed. (+20% for 10 sec.) Heavy Attacks do (+30%) more damage increased knockdown (+30%) Level 25 Skills [Zed Time] Move in Real time, increased attack speed (+50%) parry causes knockdown [Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%) Berserker Passive Changes Increased Berserker Weapon Damage Increased Melee Attack Speed Increased Movement Speed Increased Damage Resistance Not being able to be grabbed by clots Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both) Support Skill Tree Changes Level 5 Removed getting grenades from supplier perk. Level 15 Bombard Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound. Commando Skill Tree Changes Level 5 Skills - Tier renamed to Supply Large mags has moved to replace the old night vision skill choice Backup is now a Level 5 skill Backup bonus damage has been increased to 60% (Works with Dualies) Level 10 Skills - Tier renamed Weapon Handling Impact and Tactical Reload moved here Level 15 Skills - Tier renamed Awareness Leadership has been added - This skill makes your team reload 10% faster Callout is now at level 15 Level 20 Skills Single Fire skill has been moved here Commando Passive Changes Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both) Weapon damage now increases 1% every level Improvements/Additions General Made it easier to time parries for players with higher ping. Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated) Larger Zeds have attended ballet and can now turn quicker Made changes to Zed spawning and placement systems Zeds no longer enjoy player company when few zeds are left Matchmaking will now try and put you in a server with people instead of just the lowest ping Ammo and Weapon pickups are reduced in early waves (you may find ammo) Added ability to knock down all zeds even the boss Zeds Husk Backpack will explode after a damage threshold is reached Now suicides a bit faster Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison Bloat When headless puke now sprays from the neck (visual only) Hans Is now more resistant to explosives (but vulnerable to microwaves) Is now a bit more inaccurate with firearms Has a bit more cooldown between gun bursts Melee attacks now have pushback on them Melee attacks now have a bit more cooldown between chains Hit reactions now look more fluid (and less jerky) Grenades now have a UI warning Has a visible shield when he goes into hunt mode Shield visibly deflects bullets when in hunt mode Stumble animations are now quicker and take less time to recover. Knockdown animation added Unique parried animations added Siren Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison Sirens now scream less frequently, but does more damage per pulse Fleshpound Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1) New rage sprint animation added 3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap. Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added. Scrake Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added. Weapons Eviscerator has new functionality Ability to block and parry Laser now projected down range from the weapon Now more responsive from firing to dealing damage Backup knives Increased damage slightly Crovel Increased damage slightly Tuned damage line trace to be more accurate with the animations Pulverizer Increased damage slightly Tuned damage line trace to be more accurate with the animations New melee attacks (bound to the bash key) for all melee weapons Stabs and Pushes Improved Hit Detection on all melee weapons and bashing Parry system now requires weapon strength to be higher than zeds to parry Weapon Parry strength Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5 Zed Parry Resistance Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4 Can now interrupt reloads by using ironsights Can now interrupt reloads by throwing a grenade Tweaked double barrel shooting anims Several weapon idles have been tweaked M4 now carries 8 shells in the magazine M4 reloads have been adjusted (animation and timing) M500 now holds 16 less shells Double Barrel holds 16 less shells in the ammo pool Added functionality so ammo pickups can give partial mags 9mm starts with one mag less of ammo 9mm has 3 less magazines AR-15 starts with one mag less of ammo AR-15 has 2 less magazines Bullpup has 3 less magazines AK-12 has 2 less magazines Flamethrower changes to bring it inline as a Tier 3 weapon Ammo more expensive Does more damage Ground fire will now give XP bark Flamethrowers now receive partial mags from ammo pickups Fire now passes through teammates Added to the Firebug perk (no longer in offperk weapons) Weapon Economy AA12 price increased Commando ammo price increased Nailgun price decreased Pulverizer price increased Eviscerator price increased UI/FX New FX trails for all Zed Attacks Changes to armor in Trader Display UI. Now shows total armor plus bonus armor New Parry notification FX for successful parries Attack that cannot be parried are represented with FX around their attack animations Improved Hans introduction sequence Added new FX for when Hans is draining health to indicate he can’t be damaged Clarity pass on some weapon and skill descriptions Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation. ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more Audio Improvements to melee weapon sounds Addition of skin types for enemies. Metal, electrical, etc… Enhancement of gore sounds! Major improvements to the sound occlusion system Explosions now with more explosion(y) level sound! Global mix improvements Editor Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration Removed Terrain actor from tree (Terrain not supported in Killing Floor 2) Added Workshop upload tool New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on) Added SDK maps to test workshop content Persistent blood now works on unlit translucency Bug Fixes General Fixed perk rounding bonus error Fixed an issue where the Husk suicide would prevent players from respawning. Fixed occasionally not being healed by Medic Grenades Fixed slashing damage not decapitating zeds properly Fixed zeds being unresponsive in broken glass remains Fixed an issue where ragdolls were sped up if using Variable Frame-rate Fixed an issue where Hans’ damage was scaling based on amount of players Fixed an issue where you could switch away from “Strength” perk and keep weight Fixed an issue where healing wasn’t working properly offline Fixed an issue where people could exploit controller config Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object. Fixed custom maps download percentage not updating “OK!” Weapons Fixed an issue where players were able to duplicate weapons Fixed an issue where perk skills would not change fill all ammo price Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate Fixed issue where hands would come off the Pulverizer Fixed issues where hands would come off the Crovel Several weapon notifies updated to be more accurate 3rd person quick heal now better matches 1st person Fixed Eviscerator saw jitter 3rd person nailgun reload now better matches 1st person 3rd person flamethrower reload now better matches 1st person Fixed IK issue with hands on the AR 15 3rd person katana animations now better match 1st person Fixed issue where some 1st person weapons would jitter in slowmo Reloads now complete once the magazine is in the weapon instead of when the animation settles. 1st Person weapons now use uncompressed normal maps User Interface Fixed keybinding issue with localized controls Fixed selling incorrect weapon at trader pod Fixed some text not being localized Fixed an issue where skill tree unlock popup could persist Fixed issue where player and steam avatars appeared twice in party UI Fixed several keybinding issues when rebinding to already used keys Fixed an issue where the server browser filter for “Not Full” was showing full servers Fixed several issues where sound was not playing in the UI Audio Fixed Audio stuttering issues Hans is no longer obsessed with talking about hunting when everybody is dead Maps Fixed zeds not being able to jump on tables in Volter Manor Fixed exploits in Outpost Fixed exploits in Biotics Lab Fixed portal entry handlers in Biotics Lab Fixed exploits in Volter Manor Fixed Reverb Volume implementations in maps Fixed some impact FX on water in Burning Paris Fixed some lighting issues in Burning Paris Zeds Fleshpounds can now jump when enraged Fixed an issue where the Fleshpound would never rage if all of his attacks were parried. Fixed an issue with Fleshpound LODs on low settings Fixed an issue with Husk LODs on low settings Fixed an issue where zeds wouldn’t attack players standing in destructible meshes Fixed some animations problems with crawlers while walking on slopes Fixed an issue where you wouldn’t get XP if a husk suicided Fixed an issue with Hans where he would enter a falling state forever Fixed several gore related issues Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting AI Pathing improvements by fixing bad AI states Crash Fixed a crash for users that had old Steam avatars of a different size Known Issue Evacuation point in the editor has map warnings Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice. Rare crash when obliterating bloats when FleX is set to high. Microwave gun "cooking" effect remains on dead bodies that are not obliterated After Action Report Headshots are not always properly recorded in the "personal best" section Rare crash using the voice command widget Occasional crash when getting server details on the server browser +Ver1008 2015/05/26 Maps New map Volter Manor Added collectable items and related achievements to all 4 existing maps Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost Characters Added 2 new characters for owners of the original Killing Floor Classic Briar and Classic Masterson UI Improved XP barks on player HUD Added "Killed by" messages on HUD Voice comms select on close instead of requiring a mouse click General Update bugsplat to give us more information, which may add a delay when submitting. Added a clientside filter for full servers (in addition to server-side) Increased the EndOfGameDelay to 15 seconds Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades Slowed down AI movement speed slightly in HOE Crash fix for servers that have improperly set up server actors Fixed issues when connecting to passworded servers via command line and Steam invites Fixed some FX not being affected by night vision goggles when motion blur is enabled Editor Enabled UE stats for the SDK only Custom material support +Ver1007 2015/04/29 Interface Fixed healer screen not updating Server browser Fixed max player count not showing on server browser Added refresh indicator for server browser Party leader can now bring their party with them when joining a passworded server Fixed players not being able to join a server when using the Russian language Gameplay Adjusted door health and weld integrity values Fixed single-load guns sometimes not hitting zeds after reloading Fixed toggling Steam UI unpausing a paused, standalone game Perks Fixed medic with healing surge being unable to heal after level up Fixed commando not receiving large mags bonus for current weapon Fixed medic combatant skill giving armor every time the player switches to it Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game Level design Fixed Hans getting stuck in firing range on Outpost Fixed zeds being unable to navigate off new helipad Fixed some minor art-related issues Localization Updated localization Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions GFX Fixed some third-person artifacting related to muzzle flashes Fixed issues with flamethrower charring online Audio Fixed un-ending clot grab sounds Fixed silent battle chatter for German and Russian (now uses English audio) Fixed persistent muffled audio bug Input Fixed issue with rebinding clicks with multiple commands (like fire/spectate next) Fixed caps lock being un-bindable Fixed voice chat binding blocking input Security Fixed several exploits Dedicated server Added servername and numplayers to window title Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one) Crashes Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes) +Ver1006 2015/04/24 ゲーム本体のクラッシュの修正 サーバのクラッシュの修正 +Ver1005 2015/04/21 アーリーアクセス開始 +Ver1004 2015/04/16 General Numerous optimizations for the server browser Added a server limit filter (how many servers are shown in browser) Added WebAdminPort and QueryPort command line options for servers Medics will now receive XP bark more often for healing Tweaked how EMP grenades effect Fleshpound Reduced server install size Bugs Fix for Max Player override in Web Admin Fixed issue where server browser would be unresponsive if first server selected did not respond back to client Fix for perk abilities and passive upgrades not triggering on leveling Fix a bug where special squads stopped spawning in multiplayer +Ver1003 2015/04/14 General Increased the amount of dosh you receive when you respawn Rebalanced Fleshpound damage Reduced the Safeguard perk skill effectiveness Increased secondary xp on Normal Reduced the amount of life Hans drains on each difficulty Reduced bash stumble Increased Scrake stumble cooldown Tweaked fall damage Removed Siren Pull Increased the wave 1 zed count Increased zed movement speed on Suicidal Increased zed movement speed on HOE Zeds now have a greater chance of doing "Hard" attacks on suicidal Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged) Most low level zeds now sprint when damaged on Suicidal Low level zeds have a slight chance of sprinting all the time on Suicidal Added more special squads to lower numbered waves Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth) Reduced the maximum passive perk damage for the Commando, Support, and Berserker Increased the base damage for Beserker weapons Various adjustments to zed damage Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation Maps Various map fixes and geometry tweaks Bugs Fix for Menace Skill Bloat Siren Resistance not being properly applied Fixed issue where being headless and stunned by the medics sedate would cause sliding Fix for being able to "trick" gear menu open at start of wave. Fix for not saving XP for current wave when leaving during wave Fixed zeds not sprinting on Hell on Earth when they should be Fixed rounding issue between server and client when buying ammo Fix for the changed welding rate giving people too much XP fix for duplicate names and or steam icons in party Fix for frame drop on server refresh Fixed an issue where clients wouldn t see the husk explode when he did his suicide move Fixed picked up weapons not showing up at the right price on a server Fix for when the server processes an extra client transaction Fixed Hans draining some players to death on Hell on Earth Fixed players spawning into an in-progress game with incorrect dosh. Fixed Quick weld not closing doors Online Fixed Safeguard skill not behaving as expected Fixed issue where wander would interrupt commands where the movement was disabled Blind fix for "low health" breathing not stopping after death/level transition Players should now be less talkative if grabbed by Hans Fix for muzzle flashes depth-clipping through walls/doors, etc. Fixed having voicecomms widget getting stuck on death Fix for incorrect info showing on partywidget +Ver1002 2015/04/10 General Game will now read the server game port from the command line when setting up the Steam server Changed "Zynthetic" to "zYnthetic" Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it Ana now comments on her favorite weapon (flamethrower) Updated server .ini s to default to normal difficulty Changed EndOfGame delay from 20 to 10 in default ini Increased online framerate cap for clients from 90 to 150 Tweaked down Pulverizer Damage on Alt Fire Safe Guard skill now applies a 15% bonus Added in voice detection with option to turn it on and off in the audio menu. Off by default. Economy Changes Made changes to spread out dosh earning over the waves and more evenly between classes Reduced the trading time in normal to 75 Zed Changes Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties Blocked accepting invites at times when they would be problematic to other processes Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices Hans XP grant should be higher to compensate for the time it takes to kill him Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type Maps Adjusted all maps based on feedback and stats Tweaked spawn times Added additional spawn zones Cleaned up geometry Optimizations Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights. Disable rigid body collision events for giblets for low and medium settings. Add Setting to turn off footstep sounds on low FX setting. Misc optimizations from main game thread Set small and canbecomedynamic asset detail mode for min spec perf optimization Turned off obliteration gibs for low settings LOD d out collision events on blood particles Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting. Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those. Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings changed all particles in character cust room to medium detail level Optimized collision on some meshes. Collision optimizations. Min spec optimizations Removed aurora particles but left the mesh for less awesome aurora Removed all physics flags Removed all remaining snow particles. Removed half of the animated cameras Removed half of the interp actor wind turbines Optimized Persistent blood traces Tied max blood splats per frame to graphics settings. Do not busy wait for server to reduce idle time CPU utilization Bugs Fixed bug where Medic weapons wouldn’t lock on at angles Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed Fixed sound not playing online for the metal detectors Fixed some debug spam Fix for mono looping echos not getting cleaned up Fixed door pound sounds not playing on dedicated client Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them You no longer die if you re tired of being an admin Fixed molasses bug (where players would be set to a lower speed) Fixed an issue where Zeds would not properly select spawn volumes not viewable by players Fixed other client hearing the Medic weapons beeping lock on Fixed Commando rapid fire skill not working online Fixed Professional skill not working online Fixed Menace Skill Attack Speed not applying during zed time Fixed missing heartbeats Fixed missing mesh log errors. Fixed Server browser only showing top 100 servers by player ping Fixed Hans gas grenade not always rendering correctly Fixed shutting doors on players and zeds causing them to get stuck Made sure door close sounds are heard on clients (different from previous door sound issue) Fix for bad mouse sensitivity Healing Surge now gives the proper amount of health Fixed players pausing the game online Fixed a bug with the Husk where he wouldn t fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it Fixed issue with large bounding region on fx Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in Fixed Server Browser not properly filtering older versions out of the list Attempted Fix for a server only memory leak Crashes Fixed issue which would cause an infinite loop Fixed audio related crash
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RichardF.Richards? ジャンル別? Substores-UnknownASINs-8 Prim Crs Soc STD Tch HB 3 Macmillan Education Ltd? Gambia Min Ed? MacmillanEducationLtd? GambiaMinEd? ジャンル別? Substores-UnknownASINs-8 Cleary and Graham's Handbook of Illinois Evidence Little Brown & Co (T)? Michael H. Graham? Edward W. Cleary? LittleBrown&Co(T)? MichaelH.Graham? EdwardW.Cleary? ジャンル別? Substores-UnknownASINs-8 Subjects-Law-One-L-CivilProcedure? Subjects-Nonfiction-Law-One-L-CivilProcedure? Substores-UnknownASINs-8 洋書
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Vehicle M8 Armored Car Contents 1 M8 Armored Car Veterancy 2 Tactics 3 History 4 Built/Called In From 4.1 Motor Pool 4.2 Off-Map Combat Group 5 Company Abilities 5.1 Field Repairs 5.2 Allied War Machine 5.3 Raid 6 Vehicle Abilities 6.1 Armored Car Mine Drop 6.2 Vehicle Cover 7 Vehicle Upgrades 7.1 Armor Skirts Greyhound 7.2 M2HB .50 cal Greyhound 8 Vehicle Weapons 8.1 37mm Greyhound 8.2 30 Cal Coaxial MG 8.3 M2HB Turret MG 8.4 Greyhound Mine M8 Armored Car Health 150 Max Speed 6.4 Sight 35 Cost 28030 Acceleration 4.5 Detection 0/0 Time 45 Deceleration 4.5 Hotkey A Population 4 Rotation 50 Target Type vehicle_m8 Upkeep 6.912 Crush Human Critical Type vehicle Crush Mode Rear Damage Enabled true M8 Armored Car Veterancy [Expand][Hide] Maximum Speed 1.25 8 Vet-Exp Penetration 1.5 16 Vet-Exp Damage 1.25 32 Vet-Exp Tactics The M8 Armored Car can be equipped with the Light Armor Skirts, which doubles its health. You can also buy the .50 cal machine gun to increase its effectiveness vs. infantry units. This also helps it when chasing down PE Halftracks, as it damages the vehicles in between shots from its main gun. Using the greyhound to plant mines in the enemies base early on in the game is an effective tactic. These mines are also more powerful than the standard mine making them even more destructive. Primarily a scout vehicle, the Greyhound is best used against non-AT armed infantry and light vehicles (including the un-upgraded Puma). It can be used successfully against emplacements and slow moving/damaged tanks however only with extensive micromanagement History The M8 Greyhound was an American produced and fielded armored car for use in their Cavalry Recon units. The US Army preferred the lighter Greyhound design over the more heavily-armored Staghound, which was built and sent to Commonwealth units instead. The Greyhound s armor was sufficient to stop small arms fire, but the vehicle s mobility suffered in mud and snow. A standard Cavalry Recon patrol consisted of a single Greyhound supported by two Jeeps, one of which mounted an M2 60mm mortar. The M8 Greyhound chassis was also used for the M20 utility vehicle, which was a turret less Greyhound for light reconnaissance and troop transport. Built/Called In From Motor Pool [Expand][Hide] Health 635 Target Type building Cost 24045 Critical Type building Time 112.5 Hotkey M Effects Primary Vehicle Production Structure. Deploys M8 Armored Cars, Halftracks and 57mm Anti Tank guns. ESee Structure Motor Pool for details. OR Off-Map Combat Group [Expand][Hide] Cost 800 Activation targeted Duration 0 Target tp_any Recharge 40 Hotkey Effects A small Reinforcement Division is available. ESee Ability Off-Map Combat Group for details. Company Abilities Field Repairs [Expand][Hide] Cost 150 Activation timed Duration 20 Target tp_any Recharge 45 Hotkey Effects Crews will Repair their own Vehicles automatically. ESee Ability Field Repairs for details. Allied War Machine [Expand][Hide] Cost 200 Activation timed Duration 30 Target tp_any Recharge 90 Hotkey Effects Replaces up to 2 destroyed Allied tanks with a new Tank for a period of time. ESee Ability Allied War Machine for details. Raid [Expand][Hide] Cost 2 Time Hotkey Effects Light Vehicles can now capture Territory Sectors. ESee Upgrade Raid for details. Vehicle Abilities Armored Car Mine Drop [Expand][Hide] Cost 50 Activation targeted Duration _ Target tp_position Recharge 15 Hotkey M Effects Armored Cars carried Mines to be placed along likely routes of Enemy advance. ESee Ability Armored Car Mine Drop for details. Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESee Ability Vehicle Cover for details. Vehicle Upgrades Armor Skirts Greyhound [Expand][Hide] Cost 50 Time 20 Hotkey S Effects Equip the Armored Car with Light Armor Skirts. ESee Upgrade Armor Skirts Greyhound for details. M2HB .50 cal Greyhound [Expand][Hide] Cost 50 Time 20 Hotkey U Effects Equip the Armored Car with a M2HB .50 cal Machine Gun. ESee Upgrade M2HB .50 cal Greyhound for details. Vehicle Weapons 37mm Greyhound [Expand][Hide] Weapon 37mm Greyhound See Weapon 37mm Greyhound for details. 30 Cal Coaxial MG [Expand][Hide] Weapon 30 Cal Coaxial MG See Weapon 30 Cal Coaxial MG for details. M2HB Turret MG [Expand][Hide] Weapon M2HB Turret MG See Weapon M2HB Turret MG for details. Greyhound Mine [Expand][Hide] Weapon Greyhound Mine See Weapon Greyhound Mine for details. Retrieved from http //coh-stats.com/Vehicle M8_Armored_Car
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dlga_lord_tell_mission lord_mission_deal_with_bandits_told|A group of bandits have taken refuge in my village of {s15}. They are plundering nearby farms, and getting rich and fat stealing my taxes and feasting on my cattle. I'd like nothing better than to go out there and teach them a lesson, but I have my hands full at the moment, so I can't do anything about it. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_accepted|Worry not, I can go to {s15} and deal with these scum for you. dlga_lord_mission_deal_with_bandits_told lord_mission_deal_with_bandits_rejected|You shall have to find help elsewhere, I am too busy. dlga_lord_mission_deal_with_bandits_accepted close_window|Will you do that? Know that, I will be grateful to you. Here is some money for the expenses of your campaign. Make an example of those {s43}s. dlga_lord_mission_deal_with_bandits_rejected lord_pretalk|Ah... Very well then, forget I brought it up. dlga_lord_tell_mission lord_tell_mission_raise_troops|No lord should have to admit this, {playername}, but I was inspecting my soldiers the other day and there are {reg0?{reg65?women soldiers} {reg65?soldiers men}} here who don't know which end of a sword to hold. {s43} You are a warrior of renown, {playername}. Will you train some troops for me? I would be grateful to you. dlga_lord_tell_mission_raise_troops lord_tell_mission_raise_troops_2|How many men do you need? dlga_lord_tell_mission_raise_troops_2 lord_mission_raise_troops_told|If you can raise {reg1} {s14} and bring them to me, that will probably be enough. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_accepted|Of course, {s65}. Give me {reg1} fresh recruits and I'll train them to be {s14}. dlga_lord_mission_raise_troops_told lord_mission_raise_troops_rejected|I am too busy these days to train anyone. dlga_lord_mission_raise_troops_accepted close_window|You've taken a weight off my shoulders, {playername}. I shall tell my sergeants to send you the recruits and attach them to your command. Also, I'll advance you some money to help with expenses. Here, this purse should do it. Thank you for your help. dlga_lord_mission_raise_troops_rejected lord_pretalk|Oh, of course. I had expected as much. Well, good luck to you then. dlga_lord_tell_mission lord_mission_collect_taxes_told|You probably know that I am the lord of the {reg9?town village} of {s3}. However, it has been months since {s3} has delivered the taxes and rents due me as its rightful lord. Apparently the populace there has grown unruly lately and I need someone to go there and remind them of their obligations. And to . . . persuade them if they won't listen. If you go there and raise the taxes they owe me, I will grant you one-fifth of everything you collect. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_accepted|A fair offer, {s65}. We have an agreement. dlga_lord_mission_collect_taxes_told lord_mission_collect_taxes_rejected|Forgive me, I don't have the time. dlga_lord_mission_collect_taxes_accepted close_window|Welcome news, {playername}. I will entrust this matter to you. Remember, those {reg9?townsmen peasants} are foxy beasts, they will make every excuse not to pay me my rightful incomes. Do not let them fool you. dlga_lord_mission_collect_taxes_rejected lord_pretalk|Oh, yes. Well, good luck to you then. dlga_lord_tell_mission lord_mission_hunt_down_fugitive_told|I have something you could help with, an issue with the lawless villain known as {s4}. He murdered one of my men and has been on the run from his judgment ever since. I can't let him get away with avoiding justice, so I've put a bounty of 300 aurums on his head. Friends of the murdered man reckon that this assassin may have taken refuge with his kinsmen at {s3}. You might be able to hunt him down and give him what he deserves, and claim the bounty for yourself. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_accepted|Then I will hunt him down and execute the law. dlga_lord_mission_hunt_down_fugitive_told lord_mission_hunt_down_fugitive_rejected|I am too busy to go after him at the moment. dlga_lord_mission_hunt_down_fugitive_accepted close_window|That's excellent, {playername}. I will be grateful to you and so will the family of the man he murdered. And of course the bounty on his head will be yours if you can get him. Well, good hunting to you. dlga_lord_mission_hunt_down_fugitive_rejected lord_pretalk|As you wish, {playername}. I suppose there are plenty of bounty hunters around to get the job done . . . dlga_lord_tell_mission lord_mission_told_kill_local_merchant|The wretched truth is that I owe a considerable sum of money to one of the merchants here in {s3}. I've no intention of paying it back, of course, but that loud-mouthed fool is making a terrible fuss about it. He even had the audacity to come and threaten me -- me! -- with a letter of complaint to the trade guilds and bankers. Why, he'd ruin my good reputation! So I need a {reg33?woman man} I can trust, someone who will guarantee the man's silence. For good. dlga_lord_mission_told_kill_local_merchant lord_mission_accepted_kill_local_merchant|Worry not, he shan't breathe a word. dlga_lord_mission_told_kill_local_merchant lord_mission_rejected|I'm no common murderer, sir. Find someone else for your dirty job. dlga_lord_mission_accepted_kill_local_merchant close_window|Very good. I trust in your skill and discretion, {playername}. Do not disappoint me. Go now and wait for my word, I'll send you a message telling when and where you can catch the merchant. Dispose of him for me and I shall reward you generously. dlga_lord_tell_mission lord_mission_told_meet_spy_in_enemy_town|I have a sensitive matter which needs tending to, {playername}, and no trustworthy retainers to take care of it. The fact is that I have a spy in {s13} to keep an eye on things for me, and report anything that might warrant my attention. Every week I send someone to collect the spy's reports and bring them back to me. The job's yours if you wish it. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_accepted|I don't mind a bit of skullduggery. Count me in. dlga_lord_mission_told_meet_spy_in_enemy_town quest_meet_spy_in_enemy_town_rejected|I must decline. This cloak-and-dagger work isn't fit for me. dlga_quest_meet_spy_in_enemy_town_accepted quest_meet_spy_in_enemy_town_accepted_response|Excellent! Make your way to {s13} as soon as you can, the spy will be waiting. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_2|{s13} is heavily defended. How can I get close without being noticed? dlga_quest_meet_spy_in_enemy_town_accepted_2 quest_meet_spy_in_enemy_town_accepted_response|You shall have to use stealth. Take care to avoid enemy strongholds, villages and patrols, and don't bring too many men with you. If you fail to sneak in the first time, give it a while for the garrison to lower its guard again, or you may have a difficult time infiltrating the town. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_3|How will I recognise the spy? dlga_quest_meet_spy_in_enemy_town_accepted_3 quest_meet_spy_in_enemy_town_accepted_response|Once you get to {s13} you must talk to the locals, the spy will be one of them. If you think you've found the spy, say the phrase '{s11}' The spy will respond with the phrase '{s12}' Thus you will know the other, and {reg7?she he} will give you any information {reg7?she he}'s gathered in my service. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_4|Will I be paid? dlga_quest_meet_spy_in_enemy_town_accepted_4 quest_meet_spy_in_enemy_town_accepted_response|Of course, I have plenty of silver in my coffers for loyal {reg33?women men} like you. Do well by me, {playername}, and you'll rise high. dlga_quest_meet_spy_in_enemy_town_accepted_response quest_meet_spy_in_enemy_town_accepted_end|I know what to do. Farewell, my lord. dlga_quest_meet_spy_in_enemy_town_accepted_end lord_pretalk|Good luck, {playername}. Remember, the secret phrase is '{s11}' The counterphrase is '{s12}' Bring any reports back to me, and I'll compensate you for your trouble. dlga_quest_meet_spy_in_enemy_town_rejected lord_pretalk|As you wish, {playername}, but I strongly advise you to forget anything I told you about any spies. They do not exist, have never existed, and no one will ever find them. Remember that. dlga_lord_tell_mission lord_mission_told_raid_caravan_to_start_war|This peace with {s13} ill suits me, {playername}. We've let those swine have their way for far too long. Now they get stronger with each passing and their arrogance knows no bounds. I say, we must wage war on them before it's too late! Unfortunately, some of the bleeding hearts among our realm's lords are blocking a possible declaration of war. Witless cowards with no stomach for blood. dlga_lord_mission_told_raid_caravan_to_start_war lord_mission_tell_raid_caravan_to_start_war_2|You are right, {s65}, but what can we do? dlga_lord_mission_told_raid_caravan_to_start_war quest_raid_caravan_to_start_war_rejected_1|I disagree, sir. It is better that there be peace. dlga_lord_mission_tell_raid_caravan_to_start_war_2 lord_mission_tell_raid_caravan_to_start_war_3|Ah, 'tis good to hear someone who understands! As a matter of fact, there is something we can do, {playername}. A little bit of provocation... If one of our war parties managed to enter their territory and pillage one of their caravans, or raided one of their villages, and perhaps left behind a little token or two of the {s14}, they would have ample cause to declare war on us. And then, well, even the cowards among us must rise to defend themselves. So what do you say? Are you interested? dlga_lord_mission_tell_raid_caravan_to_start_war_3 quest_raid_caravan_to_start_war_accepted|An excellent plan. Count me in. dlga_lord_mission_tell_raid_caravan_to_start_war_3 lord_mission_tell_raid_caravan_to_start_war_4|Why don't you do that yourself? dlga_lord_mission_tell_raid_caravan_to_start_war_4 lord_mission_tell_raid_caravan_to_start_war_5|Well, {playername}, some of the lords in our kingdom won't like the idea of someone inciting a war without their consent. They are already looking for an excuse to get at me, and if I did this they could make me pay for it dearly. You, on the other hand, are young and well-liked and daring, so you might just get away with it. And of course I will back you up and defend your actions against your opponents. All in all, a few lords might be upset at your endeavour, but I am sure you won't be bothered with that. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_accepted|That seems reasonable. I am willing to do this. dlga_lord_mission_tell_raid_caravan_to_start_war_5 quest_raid_caravan_to_start_war_rejected_2|I don't like this. Find yourself someone else to take the blame for your schemes. dlga_quest_raid_caravan_to_start_war_accepted close_window|Very good! A raid on a caravan, or, if you can't manage that, an attack on one of their villages, should do the trick. Now, good luck and good hunting. Go set the borders aflame! dlga_quest_raid_caravan_to_start_war_rejected_1 lord_pretalk|Ah, you think so? But how long will your precious peace last? Not long, believe me. dlga_quest_raid_caravan_to_start_war_rejected_2 lord_pretalk|Hm. As you wish, {playername}. I thought you had some fire in you, but it seems I was wrong. dlga_lord_tell_mission lord_mission_told.1|Well, some of the serfs working my fields in {s4} have run away. The ungrateful swine, I let them plough my fields and rent my cottages, and this is how they repay me! From what I've been hearing, they're running to {s3} as fast as they can, and have split up into three groups to try and avoid capture. I want you to capture all three groups and fetch them back to {s4} by whatever means necessary. I should really have them hanged for attempting to escape, but we need hands for the upcoming harvest, so I'll let them go off this time with a good beating. dlga_lord_tell_mission lord_tell_mission_follow_spy|I have good information that a man in this very town is actually an enemy spy. He should be seized and hanged for his impudence, but we also believe that very soon he will leave town to meet with his master, the man to whom the spy feeds all his little whispers. The spy himself is of little import, but the master is a dangerous man, and could tell us a great deal if we could only get our hands on him... dlga_lord_tell_mission_follow_spy lord_tell_mission_follow_spy_2|I want you to wait here until the spy leaves town. Then you must follow him, stealthily, to the meeting place. You must take absolute care not to be seen by the spy on your way, else he may suspect foul play and turn back. When the master appears, you must ambush and arrest them and bring the pair back to me. Alive, if you please. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_accepted|I'll do it, {s65}. dlga_lord_tell_mission_follow_spy_2 lord_tell_mission_follow_spy_rejected|No, this skulking is not for me. dlga_lord_tell_mission_follow_spy_accepted close_window|Good, I'm sure you'll do a fine job of it. One of my men will point the spy out to you when he leaves, so you will know the man to follow. Remember, I want them both, and I want them alive. dlga_lord_tell_mission_follow_spy_rejected lord_pretalk|A shame. Well, carry on as you were, {playername}... dlga_lord_tell_mission lord_tell_mission_capture_enemy_hero|There is a difficult job I need done, {playername}, and you may be the {reg33?woman man} who can carry it off. I need someone to capture one of the noble lords of {s13} and bring him to me. Afterwards, I'll be able to exchange him in return for a relative of mine held by {s13}. It is a simple enough job, but whomever you choose will be guarded by an elite band of personal retainers. Are you up for a fight? dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_accepted|Consider it done, {s65}. dlga_lord_tell_mission_capture_enemy_hero lord_tell_mission_capture_enemy_hero_rejected|I must refuse, {s65}. I am not a kidnapper. dlga_lord_tell_mission_capture_enemy_hero_accepted close_window|I like your spirit! Go and bring me one of our enemies, and I'll toast your name in my hall when you return! And reward you for your efforts, of course... dlga_lord_tell_mission_capture_enemy_hero_rejected lord_pretalk|Clearly you lack the mettle I had thought you possessed. Very well, {playername}, I will find someone else. dlga_lord_tell_mission lord_tell_mission_lend_companion|I don't have a job for you right now, but your companion {s3} is a skilled {reg3?lass fellow} and I need someone with {reg3?her his} talents. Will you lend {reg3?her him} to me for a while? dlga_lord_tell_mission_lend_companion lord_tell_mission_lend_companion_2|How long will you be needing {reg3?her him}? dlga_lord_tell_mission_lend_companion_2 lord_mission_lend_companion_told|Just a few days, a week at most. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_accepted|Then I will leave {s3} with you for one week. dlga_lord_mission_lend_companion_told lord_tell_mission_lend_companion_rejected|I am sorry, but I cannot do without {s3} for a whole week. dlga_lord_tell_mission_lend_companion_accepted close_window|I cannot thank you enough, {playername}. Worry not, your companion shall be returned to you with due haste. dlga_lord_tell_mission_lend_companion_rejected lord_pretalk|Well, that's damned unfortunate, but I suppose I cannot force you or {s3} to agree. I shall have to make do without. dlga_lord_tell_mission lord_tell_mission_collect_debt|Some time ago, I loaned out a considerable sum of money to {s3}. {reg4} aurums, to be precise. {reg0?She He} was supposed to pay it back within a month but I haven't received a copper from {reg0?her him} since. That was months ago. If you could collect the debt from {reg0?her him} on my behalf, I would be grateful indeed. I would even let you keep one fifth of the money for your trouble. What do you say? dlga_lord_tell_mission_collect_debt lord_tell_mission_collect_debt_2|Do you know where I can find {s3}, {s65}? dlga_lord_tell_mission_collect_debt_2 lord_tell_mission_collect_debt_3|If you leave now, you should be able to find {reg0?her him} at {s4}. I've no doubt that {reg0?she he} will be suitably embarassed by {reg0?her his} conduct and give you all the money {reg0?she he} owes me. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_accepted|Then I will talk to {s3} on your behalf. dlga_lord_tell_mission_collect_debt_3 lord_tell_mission_collect_debt_rejected|Forgive me, {s65}, but I doubt I would be more successful than yourself. dlga_lord_tell_mission_collect_debt_accepted close_window|You made me very happy by accepting this {playername}. Please, talk to {s3} and don't leave {reg0?her him} without my money. dlga_lord_tell_mission_collect_debt_rejected lord_pretalk|Perhaps not, {playername}. I suppose I'm never getting that money back... dlga_lord_tell_mission lord_tell_mission_incriminate_commander|I tell you, that blubbering fool {s13} is not fit to rule {s14}. God knows {reg3?she he} would be divested of {reg3?her his} lands in an instant were it not for one of {reg3?her his} loyal vassals, {s15}. As long as {reg3?she he} has {reg3?her his} vassal aiding {reg3?her him}, it will be a difficult job beating {reg3?her him}. So I need to get {s15} out of the picture, and I have a plan just to do that... With your help, naturally. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_2|{s66}, I am all ears. dlga_lord_tell_mission_incriminate_commander lord_tell_mission_incriminate_commander_rejected|I don't wish to involve myself in anything dishonourable against {s15}. dlga_lord_tell_mission_incriminate_commander_rejected lord_pretalk|Dishonourable? Bah! I was hoping I could count on you, {playername}, but you've shown me what a fool I was. I shall have to find someone whose loyalty I can trust. dlga_lord_tell_mission_incriminate_commander_2 lord_tell_mission_incriminate_commander_3|I have written a fake letter to {s15}, bearing my own seal, which implicates {reg4?her him} in a conspiracy with us to stage a coup in {s14}, in my favour. If we can make {s13} believe the letter is genuine, {reg3?she he} will deal with {s15} very swiftly. Of course, the challenge there is to convince {s13} that the letter is indeed real... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_4|Please continue, {s65}... dlga_lord_tell_mission_incriminate_commander_3 lord_tell_mission_incriminate_commander_rejected|No, I will not sully myself with this dishonourable scheme. dlga_lord_tell_mission_incriminate_commander_4 lord_tell_mission_incriminate_commander_5|This is where you come into play. You'll take the letter to {s14}, then give it to one of your soldiers and instruct him to take it to {s15}. I will have one of my spies inform the town garrison so that your man will be arrested on his way. The guards will then find the letter and take it to {s13}. They'll torture your man, of course, to try and get the truth out of him, but all he knows is that you ordered the letter to be delivered to {s15} under the utmost secrecy. {s13} knows you serve me, and the fool will certainly believe the whole charade. dlga_lord_tell_mission_incriminate_commander_5 lord_tell_mission_incriminate_commander_7|Is that all? dlga_lord_tell_mission_incriminate_commander_7 lord_tell_mission_incriminate_commander_8|There is one more thing... Your messenger must be someone trustworthy. If you sent the letter with a simple peasant, someone expendable, {s13} might suspect a plot. {reg3?She He} may have the wits of a snail, but even a snail can see the obvious. Give the letter to someone of rank. One of your {s9}, perhaps. dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_9|What? I can't send one of my trusted {s9} to his death! dlga_lord_tell_mission_incriminate_commander_8 lord_tell_mission_incriminate_commander_fin|Then a {s8} it will be. dlga_lord_tell_mission_incriminate_commander_9 lord_tell_mission_incriminate_commander_10|Come now, {playername}. There is a place for sentimentality, but this is not it. Believe me, you shall be generously compensated, and what is the purpose of soldiers if not to die at our say-so? dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_fin|A {s8} it is. dlga_lord_tell_mission_incriminate_commander_10 lord_tell_mission_incriminate_commander_rejected|No, I'll not sacrifice one of my chosen men. dlga_lord_tell_mission_incriminate_commander_fin lord_pretalk|I can't tell you how pleased I am to hear that, {playername}. You are removing one of the greatest obstacles in my path. Here is the letter, as well as 300 aurums for your expenses. Remember, there'll be more once you succeed. Much, much more... dlga_lord_tell_mission lord_mission_told.2|A group of my soldiers were captured in a recent skirmish with the enemy. Thankfully we have a mutual agreement of prisoner exchange, and they will release my men, but they want us to give them prisoners of equal rank and number. Prisoners I don't currently have. So, I need a good {reg33?warrior man} to find me {reg1} {s3} as prisoners, that I may exchange them. dlga_lord_tell_mission lord_pretalk|No {playername}. I do not need your help at this time. dlga_lord_mission_told lord_mission_accepted|You can count on me, {s65}. dlga_lord_mission_told lord_mission_rejected|I fear I cannot accept such a mission at the moment. dlga_lord_mission_accepted close_window|Excellent, {playername}, excellent. I have every confidence in you. dlga_lord_mission_rejected close_window|Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle. dlga_lord_talk lord_request_enlistment|My Lord, I would like to enlist in your army. dlga_lord_talk lord_request_reassignment|My Lord, I would like to be reassigned to another division. dlga_lord_talk lord_request_retire|My Lord, I would like to retire from service. dlga_lord_talk lord_request_vacation|My Lord, I would like to request some personal leave. dlga_lord_talk ask_return_from_leave|My Lord, I am ready to return to your command. dlga_lord_talk lord_leave_prison|I must leave now. dlga_lord_talk fighter_talk_leave_parry|I am taking you from here (pay {reg5} aurums to fief owner). dlga_lord_talk lord_persuade_to_join|Can I persuade you to join my cause? dlga_lord_persuade_to_join lord_talk|{s4} dlga_lord_persuade_to_join close_window|Yes, {playername}, and in fact I hoped that you'd ask me this question. It seems to me that if I join your kingdom, that will be beneficial for both of us. dlga_lord_persuade_to_join close_window.1|Yes, {playername}, and in fact I hoped that you'd ask me this question. For a long time I have been hearing people talk about your noble deeds, and you have also proven to be an excellent leader. So now I consider it an honor to join you. dlga_lord_persuade_to_join close_window.2|Of course, {playername}. Together again, huh? dlga_lord_persuade_to_join lord_talk.1|No, {playername}. I am not sure I see any reasons for me to abandon my current oath and join you. dlga_lord_talk lord_leave|This audience is over. I leave now. dlga_lord_talk dplmc_prisoner_chat_let_go|You are free to go. dlga_dplmc_prisoner_chat_let_go close_window|{s43} dlga_lord_give_bonus_attrib lord_talk|(You patiently listen to what {s2} has to say and find this very useful. Your {s3} increases.) dlga_lord_talk lord_leave.1|I must beg my leave. dlga_lord_leave lord_leave_give_quest|Before you go, {playername}, I have something to ask of you... We may be enemies in this war, but I pray that you believe, as I do, that we can still be civil towards each other. Thus I hoped that you would be kind enough to assist me in something important to me. dlga_lord_leave_give_quest enemy_lord_tell_mission|I am listening. dlga_enemy_lord_tell_mission lord_mission_told|I have a friend here, an old warrior, who is very sick. Pestilence has infected an old battle wound, and unless he is seen to by a surgeon soon, he will surely die. This man is dear to me, {playername}, but he's also stubborn as a hog and refuses to have anyone look at his injury because he doesn't trust the physicians here. I have heard that you've a capable surgeon with you. If you would let your surgeon come here and have a look, {reg3?she he} may be able to convince him to give his consent to an operation. Please, I will be deeply indebted to you if you grant me this request. dlga_lord_leave_prison close_window|We'll meet again. dlga_lord_leave close_window|Farewell, my lady. I shall remain your most ardent admirer. dlga_lord_leave close_window.1|Of course, {s11}. Farewell. dlga_lord_leave close_window.2|Good journeys to you, {playername}. dlga_lord_leave close_window.3|Yes, yes. Farewell. dlga_lord_leave close_window.4|We will meet again. dlga_member_chat lady_journey_1|Are you enjoying the journey, {s65}? dlga_lady_journey_1 close_window|I am doing quite fine, {playername}. Thank you for your concern. dlga_start spouse_talk|Yes, {s0} dlga_spouse_talk minister_issues|As you are my chief minister, I wish to speak to about affairs of state. dlga_spouse_talk offer_gift_quest_complete|I have the materials for {s4}'s gift. dlga_spouse_talk spouse_cancel_political_quest|Let's abandon our plan to {s10}. dlga_spouse_cancel_political_quest spouse_cancel_political_quest_confirm|Are you sure you want to drop that idea? dlga_spouse_cancel_political_quest_confirm spouse_pretalk|Yes, I am sure. Let's abandon that idea. dlga_spouse_cancel_political_quest_confirm spouse_pretalk.1|Actually, never mind. dlga_spouse_talk combined_political_quests|Let us think of a way to improve our standing in this realm dlga_spouse_talk dplmc_spouse_tournament_dedication_reaction|My {reg65?wife husband}, I would like to dedicate my successes in this recent tournament to you dlga_dplmc_spouse_tournament_dedication_reaction spouse_pretalk|{s9} dlga_spouse_talk spouse_organize_feast|I was thinking that perhaps we could host a feast dlga_spouse_talk spouse_household_possessions|Let us take inventory of our household possessions dlga_spouse_household_possessions spouse_pretalk|Anyway, that is the content of our larder. dlga_spouse_talk liana_says_no|Let me see your equipment dlga_spouse_talk liana_says_yes|Let me see your equipment dlga_spouse_talk krysanna_says_no|Let me see your equipment dlga_spouse_talk lady_equipcheat|Let me see your equipment dlga_liana_says_no spouse_talk|I will have you know, despite our marriage I refuse to allow you to judge what I am wearing. Do you have anything else you would like to talk about? dlga_krysanna_says_no spouse_talk|No, unfortunately I can't agree to that. Is there anything else you'd like to talk about? dlga_liana_says_yes lady_equipcheatfinish|Well, alright then. dlga_lady_equipcheat lady_equipcheatfinish|Sure, my love. dlga_lady_equipcheatfinish spouse_talk|Anything else? dlga_spouse_talk spouse_join|I want you to join my retinue dlga_spouse_join close_window|Of course, {s0}! dlga_spouse_talk close_window|We shall speak later, my {reg65?wife husband} dlga_spouse_talk liana_request_hunters|Liana, would you grace me with your hunters? dlga_liana_request_hunters spouse_talk|No, I don't quite trust my troops with you yet. dlga_liana_request_hunters spouse_talk.1|Of course, but unfortunately I have none available at this time. dlga_liana_request_hunters spouse_talk.2|Of course, but you have no space for them at this time. dlga_liana_request_hunters spouse_talk.3|Of course, I'll order a number of my troops to follow you. Is there anything else you need? dlga_wedding_ceremony_bride_vow wedding_ceremony_player_vow|My love, I hearby pledge to be yours forever, to stand with you in good times and bad. May the heavens smile upon us and bless us with children, livestock, and land. dlga_wedding_ceremony_player_vow wedding_ceremony_vows_complete|I pledge the same. Let us be husband and wife. dlga_wedding_ceremony_player_vow close_window|Wait -- hold on... I'm not quite ready for this. dlga_wedding_ceremony_vows_complete close_window|I now declare you and {s3} to be husband and wife. Go now to the chamber prepared for you, and we shall make arrangements for your bride to join you in your hall in {s11}. dlga_spouse_pretalk spouse_talk|Is there anything else, {s0}? dlga_spouse_organize_feast spouse_pretalk|A splendid idea, {s0}. However, let us wait for the current feast here to conclude, before organizing another. dlga_spouse_organize_feast spouse_pretalk.1|A splendid idea, {s0}. However, we must establish a court before hosting a feast. dlga_spouse_organize_feast spouse_pretalk.2|A splendid idea, {s0}. However, our realm has recently had a feast. Perhaps we should wait another {reg3} days before we organize another one. dlga_spouse_organize_feast spouse_evaluate_larder_for_feast|A splendid idea, {s0}. However, to not insult our guests, we must make sure that we can provide a large and varied repast, for the lords, their families, and their retinues. All told, we should count on a couple of hundred mouths to feed, over several days. Let us take an inventory of our household possessions... dlga_spouse_evaluate_larder_for_feast spouse_feast_confirm|{s9} dlga_spouse_feast_confirm spouse_feast_added_items|Let me add more items to our storehouses dlga_spouse_feast_added_items spouse_evaluate_larder_for_feast|All right -- let me reevalute what is there... dlga_spouse_feast_confirm spouse_feast_confirm_yes|Let us dispatch the invitations dlga_spouse_feast_confirm spouse_pretalk|Let us wait, then dlga_spouse_feast_confirm_yes spouse_pretalk|I shall send word, then, that we will host a feast as soon as conditions in the realm permit. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. dlga_spouse_feast_confirm_yes spouse_pretalk.1|Very well, then. Let the feast begin immediately at our court {reg4?here } in {s9}. You perhaps should continue to stock our larder, so that we may do justice to our reputation for hospitality. You may declare the feast to be concluded at any time, either by beginning a campaign or by letting it be known that the vassals can return to their homes. dlga_start close_window.72|How wonderful it is... In a short while we shall be married! However, I should point out that, in the remaining few days, it is not customary for us to speak too much together. dlga_start close_window.73|Em, {playername}, you might not be used to our wedding customs, but I had hoped that someone would tell you... Speak first to my {s11}, {s4}. dlga_start close_window.74|I do not know where to find my {s11} {s10}, who by tradition should preside over our wedding. Perhaps we should wait until {reg4?she he} can be found... dlga_start close_window.75|The honorable {s12} has agreed to allow us to return home to our families. We shall be departing shortly. dlga_start kingdom_lady_captive|So great is my loneliness! How I miss my family! dlga_start kingdom_lady_captive.1|You are a cad, {reg33?madame sir}, to hold a {reg65?lady free-spirited lad} like this... dlga_start kingdom_lady_captive.2|It is strange. On occasion you have shown me such kindness, and yet you continue to hold me here against my will. dlga_start kingdom_lady_captive.3|Why haven't my family paid my ransom? You may hold me as prisoner, but it seems that you care for me more than they do! dlga_lady_stranded_next close_window|Greetings, {s0}. The tides of war have left me stranded here in this fortress, but I will shortly be departing. dlga_start lady_talk_refugee|{playername} -- I assume that you, as a {reg33?lady man} of honor, will accord gentle-born {reg65?ladies lads} such as ourselves the right to return to our families, and not demand a ransom. dlga_start lady_escort_lady_succeeded|Thank you for escorting me here, {playername}. Please accept this gift as a token of my gratitude. I hope we shall meet again sometime in the future. dlga_lady_escort_lady_succeeded close_window|It was an honor to serve you, {s65}. dlga_start kaiyrithe_special_dialogs|Hello {playername}, I will be serving you in Krysanna's absence. dlga_start close_window.76|We will shortly depart{s5}. It is good to know that some people in this world retain a sense of honor. dlga_lady_talk_refugee close_window|Of course, my lady dlga_lady_talk_refugee lady_captive_talk|You assume wrong, {reg65?my lady sirrah}! dlga_lady_captive_talk lady_captive_confirm|What?! What infamy is this? dlga_lady_captive_confirm close_window|My apologies - you must have misunderstood me. Of course you may leave. dlga_lady_captive_confirm close_window.1|Contact your family to arrange for a ransom, my lady. dlga_kingdom_lady_captive close_window|Then write to your family, and ask them to hurry up with the ransom! dlga_kingdom_lady_captive close_window.1|I have changed my mind -- you are free to go dlga_start close_window.77|Well, {playername} -- you fought a duel with {s10}, and lost. According to our custom and tradition, I should no longer receive you. Farewell, {playername}. dlga_start lady_duel_lost|Oh {playername} -- I heard of your duel with {s10}. I wish now that you had never fought {reg3?her him}, for our honor and tradition demand that, having lost to {reg3?her him}, you now break off your suit with me. Farewell, {playername}. dlga_lady_duel_lost close_window|Very well - we must do as tradition demands... Farewell, my lady dlga_lady_duel_lost lady_duel_lost_flaunt_conventions|Let honor and tradition hang! dlga_lady_duel_lost_flaunt_conventions close_window|Oh, {playername}! Although people will talk, it would so break my heart to no longer be able to see you. We shall ignore this silly, cruel tradition. dlga_lady_duel_lost_flaunt_conventions close_window.1|No, {playername} -- I cannot afford to fritter away my good name, and neither can you. dlga_start lady_start|Oh, {playername} -- I have heard that you won your duel with {s10}. I'm grateful that you have delivered me from that {reg3?woman man}'s attentions! dlga_start lady_start.1|Well, {playername} -- you won your duel with {s10}. Clearly, {reg3?she he} was not worthy of my affections. dlga_lady_duel_rep_1 lady_start|Well, {playername} -- you won your duel with {s10}. Oh, such foolishness, that {reg33?people men} should fight over me! Sigh... But it is a bit romantic, I suppose. dlga_lady_duel_rep_2 lady_start|Well, {playername} -- you won your duel with {s10}. Honor now demands that {reg0?she he} and I no longer meet... I was fond of {reg0?her him}, you know. You did me no service by fighting {reg0?her him}, {sir/madame}. dlga_start lady_qst_duel_for_lady_succeeded_1|My dear {playername}, how joyous to see you again! I heard you gave that vile {s13} a well-deserved lesson. I hope {reg3?she he} never forgets {reg3?her his} humiliation. I've a reward for you, but I fear it's little compared to what you've done for me. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2|Oh, it will just have to do. dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.1|{s66}, this is far too much! dlga_lady_qst_duel_for_lady_succeeded_1 lady_qst_duel_for_lady_succeeded_2.2|Please, {s65}, no reward is necessary. dlga_lady_qst_duel_for_lady_succeeded_2 lady_pretalk|{s10} dlga_start lady_qst_deliver_letter_succeeded|My dear {playername}, how lovely to see you again! Did you manage to give my letter to {s13}? I hope he reacted favourably? dlga_start lady_qst_deliver_letter_failed|My dear {playername}, how lovely to see you again! Did you manage to give my letter to {s13}? I hope he reacted favourably? dlga_lady_qst_deliver_letter_succeeded lady_qst_deliver_letter_succeeded_2|Indeed, he likened you to a rainbow, I believe. dlga_lady_qst_deliver_letter_succeeded lady_qst_deliver_letter_failed_3|I'm afraid not. I think he loves another. dlga_lady_qst_deliver_letter_failed lady_qst_deliver_letter_succeeded_3|Indeed, his heart was filled with joy. dlga_lady_qst_deliver_letter_failed lady_qst_deliver_letter_failed_3|I'm afraid not. He was quite vocal on that point. dlga_lady_qst_deliver_letter_succeeded_2 lady_pretalk|Oh, I am so happy! I feel like I could float right out the window! Thank you, {playername}. Thank you! Please accept this reward. dlga_lady_qst_deliver_letter_succeeded_3 lady_pretalk|Why do you look at the floor when you say that? Look at me! I do not believe you! You come here and lie to me in my own home. Are you trying to make me look more foolish than I already am? Leave me now, you swine. I have lots of time to ponder my actions, and your presence does not help me. dlga_lady_qst_deliver_letter_failed_3 lady_pretalk|No! My heart is broken in two. But you tried, {playername}, you tried. It was foolish of me to state my feelings. I shall know better next time. dlga_start lady_qst_duel_for_lady_failed|I was told that you sought satisfaction from {s13} to prove my innocence, {playername}. It was a fine gesture, and I thank you for your efforts. dlga_lady_qst_duel_for_lady_failed lady_qst_duel_for_lady_failed_2|I beg your forgiveness for my defeat, {s65}... dlga_lady_qst_duel_for_lady_failed_2 lady_pretalk|It matters not, dear {playername}. You tried. The truth cannot be proven at the point of a sword, but you willingly put your life at stake for my honour. That alone will convince many of my innocence. dlga_start lady_start.2|Ah {playername} - you must have received my message. How happy I am that you could come! dlga_start lady_proposal_pending|{playername} - is there any word from my family? dlga_start lady_betrothed|I hear that my {s11} has refused your request to marry me. Does that mean that we must part? dlga_start lady_generic_mission_succeeded|Oh, {playername}, you brought {reg4?her him} back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_start rescue_prisoner_succeed_1|Oh, {playername}, you brought {reg4?her him} back to me! Thank you ever so much for rescuing my {s11}. Please, take this as some small repayment for your noble deed. dlga_rescue_prisoner_succeed_1 lady_pretalk|Always an honour to serve, {s65}. dlga_start lady_meet_end|You must be {playername}. We have just had the honor of watching you distinguish yourself in the recent tournament{s8}. dlga_start lady_meet_end.1|You must be {playername}. My {s15} {s16} has spoken most highly of you. I am delighted to make your acquaintance. dlga_start lady_premeet|I say, you don't look familiar... dlga_start close_window.78|Ah, {playername}. How good it is to see you again. However, I believe that I am required elsewhere. dlga_start lady_start.3|{playername} -- how good it is to see you. (Whispers ) I still remember your visits fondly. dlga_start lady_meet_end.2|Ah, {playername}. How spendid it was to see you distinguish yourself in the recent tournament. dlga_start lady_start.4|{s12} dlga_lady_start lady_betrothed2|I have sad news. I have become betrothed to {s5} -- against my will, I should say! Oh {playername} - I would so much rather be wed to you! dlga_lady_start lady_betrothed2.1|Good {playername} -- I have become betrothed to {s5}. It is now no longer seemly for us to see each other like this. dlga_lady_start lady_other_suitor|I must tell you -- there is another lord who has been paying me attentions, although I cannot abide {reg0?her him}. I fear {reg0?she he} has designs on me, and may try to force me to wed against my will. dlga_lady_start lady_talk|{s11}It is probably not suitable for us to tarry too long here in conversation, but I would hope to see you again soon. dlga_lady_start lady_talk.1|{s11} dlga_lady_start lady_talk.2|I was planning to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_start lady_talk.3|It is so delightful to have a chance to spend some time together.{s12} dlga_lady_start lady_talk.4|What brings you here today? dlga_lady_proposal_pending close_window|No word so far... dlga_lady_betrothed lady_pretalk|CHEAT Wed me. dlga_lady_proposal_pending lady_proposal_pending_end|On second thought, now is not the time for us to marry dlga_lady_proposal_pending_end close_window|{s11} dlga_lady_betrothed lady_pretalk.1|Let us marry at once! dlga_lady_betrothed2 lady_suggest_elope|Never! We must elope together at once! dlga_lady_betrothed2 lady_pretalk|Perhaps I may still be able to change your {s11}'s mind dlga_lady_betrothed2 lady_conclude_relationship|So be it -- let us then part dlga_lady_betrothed2 lady_pretalk.1|CHEAT Wed me. dlga_lady_suggest_elope lady_conclude_relationship|Good {playername} -- you are a good and kind man, but a lady cannot defy her family. Such things are not done! dlga_lady_suggest_elope lady_other_suitor|{reg33?Madame Sir} -- as you may know, I have been entertaining offers from a number of {reg33?suitors gentlemen} such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_suggest_elope lady_conclude_relationship.1|Ah {playername}, you must realize. You are still finding your way in the world. I have great affection for you, {playername}, but I will not consign myself to obscurity. dlga_lady_suggest_elope lady_conclude_relationship.2|Ah {playername}, although you are kind to me, I am not certain enough of your moral fiber to risk such a thing. Although I bear little affection for my betrothed, it would be a weighty thing to go against my family's wishes, and I am not certain enough of you to take that step. dlga_lady_suggest_elope lady_conclude_relationship.3|Good {playername} -- to elope would be to throw away my ties with my family, which are everything to me! I have a considerable affection for you, but I am not sure that I am prepared to risk that. dlga_lady_suggest_elope lady_conclude_relationship.4|Good {playername} -- I am not used to the hardships of campaigning as you are. I want a home to call my own. If you were lord of a castle or town with a great hall, I would gladly go there as your {reg0?wife husband}, to be {reg0?mistress keeper} of the household. But I do not wish to live like a hunted animal. dlga_lady_suggest_elope lady_elope_agree|Elope with you? Yes -- we could do that. It is a great step to defy my family -- but a loveless marriage, and life without you, might be a far worse thing! But be warned -- this will be a terrible blow to my {s11}'s prestige, and {reg4?she he} will do everything in {reg4?her his} power to bring you down. dlga_lady_elope_agree lady_elope_agree_nurse|Quickly, then! There is no time to lose. dlga_lady_elope_agree close_window|Everything in {reg4?her his} power, you say? Em... Let me think about this... dlga_lady_elope_agree_nurse lady_elope_agree_lady_vows|Your lordship... Your ladyship... Would you like me to witness your exchange of vows? dlga_lady_elope_agree_lady_vows lady_elope_agree_nurse_2|Yes, do that. For my part, I make the following vow I, {s4}, do swear that I accept {playername} as my {reg33?wife husband}, according to the ancient law and custom of our land... dlga_lady_elope_agree_nurse_2 lady_elope_agree_player_vows|Very good. Do you, {playername}, swear similarly to accept {s4} as your {reg65?wife husband}? dlga_lady_elope_agree_player_vows close_window|I do. dlga_lady_elope_agree_player_vows close_window.1|Eh, what? This is all moving too fast... dlga_lady_elope_agree lady_conclude_relationship|Oh, really? My dear -- I could never separate a {reg65?lady young lad} from {reg65?her his} family like that... dlga_lady_conclude_relationship lady_conclude_relationship_confirm|So I suppose our time together must come to an end... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_yes|Yes -- it must be... dlga_lady_conclude_relationship_confirm lady_conclude_relationship_confirm_no|Wait -- perhaps there is still a chance for us! dlga_lady_conclude_relationship_confirm_yes close_window|Farewell, {playername}. We will see each other, in the courts and castles of this realm, but we must keep our distance from each other. I will remember these days fondly, nonetheless. dlga_lady_conclude_relationship_confirm_no close_window|In that case, we shall see what the future brings. dlga_lady_generic_mission_succeeded lady_pretalk|Always an honour to serve, {s65}. dlga_lady_premeet lady_meet|I am {playername}. dlga_lady_premeet lady_meet.1|My name is {playername}. At your service. dlga_lady_meet lady_meet_end|Of course. How splendid to finally make your acquaintance. dlga_lady_meet lady_meet_end.1|{playername}? I do not believe I've heard of you before. dlga_lady_meet_end lady_talk|I am about to retire for a little while, but perhaps we may have a chance to speak more later... dlga_lady_meet_end lady_talk.1|Now, if you will excuse me... dlga_lady_meet_end lady_talk.2|Can I help you with anything? dlga_lady_talk lord_talk_ask_location|I want to know the location of someone. dlga_lady_pretalk lady_talk|Now, if you will excuse me... dlga_lady_pretalk lady_talk.1|Is there anything else? dlga_lady_talk dplmc_lady_relations2|I wished to ask about one of your relatives. dlga_dplmc_lady_relations2 dplmc_lady_info_relative_select|About which lord do you want information? dlga_dplmc_lady_info_relative_select dplmc_lady_info_relative_1|Your {s11} {s18} dlga_dplmc_lady_info_relative_select lady_pretalk|Never mind. dlga_dplmc_lady_info_relative_1 lady_pretalk|Pardon, but I do not feel comfortable discussing such personal matters with you. dlga_dplmc_lady_info_relative_1 dplmc_lady_info_relative_2|{s47} dlga_dplmc_lady_info_relative_1 lady_pretalk.1|{s12} dlga_dplmc_lady_info_relative_2 lady_pretalk|{s12}. dlga_dplmc_lady_info_relative_2 lady_pretalk.1|{s1} dlga_lady_talk dplmc_lady_feasts|Do you know of any ongoing feasts? dlga_dplmc_lady_feasts lady_pretalk|{s12} dlga_lady_talk lady_relations|May I have the honor of knowing more about you, {reg65?my lady good sir}? dlga_lady_relations lady_pretalk|{s12} dlga_lady_talk lady_profess_admiration|My {reg65?lady lord}, I would like to profess myself your most ardent admirer dlga_lady_talk lady_tournament_dedication_reaction|My {reg65?lady lord}, I would like to dedicate my successes in this recent tournament to you dlga_lady_tournament_dedication_reaction lady_pretalk|{s9} dlga_lady_profess_admiration close_window|{s11}I would like it very much if we could see more of each other. dlga_lady_profess_admiration lady_pretalk|Ah... You are too kind... My, the hour is getting rather late, isn't it? I really must be going. dlga_lady_talk lady_recite_poetry|Do you like poetry, my {reg65?lady lord}? dlga_lady_recite_poetry lady_recite_poetry|That would depend on the poem. Did you intend to recite a verse? dlga_lady_recite_poetry lady_recite_poetry_response|The wind that blows the dry steppe dust... dlga_lady_recite_poetry lady_recite_poetry_response.1|All the silks of Veluca/All the furs of Khudan... dlga_lady_recite_poetry lady_recite_poetry_response.2|You are the first and the last/the outer and the inner... dlga_lady_recite_poetry lady_recite_poetry_response.3|A light pierced the gloom over Wercheg cliffs... dlga_lady_recite_poetry lady_recite_poetry_response.4|I deflected her skeptical questioning darts/with armor made of purest devotion... dlga_lady_recite_poetry lady_pretalk|Actually, I can't think of any that I would care to recite... dlga_lady_recite_poetry_response lady_private_conversation_end|{s11} dlga_lady_private_conversation_end lady_pretalk|Time is passing quickly, and we cannot linger here too long. dlga_lady_talk lady_marriage_discussion|Do you think that we may have a future together, {reg65?my lady kind sir}? dlga_lady_marriage_discussion lady_other_suitor|{reg33?Madame Sir} -- as you may know, I have been entertaining offers from a number of {reg33?ladies gentlemen} such as yourself. I am not yet at a stage where I can commit to any of them. dlga_lady_marriage_discussion lady_proposal_refused|It is good to hear that you are thinking seriously about the future. However, I would like to see you rise a little further in the world before I am ready to commit to marry you. dlga_lady_marriage_discussion lady_proposal_refused.1|It is good to hear that your intentions are honorable. However, I have resolved only to marry a man of the strongest moral fiber. I would like you to prove yourself more in that regard. dlga_lady_marriage_discussion lady_proposal_refused.2|Sir -- it is comforting to hear that your intentions towards me are honorable. But perhaps we should take the time to get to allow our affections for each other to grow a little stronger, before making any such decision. dlga_lady_marriage_discussion lady_betrothed|Oh {playername}, how happy you have made me! dlga_lady_marriage_discussion lady_betrothed.1|Oh {playername}, how happy that would make me! But my {s11} {s4} would never allow it... Perhaps it is best that we part... dlga_lady_marriage_discussion close_window|Oh {playername}, how happy that would make me! Go ask my {s11} {s4} for permission! dlga_lady_proposal_refused lady_proposal_refused_persuade_check|Perhaps I can persuade you to delay no further. dlga_lady_proposal_refused_persuade_check lady_proposal_refused_persuade_player_response|What do you have to say? dlga_lady_proposal_refused_persuade_player_response lady_proposal_refused_persuade_result|Love is as a rose, my {reg65?lady lord}. Left unplucked, it may wither. dlga_lady_proposal_refused_persuade_player_response lady_pretalk|Oh, never mind. dlga_lady_proposal_refused_persuade_result close_window|Enough, {reg33?madame sir}! I shall not be rushed into marriage, with you or with anyone else! You have made me very cross. Please, leave me alone for a while. I shall let you know when I am ready to speak to you again. dlga_lady_proposal_refused_persuade_result lady_betrothed|Oh {playername}, I could never allow that to happen! Oh, if only we could be wed! But my {s11} {s4} would never give {reg4?her his} permission... Perhaps it is best that we part... dlga_lady_proposal_refused_persuade_result lady_betrothed2|Oh {playername}, Artanher Berlaeduil would never agree, perhaps it is best that we part... dlga_lady_proposal_refused_persuade_result close_window.1|Oh {playername}, I could never allow that to happen! Go ask my {s11} {s4} {reg4?her his} permission for us to be wed! dlga_lady_proposal_refused close_window|Very well -- I shall continue to strive to be worthy of your esteem! dlga_lady_proposal_refused kaiyrithe_declines_marriage|I am tired of these games! I will speak to your family about arranging a wedding immediately.. dlga_kaiyrithe_declines_marriage close_window|{playername} I must beg you to not. Artanher Berlaeduil would never allow us to marry. Perhaps there is another way... dlga_lady_player_threatens_compel lady_player_threatens_compel_2|What? Do you mean that? dlga_lady_player_threatens_compel_2 lady_private_conversation_end|No, of couse not. Please forgive my burst of temper dlga_lady_player_threatens_compel_2 close_window|Yes -- you clearly do not know what is in your best interests. dlga_lady_other_suitor lady_pretalk|It grieves me to hear that, my {reg4?lady lord}, but such things must be dlga_lady_other_suitor lady_other_suitor_challenge|Who is the miscreant! Tell me his name! dlga_lady_other_suitor lady_player_threatens_compel|I am tired of these games! I will demand that your family compel you to marry me.. dlga_lady_other_suitor_challenge lady_pretalk|I would be so grateful! But from what I understand, you already have a duel on your hands. {reg0?She He} is not honor-bound to fight you, if you are committed to another combat. Please, conclude your other business in a hurry, to rescue me from that {reg0?woman man}'s attentions! dlga_lady_other_suitor_challenge lady_pretalk.1|Ah! Such talk. But from what I hear, you already have a duel on your hands. Finish one before you start another! Sigh... {reg0?You {reg33?women men} People} can be so silly... dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm|It is {s5}. Please, rescue me from that {reg0?woman man}'s attentions! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.1|Will you now? This should be interesting. Very well. Your rival is {s5}. Let us see which of you has the greater mettle. dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.2|Oh, fie! I wish that this were not a matter of honor, so I could refuse such a request. But alas, I feel compelled to tell you that your rival is {s5}. I wish that heaven had not granted me such a fair visage, so that I would not inspire such passions in {reg33?women men}! dlga_lady_other_suitor_challenge lady_other_suitor_challenge_confirm.3|I will have none of such talk! It is nonsense for you and {s5} to fight over -- whoops! I beg of you, {reg33?madame sir}, forget the name that just escaped my lips... dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_yes|So be it! I shall challenge {reg0?her him} to a trial of arms! dlga_lady_other_suitor_challenge_confirm lady_other_suitor_challenge_confirm_no|On second thought, I let my passions run away with me there. Never mind. dlga_lady_other_suitor_challenge_confirm_yes lady_pretalk|{s15} dlga_lady_other_suitor_challenge_confirm_no lady_private_conversation_end|Good. You are wise not to let your temper guide you. dlga_lady_talk lady_ask_for_quest|Is there anything I can do to win your favour? dlga_lady_ask_for_quest lady_mission_told|Oh, I fear I may never see my {s17}, {s13}, again... {reg0?He She} is a prisoner in the dungeon of {s14}. We have tried to negotiate {reg4?her his} ransom, but it has been set too high. We can never hope to raise that much money without selling everything we own, and God knows {s13} would rather spend {reg4?her his} life in prison than make us destitute. Instead I came up with a plan to get {reg4?her him} out of there, but it requires someone to make a great sacrifice, and so far my pleas have fallen on deaf ears... dlga_lady_ask_for_quest lady_mission_told.1|My poor {s11}, {s13}, is a prisoner in the {s14} dungeons. The only way we can talk to each other is by exchanging letters whenever we can, but the journey is so dangerous that we get little chance to do so. Please, would you deliver one for me? dlga_lady_ask_for_quest lady_quest_duel_for_lady|Dear {playername}, you are kind to ask, but you know little of my troubles and I can't possibly ask you to throw yourself into danger on my behalf. dlga_lady_quest_duel_for_lady lady_quest_duel_for_lady_2|Tell me what the problem is, and I can make my own decision. dlga_lady_quest_duel_for_lady_2 lady_quest_duel_for_lady_3|Very well, as you wish it... My {reg1?wife husband} has made certain enemies in {reg1?her his} life, {playername}. One of the most insidious is {s13}. {reg0?She He} is going around making terrible accusations against me, impugning my honour at every turn! Because {reg0?she he} cannot harm my {reg1?wife husband} directly, {reg0?she he} is using me as a target to try and stain our name. You should hear the awful things {reg0?she he}'s said! I only wish there was someone brave enough to make {reg0?her him} recant {reg0?her his} slander, but {s13} is a very fine swordsman, and {reg0?she he}'s widely feared... dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_accepted|I fear {reg0?her him} not, {s65}. I will make {reg0?her him} take back {reg0?her his} lies. dlga_lady_quest_duel_for_lady_3_accepted close_window|Oh! I can't ask that of you, {playername}, but... I would be forever indebted to you, and you are so sure. It would mean so much if you would defend my honour. Thank you a thousand times, all my prayers and my favour go with you. dlga_lady_quest_duel_for_lady_3 lady_quest_duel_for_lady_3_rejected|If {reg0?she he}'s that dangerous, perhaps maybe it would be better to ignore {reg0?her him}... dlga_lady_quest_duel_for_lady_3_rejected close_window|Oh... Perhaps you're right, {playername}. I should let go of these silly childhood ideas of chivalry and courage. {reg33?People Men} are not like that, not anymore. Good day to you. dlga_lady_ask_for_quest lady_mission_deliver_letter|I need to send a letter to {s13} who should be currently at {s4}. If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days. dlga_lady_mission_deliver_letter lady_mission_deliver_letter_accepted|Certainly, I intend to pass by {s4} and it would be no trouble. dlga_lady_mission_deliver_letter lady_mission_deliver_letter_rejected|I doubt I'll be seeing {s13} anytime soon, {s65}. You'd best send it with someone else. dlga_lady_mission_deliver_letter_accepted close_window|I appreciate it, {playername}. Here's the letter, and a small sum to cover your travel expenses. Oh, one small thing. The contents of this letter, are rather confidential, so don't share them with anyone along the way. Oh, who am I kidding? In truth, this is a love letter, {playername}. I have been stricken with a deep love for {s13} and I do not know how this letter, into which I have poured my heart and soul, will be received. I can only hope that he will respond in kind. Go now. dlga_lady_mission_deliver_letter_rejected lord_pretalk|Ah, all right then. Well, I am sure I will find someone else. dlga_lady_ask_for_quest lady_pretalk|No, {playername}, I've no need for a champion right now. dlga_lady_ask_for_quest lady_pretalk.1|I don't have anything else for you to do right now. dlga_lady_mission_told lady_mission_accepted|As you wish it, {s65}, it shall be done. dlga_lady_mission_told lady_mission_rejected|{s66}, I fear I cannot help you right now. dlga_lady_mission_accepted close_window|You are a true {reg33?lady gentleman}, {playername}. Thank you so much for helping me dlga_lady_mission_rejected close_window|You'll not help a {reg65?woman young lad} in need? You should be ashamed, {playername}... Please leave me, I have some important embroidery to catch up. dlga_lady_talk lady_restore_relation|I want to improve my relation with a lord. Can you help me? dlga_lady_restore_relation lady_pretalk|{playername}, I don't know you well enough to act on your behalf. I am sorry. dlga_lady_restore_relation lady_restore_relation_2|Hmm. I guess you got on the wrong side of somebody. Very well, who do you want to restore your relation with? dlga_lady_restore_relation_2 lady_restore_relation_2b|{s1} dlga_lady_restore_relation_2 lady_pretalk|Never mind. I get along with everyone well enough. dlga_lady_restore_relation_2b lady_restore_relation_3|Well I can try to help you there. I am sure a few expensive gifts will make {s10} look at you more favorably. dlga_lady_restore_relation_3 lady_restore_relation_4|You can improve your relation with {s10} by sending {reg4?her him} a gift worth {reg10} aurums. But if you can afford spending {reg11} aurums on the gift, it would make a good impression on {reg4?her him}. And if you can go up to {reg12} aurums, that would really help smooth things out. dlga_lady_restore_relation_4 lady_restore_relation_5|I think a gift of {reg10} aurums will do. dlga_lady_restore_relation_4 lady_restore_relation_5.1|Maybe I can afford {reg11} aurums. dlga_lady_restore_relation_4 lady_restore_relation_5.2|In that case, I am ready to spend {reg12} aurums. dlga_lady_restore_relation_4 lady_restore_relation_5.3|Take {reg13} aurums, and ensure they are satisfied. dlga_lady_restore_relation_4 lady_restore_relation_satisfied301|Just pay them enough to be happy. I believe {reg0} will be enough. dlga_lady_restore_relation_satisfied301 lady_pretalk|Very well {playername}, I am guaranteed they are most satisfied with your gifts. dlga_lady_restore_relation_4 lady_restore_relation_cant_afford|I don't think I can afford a gift at the moment. dlga_lady_restore_relation_5 lady_restore_relation_6|Excellent. Then I'll choose an appropriate gift for you and send it to {s10} with your compliments. I am sure {reg4?she he} will appreciate the gesture. dlga_lady_restore_relation_6 lady_pretalk|Thank you for your help, madame. dlga_lady_restore_relation_cant_afford lady_pretalk|I am afraid, I can't be of much help in that case, {playername}. I am sorry. dlga_lady_talk lady_leave|I must beg my leave. dlga_lady_leave close_window|{s12} dlga_convince_begin convince_options|I still don't see why I should accept what you're asking of me. dlga_convince_options convince_bribe|Then I'll make it worth your while. ({reg8} aurums) dlga_convince_options convince_friendship|Please, do it for the sake of our friendship. (-{reg9} to relation) dlga_convince_options convince_persuade_begin|Let me try and convince you. (Persuasion) dlga_convince_options lord_pretalk|Never mind. dlga_convince_bribe convince_bribe_verify|Mmm, a generous gift to my coffers would certainly help matters... {reg8} aurums should do it. If you agree, then I'll go with your suggestion. dlga_convince_bribe_verify convince_bribe_cant_afford|I'm afraid my finances will not allow for such a gift. dlga_convince_bribe_verify convince_bribe_goon|Very well, please accept these {reg8} aurums as a token of my gratitude. dlga_convince_bribe_verify convince_begin|Let me think about this some more. dlga_convince_bribe_cant_afford convince_options|Ah. In that case, there is little I can do, unless you have some further argument to make. dlga_convince_bribe_goon convince_accept|My dear {playername}, your generous gift has led me to reconsider what you ask, and I have come to appreciate the wisdom of your proposal. dlga_convince_friendship convince_friendship_verify|You've done well by me in the past, {playername}, and for that I will go along with your request, but know that I do not like you using our relationship this way. dlga_convince_friendship_verify convince_friendship_go_on|I am sorry, my friend, but I need your help in this. dlga_convince_friendship_verify lord_pretalk|If it will not please you, then I'll try something else. dlga_convince_friendship_go_on convince_accept|All right then, {playername}, I will accept this for your sake. But remember, you owe me for this. dlga_convince_friendship lord_pretalk|I don't think I owe you such a favor {playername}. I see no reason to accept this for you. dlga_convince_friendship lord_pretalk.1|Is this a joke? You've some nerve asking me for favours, {playername}, and let me assure you you'll get none. dlga_convince_persuade_begin convince_persuade_begin_2|Very well. Make your case. dlga_convince_persuade_begin_2 convince_persuade|[Attempt to persuade] dlga_convince_persuade_begin_2 convince_begin|Wait, perhaps there is another way to convince you. dlga_convince_persuade_begin lord_pretalk|By God's grace, {playername}! Haven't we talked enough already? I am tired of listening to you, and I do not want to hear any more of it right now. dlga_convince_persuade convince_accept|All right, all right. You have persuaded me to it. I'll go ahead with what you suggest. dlga_convince_persuade convince_options|You've a point, {playername}, I'll admit that much. However I am not yet convinced I should do as you bid. dlga_convince_persuade convince_options.1|Enough, {playername}. You've a lot of arguments, but I find none of them truly convincing. I stand by what I said before. dlga_convince_persuade convince_options.2|Truthfully, {playername}, I fail to see the virtue of your reasoning. What you ask for makes even less sense now than it did before. dlga_start siege_won_seneschal_1|I must congratulate you on your victory, my {reg33?lady lord}. Welcome to {s1}. We, the housekeepers of this castle, are at your service. dlga_siege_won_seneschal_1 siege_won_seneschal_2|Are you the seneschal? dlga_siege_won_seneschal_2 siege_won_seneschal_3|Indeed I am, my {reg33?lady lord}. I have always served the masters of {s1} to the best of my ability, whichever side they might be on. Thus you may count on my utmost loyalty for as long as you are the {reg33?lady lord} of this place. Now, do you intend to keep me on as the seneschal? I promise you will not be disappointed. dlga_siege_won_seneschal_3 siege_won_seneschal_4|Very well, you may keep your post for the time being. dlga_siege_won_seneschal_3 siege_won_seneschal_4.1|You can stay, but I shall be keeping a close watch on you. dlga_siege_won_seneschal_4 siege_won_seneschal_5|Thank you, my {reg33?lady lord}. If you do not mind my impudence, may I inquire as to what you wish to do with the castle? dlga_siege_won_seneschal_5 siege_won_seneschal_6|I will sell it to another lord. dlga_siege_won_seneschal_5 siege_won_seneschal_6.1|I intend to claim it for myself. dlga_siege_won_seneschal_5 siege_won_seneschal_list_options|I haven't given it much thought. What are my options? dlga_siege_won_seneschal_list_options siege_won_seneschal_list_options_2|According to our laws and traditions, you can do one of several things. First, you could station a garrison here to protect the castle from any immediate counterattacks, then request an audience with some wealthy lord and ask him to make you an offer. It would be worth a tidy sum, believe you me. If you do not wish to sell, then you will have to find yourself a liege lord and protector who would accept homage from you. Without a royal investiture and an army at your back, you would have a difficult time holding on to the castle. Both you and {s1} would become great big targets for any man with a few soldiers and a scrap of ambition. dlga_siege_won_seneschal_list_options_2 siege_won_seneschal_list_options_3|What do you mean, a liege lord and protector? I won this place by my own hand, I don't need anyone else! dlga_siege_won_seneschal_list_options_3 siege_won_seneschal_list_options_4|Of course you don't, my {reg33?lady lord}. However, no lord in the land will recognize your claim to the castle unless it is verified by royal decree. They would call {s1} an outlaw stronghold and take it from you at the earliest opportunity. Surely not even you could stand against a whole army. dlga_siege_won_seneschal_list_options_4 siege_won_seneschal_6|Hmm. I'll give it some thought. dlga_siege_won_seneschal_6 close_window|I am very pleased to hear it, my {reg33?lady lord}. I am only trying to serve you to the best of my ability. Now, if at any time you find you have further need of me, I will be in the great hall arranging a smooth handover of the castle to your forces. dlga_start seneschal_intro_1|Good day, {reg33?madam sir}. I do not believe I've seen you here before. Let me extend my welcome to you as the seneschal of {s1}. dlga_seneschal_intro_1 seneschal_intro_1a|A pleasure to meet you, {s65}. dlga_seneschal_intro_1a seneschal_talk|How can I help you? dlga_seneschal_intro_1 seneschal_intro_1b|What exactly do you do here? dlga_seneschal_intro_1b seneschal_talk|Ah, a seneschal's duties are many, good {reg33?woman sire}. For example, I collect the rents from my lord's estates, I manage the castle's storerooms, I deal with the local peasantry, I take care of castle staff, I arrange supplies for the garrison... All mundane matters on this fief are my responsibility, on behalf of my lord. Everything except commanding the soldiers themselves. dlga_start seneschal_talk|Good day, {reg33?madam sir}. dlga_seneschal_pretalk seneschal_talk|Anything else? dlga_seneschal_talk seneschal_ask_something|I would like to ask you a question... dlga_seneschal_talk seneschal_ask_about_someone|I wish to know more about someone... dlga_seneschal_ask_about_someone seneschal_ask_about_someone_2|Perhaps I may be able to help. Whom did you have in mind? dlga_seneschal_ask_about_someone_2 seneschal_pretalk|Never mind. dlga_seneschal_talk close_window|I must take my leave of you now. Farewell. dlga_seneschal_ask_something seneschal_ask_something_2|I'll do what I can to help, of course. What did you wish to ask? dlga_seneschal_ask_something_2 seneschal_ask_location|Perhaps you know where to find someone... dlga_seneschal_ask_location seneschal_ask_location_2|Well, a man in my position does hear a lot of things. Of whom were you thinking? dlga_seneschal_ask_location_2 seneschal_ask_location_3|{s1} dlga_seneschal_ask_location_2 seneschal_pretalk|Never mind. dlga_seneschal_ask_location_3 seneschal_pretalk|{s1} dlga_start close_window.79|There! I can see the walls of {s3} in the distance. We've made it safely. Here, take this purse of {reg3} aurums, as I promised. I hope we can travel together again someday. dlga_start talk_caravan_escort|We've made it this far... Is everything clear up ahead? dlga_talk_caravan_escort talk_caravan_escort_2a|There might be bandits nearby. Stay close. dlga_talk_caravan_escort_2a close_window|Trust me, {playername}, we're already staying as close to you as we can. Lead the way. dlga_talk_caravan_escort talk_caravan_escort_2b|No sign of trouble, we can breathe easy. dlga_talk_caravan_escort_2b close_window|I'll breathe easy when we reach {s1} and not a moment sooner. Let's keep moving. dlga_start merchant_talk|What do you want? We paid our toll to you less than three days ago. dlga_start merchant_talk.1|Hail, friend. dlga_start merchant_talk.2|What do you want? We are but simple merchants, we've no quarrel with you, so leave us alone. dlga_start merchant_talk.3|Be warned, knave! This caravan is under the protection of {s9}. Step out of our way or you will face his fury! dlga_start merchant_talk.4|Yes? What do you want? dlga_merchant_pretalk merchant_talk|Anything else? dlga_merchant_talk caravan_start_war_quest_1|You are trespassing in the territory of the {s17}. I am confiscating this caravan and all its goods! dlga_caravan_start_war_quest_1 caravan_start_war_quest_2|What? What nonsense is this? We are at peace with the {s17}, and are free to cross its lands! dlga_caravan_start_war_quest_2 merchant_attack|We'll see about that! Defend yourselves! dlga_caravan_start_war_quest_2 close_window|Hmm. Maybe this was all a misunderstanding. Farewell. dlga_merchant_talk merchant_talk_offer|I have an offer for you. dlga_merchant_talk_offer merchant_talk_offer_2|What is it? dlga_merchant_talk_offer_2 caravan_offer_protection|I can escort you to your destination for a price. dlga_merchant_talk_offer_2 merchant_pretalk|Nothing. Forget it dlga_merchant_talk merchant_bandit_information|I am hunting a group of bandits with the following description... Have you seen them? dlga_merchant_bandit_information merchant_pretalk|{s15} dlga_merchant_talk merchant_trip_explanation|Tell me about your journey dlga_merchant_trip_explanation merchant_pretalk|We are coming from {s11} and heading to {s12}.{s14} dlga_merchant_talk merchant_demand|I demand something from you! dlga_merchant_demand merchant_demand_2|What do you want? dlga_merchant_demand_2 merchant_demand_toll|There is a toll for free passage here! dlga_merchant_demand_toll merchant_demand_toll_2|Please, I don't want any trouble. I can give you {reg6} aurums, just let us go. dlga_merchant_demand_toll merchant_demand_toll_2.1|I don't want any trouble. I can give you {reg6} aurums if you'll let us go. dlga_merchant_demand_toll_2 merchant_demand_toll_accept|Agreed, hand it over and you may go in peace. dlga_merchant_demand_toll_accept close_window|Very well then. Here's {reg6} aurums. dlga_merchant_demand_toll_2 merchant_pretalk|I changed my mind, I can't take your money. dlga_merchant_demand_toll_2 merchant_attack|No, I want everything you have! [Attack] dlga_merchant_demand_2 merchant_attack_begin|Hand over your gold and valuables now! dlga_merchant_demand_2 merchant_pretalk|Nothing. Forget it. dlga_merchant_attack_begin merchant_attack_verify|Are you robbing us?{s11} dlga_merchant_attack_verify merchant_attack_verify_norob|Robbing you? No, no! It was a joke. dlga_merchant_attack_verify_norob close_window|God, don't joke about that, {reg33?lass lad}. For a moment I thought we were in real trouble. dlga_merchant_attack_verify merchant_attack|Of course I'm robbing you. Now hand over your goods. dlga_merchant_attack close_window|Damn you, you won't get anything from us without a fight! dlga_caravan_offer_protection caravan_offer_protection_2|These roads are dangerous indeed. One can never have enough protection. dlga_caravan_offer_protection_2 close_window|An escort? We're almost there already! Thank you for the offer, though. dlga_caravan_offer_protection_2 caravan_offer_protection_3|We are heading to {s1}. I will pay you {reg2} aurums if you escort us there. dlga_caravan_offer_protection_3 caravan_offer_protection_4|Agreed. dlga_caravan_offer_protection_4 caravan_offer_protection_5|I want you to stay close to us along the way. We'll need your help if we get ambushed by bandits. dlga_caravan_offer_protection_5 caravan_offer_protection_6|Don't worry, you can trust me. dlga_caravan_offer_protection_6 close_window|Good. Come and collect your money when we're within sight of {s1}. For now, let's just get underway. dlga_caravan_offer_protection_3 caravan_offer_protection_4b|Forget it. dlga_caravan_offer_protection_4b close_window|Perhaps another time, then. dlga_merchant_talk talk_caravan_enemy_2|Not so fast. First, hand over all your goods and money. dlga_talk_caravan_enemy_2 close_window|Never. It is our duty to protect these goods. You shall have to fight us, brigand! dlga_merchant_talk close_window|[Leave] dlga_start prison_guard_players|Good day, {s0}. Will you be visiting the prison? dlga_prison_guard_players close_window|Yes. Unlock the door. dlga_prison_guard_players close_window.1|No, not now. dlga_start prison_guard_talk|Yes? What do you want? dlga_prison_guard_talk prison_guard_ask_prisoners|Who is imprisoned here? dlga_prison_guard_talk prison_guard_visit_prison|I want to speak with a prisoner. dlga_prison_guard_talk dplmc_prison_guard_talk_ask_prisoner|I want to release a prisoner. dlga_dplmc_prison_guard_talk_ask_prisoner dplmc_prison_guard_talk_prisoner_select|Alright, which prisoner shall I set free? dlga_dplmc_prison_guard_talk_prisoner_select dplmc_prison_guard_exchange_prisoner_ask_confirm|{s10} of {s11}. dlga_dplmc_prison_guard_talk_prisoner_select close_window|Never mind. dlga_dplmc_prison_guard_exchange_prisoner_ask_confirm dplmc_prison_guard_exchange_prisoner_confirm|As you wish, I will release {s10} of {s11}. dlga_dplmc_prison_guard_exchange_prisoner_confirm close_window|Very well. dlga_dplmc_prison_guard_exchange_prisoner_confirm close_window.1|No, I changed my mind. dlga_prison_guard_ask_prisoners prison_guard_talk|Currently, {s50} {reg1?are is} imprisoned here.{s49} dlga_prison_guard_visit_prison close_window|Of course, {reg33?madam sir}. Go in. dlga_prison_guard_visit_prison prison_guard_visit_prison_2|You need to get permission from the lord to talk to prisoners. dlga_prison_guard_visit_prison prison_guard_visit_prison_nobody|There is nobody inside, therefore you can freely go inside and look around. dlga_prison_guard_visit_prison_nobody close_window|All right then. I'll take a look at the prison. dlga_prison_guard_visit_prison_nobody close_window.1|I have more important business to do. dlga_prison_guard_visit_prison_2 close_window|All right then. I'll try that. dlga_prison_guard_visit_prison_2 prison_guard_visit_prison_3|Come on now. I thought you were the boss here. dlga_prison_guard_visit_prison_2 prison_guard_et_steal_key1|(Steal Attempt) Hey, what's that over there? dlga_prison_guard_et_steal_key1 prison_guard_visit_break|What is... hey wait a second! You're trying to swipe the key! dlga_prison_guard_et_steal_key1 prison_guard_et_steal_key2|What is it? I don't see anything. What are you talking about? dlga_prison_guard_et_steal_key2 prison_guard_et_steal_key3|Oh, sorry. I thought I saw something. Excuse me! dlga_prison_guard_et_steal_key3 close_window|Wait a second! Stop! dlga_prison_guard_visit_prison_3 prison_guard_visit_prison_4|He-heh. You got that right. Still, I can't let you into the prison. dlga_prison_guard_visit_prison_4 close_window|All right then. I'll leave now. dlga_prison_guard_visit_prison_4 prison_guard_visit_prison_5|I found a purse with 100 aurums a few paces away. I reckon it belongs to you. dlga_prison_guard_visit_prison_5 close_window|Ah! I was looking for this all day. How good of you to bring it back {reg33?madam sir}. Well, now that I know what an honest {reg33?lady man} you are, there can be no harm in letting you inside for a look. Go in.... Just so you know, though -- I'll be hanging onto the keys, in case you were thinking about undoing anyone's chains. dlga_prison_guard_visit_prison_4 prison_guard_visit_break|Give me the keys to the cells -- now! dlga_prison_guard_visit_break close_window|Help! Help! Prison break! dlga_prison_guard_talk close_window|Never mind. dlga_start castle_guard_players|Your orders, {reg33?Lady Lord}? dlga_castle_guard_players close_window|Open the door. I'll go in. dlga_castle_guard_players close_window.1|Never mind. dlga_start castle_guard_sneaked_intro_1|Get out of my sight, beggar! You stink! dlga_start close_window.80|Get lost before I lose my temper you vile beggar! dlga_castle_guard_sneaked_intro_1 castle_guard_sneaked_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_sneaked_intro_1 close_window|[Leave] dlga_castle_guard_sneaked_intro_2 close_window|Are you out of your mind, {reg33?woman man}? Beggars are not allowed into the hall. Now get lost or I'll beat you bloody. dlga_start castle_guard_intro_1|What do you want? dlga_castle_guard_intro_1 castle_guard_intro_2|I want to enter the hall and speak to the lord. dlga_castle_guard_intro_1 close_window|Never mind. dlga_castle_guard_intro_2 close_window|I'm afraid there is a feast in progress, and you are not invited. dlga_castle_guard_intro_2 castle_guard_intro_3|You can go in after leaving your weapons with me. No one is allowed to carry arms into the lord's hall. dlga_castle_guard_intro_3 close_window|Here, take my arms. I'll go in. dlga_castle_guard_intro_3 castle_guard_intro_2b|No, I give my arms to no one. dlga_castle_guard_intro_2b close_window|Then you can't go in. dlga_start castle_gate_guard_talk|What do you want? dlga_castle_gate_guard_pretalk castle_gate_guard_talk|Yes? dlga_castle_gate_guard_talk castle_gate_open|We need shelter for the night. Will you let us in? dlga_castle_gate_guard_talk request_meeting_castle_lord|I want to speak with the lord of the castle. dlga_castle_gate_guard_talk request_meeting_other|I want to speak with someone in the castle. dlga_castle_gate_guard_talk close_window|[Leave] dlga_request_meeting_castle_lord close_window|Wait here. {s2} will see you. dlga_request_meeting_castle_lord castle_gate_guard_pretalk|My lord is not here now. dlga_request_meeting_other request_meeting_3|Who is that? dlga_request_meeting_3 request_meeting_4|{s3} dlga_request_meeting_3 close_window|Never mind. dlga_request_meeting_4 request_meeting_5|Wait there. I'll send {reg0?her him} your request. dlga_request_meeting_5 request_meeting_6|I'm waiting... dlga_request_meeting_6 close_window|All right. {s2} will talk to you now. dlga_request_meeting_6 close_window.1|{s2} says {reg0?she he} will not see you. Begone now. dlga_castle_gate_open close_window|My lord {s2} will be happy to see you {reg33?madam sir}. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.1|My lord {s2} is not in the castle now. But I think he would approve of you taking shelter here. Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.2|Come on in. I am opening the gates for you. dlga_castle_gate_open close_window.3|Come on in. But make sure your men behave sensibly within the walls. My lord {s2} does not want trouble here. dlga_castle_gate_open close_window.4|My lord {s2} does not want you here. Begone now. dlga_start close_window.81|You have come just in time. Let us join our forces now and teach our enemy a lesson. dlga_start close_window.82|You are making a big mistake by fighting against us. dlga_start ally_thanks_meet|I don't think we have met properly my friend. You just saved my life out there, and I still don't know your name... dlga_start ally_thanks_meet.1|Your help was most welcome stranger. My name is {s1}. Can I learn yours? dlga_start ally_thanks_meet.2|Thanks for your help, stranger. We haven't met properly yet, have we? What is your name? dlga_ally_thanks_meet ally_thanks_meet_2|My name is {playername}. dlga_ally_thanks_meet_2 close_window|Well met indeed {playername}. My name is {s1} and I am forever in your debt. If there is ever anything I can help you with, just let me know... dlga_ally_thanks_meet_2 close_window.1|Well met {playername}. I am in your debt for what you just did. I hope one day I will find a way to repay it. dlga_ally_thanks_meet_2 close_window.2|Well met {playername}. I am {s1}. Thanks for your help and I hope we meet again. dlga_start close_window.83|Again you save our necks, {playername}! Truly, you are the best of friends. {s43} dlga_start close_window.84|You arrived just in the nick of time! {playername}. You have my deepest thanks! {s43} dlga_start close_window.85|You turned up just in time, {playername}. I will not forget your help. {s43} dlga_start close_window.86|Good to see you here, {playername}. {s43} dlga_start close_window.87|{s43} dlga_start close_window.88|{s43} dlga_start close_window.89|Thank you for your help {reg33?madam sir}. You saved {reg1?our lives my life} out there. dlga_start close_window.90|Thank you for your help {reg33?madam sir}. Things didn't look very well for us but then you came up and everything changed. dlga_start close_window.91|Thank you for your help, {reg33?madam sir}. It was fortunate to have you nearby. dlga_start kidnapped_girl_liberated_battle|Oh {reg33?madam sir}. Thank you so much for rescuing me. Will you take me to my family now? dlga_start freed_hero_answer|I am in your debt for freeing me friend. dlga_freed_hero_answer freed_hero_answer_1|You're not going anywhere. You'll be my prisoner now! dlga_freed_hero_answer_1 close_window|Alas. Will my luck never change? dlga_freed_hero_answer freed_hero_answer_2|You're free to go, {s65}. dlga_freed_hero_answer_2 close_window|Thank you, good {reg33?lady sir}. I never forget someone who's done me a good turn. dlga_start vet1|Who are you, if I may ask? dlga_vet1 vet2|Good sir, I am a Tolranian veteran. I am a direct descendant of Otto Waveshore, the man who led the first Tolranians onto Perisno. Do you know our history? dlga_vet2 vet_history|No. I would like to know more. dlga_vet_history vet_history_1|Of course. We, the Tolranians, were once a part of the Old Hakkon Empire from an island far from here. The Hakkon ruler was a tyrant, and a small group of men escaped using boats. It was a miracle they survived, and part of the reason was because of my ancestor, Otto Waveshore, who was a great captain. dlga_vet_history_1 close_window|Very interesting. I guess I will leave now. dlga_vet2 close_window|Yes, I am familiar with it. It was a nice talk. dlga_start veteran_introduce_2|Hello again. What is it this time? dlga_veteran_introduce_2 veteran_met|Hello again. What is it this time? dlga_veteran_met veteran_met_history|I would like to know about your past, if you are willing to share. dlga_veteran_met_history close_window|I am a direct descendant of Otto Waveshore, the captain who led a small group of rebels from the Hakkon Island to Perisno, where we could live a new life. dlga_veteran_met close_window|Never mind. dlga_start royal_scribe_introduction|Who are you? dlga_royal_scribe_introduction royal_scribe_introduction_1|Why, I am the royal scribe of Tolrania, of course. I chronicle the events and history of our great nation. dlga_royal_scribe_introduction_1 close_window|That's nice. Goodbye. dlga_royal_scribe_introduction_1 royal_scribe_tolrania_lore|Could you tell me more about the history of Tolrania? dlga_royal_scribe_tolrania_lore royal_scribe_tolrania_ask|Of course! What would you like to know about? dlga_royal_scribe_tolrania_ask royal_scribe_tolrania_ask_king|King Torlian. dlga_royal_scribe_tolrania_ask_king royal_scribe_tolrania_ask_king_1|King Torlian was the son of King Calarin, who was considered to be one our wisest and most benevolent monarchs of all time. When Calarin died at the age of seventy eight, he ascended upon the throne. He is not a bad ruler, but is always under pressure of his nobles telling him to live up to his father's name. dlga_royal_scribe_tolrania_ask_king_1 royal_scribe_tolrania_ask_king_2|Personally I think he has, in more ways than one. Take the Battle of Haelinfields, for example. King Torlian led the army himself against a superior Elintoran army. Torlian knew that they had many archers, so he lined all his Kingsmen with shields up and ordered them to lock shields the Volheere way. They advanced, under a hail of arrows. It is said that King Torlian himself was at the front. dlga_royal_scribe_tolrania_ask_king_2 royal_scribe_tolrania_ask_king_3|While the foolish Naphali wasted their arrows on our shields, the Horse Archers stealthily encircled the enemy army and soon the Naphali were the ones being shot. Then, Torlian ordered his mounted Kingsmen to advance and after a few hours of scattered fighting, the Naphali were beaten. We slaughtered over six thousand Naphali that day, and lost only five hundred of our own. T'was a great victory! dlga_royal_scribe_tolrania_ask_king_3 close_window|That was an interesting talk. Goodbye. dlga_royal_scribe_tolrania_ask close_window|Never mind. dlga_start met_2|You are not a lord of Tolrania. Don't think that I will tell any of our secrets! dlga_met_2 close_window|Sorry for disturbing you. dlga_start met_1|Hello again. What do you need from this humble scribe? dlga_met_1 royal_scribe_tolrania_ask|I would like to know of some history of Tolrania. dlga_met_1 close_window|Nothing. Sorry for disturbing you. dlga_start tolraniansmith1|Hello, {reg33?madam sir}. How can I help you? dlga_tolraniansmith1 tolraniansmith2|Can you tell me more about the Royal Smithy? dlga_tolraniansmith1 close_window|I'm just looking around, thanks. dlga_tolraniansmith2 tolraniansmith3|The Royal Society of Metallurgy was ordained by King Calarin in the year 325, and the founding members of the Smithy were products of the advanced smithing guilds of the Old Hakkon Empire. dlga_tolraniansmith3 tolraniansmith4|Since its institution, the Royal Smithy has outfitted and equipped the most renowned nobles and lords in the realm, including our valorous King. dlga_tolraniansmith4 close_window|I see, thank you. dlga_start noble_introduction|Who are you? dlga_noble_introduction noble_lore|I am Lord Halgar Malin, a minor noble of Tolrania. I participated in the War of the Woods in the year 320. We fought against the Elintoran rats and routed them in a great battle. King Torlian himself led our army. I still bear the scars from that battle, and proudly too. dlga_noble_lore noble_lore_2|The Elintoran fools were so busy concentrating on our kingsmen that they did not notice as our horse archers surrounded and completely devastated their army. Of course, once the Kingsmen got into the melee, it was all over. dlga_noble_lore_2 close_window|Very interesting! Goodbye. dlga_start noble_introduction.1|Who are you again? dlga_start scholar_introduction|Hello there, traveller. dlga_scholar_introduction scholar_lore|Hello. dlga_scholar_lore scholar_lore_2|Have you found the republic in your journey so far? dlga_scholar_lore_2 scholar_lore_3|A what? dlga_scholar_lore_3 scholar_lore_4|A republic. A system of government where the ruler is...ahh, never mind. Here I go again. dlga_scholar_lore_4 scholar_lore_5|Tell me more. dlga_scholar_lore_5 scholar_lore_6|I was hoping you'd tell me! I'm a foreigner to these lands, a historian from the Klymorian Konqunites. One day I came across the news that some people had broken away from the empire and formed a 'republic' in this land. I consulted the scripts about this 'republic' and concluded that it was a fairer system of government for the people. I left my old life behind in search of this republic, but haven't found it so far. Have you seen it? dlga_scholar_lore_6 close_window|I'll let you know if I hear anything. dlga_scholar_lore_4 close_window|Goodbye crazy man. dlga_scholar_lore_2 close_window|Uhh, I have to be somewhere else. dlga_start scholar_met|Hello. Have you found the republic yet? I am from the Klymorian Empire, with a very oppresive government. I came here to search for the ideas of a republic after reading some scripts. dlga_scholar_met close_window|No... I need to be going. Goodbye. dlga_tavern_traveler_talk tavern_traveler_tell_remus_1|What's new? dlga_tavern_traveler_tell_remus_1 tavern_traveler_tell_remus_2|Oh, you are that person! Remus wanted me to tell you that during a recent tournament he heard rumors that a large group of Sut Giants grew interested in the path of the Wolf, and they seek to join those Wolf Knights. Remus left for the town of Sut and he's looking for help. dlga_tavern_traveler_tell_remus_2 close_window|I don't want no business with the Wolf Knights! dlga_tavern_traveler_tell_remus_2 close_window.1|Alright, I'll find him then. dlga_start failed_remus_1|Hello, {playername}! It's good to see you. dlga_failed_remus_1 meadbrewer_taskgiver_failed|I failed the quest. dlga_start victory_remus_1|Hello, {playername}! It's good to see you. dlga_victory_remus_1 victory_remus_2|Group Sut Giant Interested in the Path of the Wolf is destroyed. dlga_victory_remus_2 close_window|Good work. That's your reward. But be careful. People over there are watching you. And I don't think their intentions are good. dlga_start remus_sut_1|Hello, {playername}! It's good to see you. I've learned that many Giants here became interested in the path of the Wolf. One quite agressive group already went on their way to find the Wolf Knights. You need to stop them while I'm trying to calm down the Giants that still stay in the town. dlga_remus_sut_1 close_window|I don't want to mess with Wolf Knights or their followers. dlga_remus_sut_1 close_window.1|Sure, I'll deal with them. dlga_start remus_intro| Greetings, traveler. Care for a drink? dlga_remus_intro remus_prelude|Sure. Thank you. dlga_remus_prelude remus_prelude_1|There you go. Don't worry about paying me or anything - it's on me. The innkeep here doesn't charge me anything after I helped them out with a gambling debt. Then again, they don't charge for things within reason of course... but still. They're generous souls. A far cry from the people I used to associate with. dlga_remus_prelude_1 remus_prelude_2|What sort of people? dlga_remus_prelude_2 story_ask|The Wolf Knights. My story with them is a long one, but I'm willing to share if you're willing to listen. dlga_story_ask wk_story1|Absolutely. Please tell me. dlga_wk_story1 wk_story2|Where to begin... dlga_wk_story2 wk_story3|I am the younger of two brothers. We lived in a small village nestled amongst the foothills of the Reich's mountains. It was a fairly isolated place that saw the older men mindlessly driving away at their chores while the younger men nurtured dreams of the world that lay beyond the village. Lupus, my older brother, was in charge of guarding the village animals from the wolves that lived not far away. Every night he would stand vigil over our meager livestock, with the howling of the wolves to help keep him awake. dlga_wk_story3 wk_story4|Strangely, the wolves never attacked. They would prowl in the darkness, barely visible by the light of Lupus' torch, but they never approached. My brother complained to our village elder, Garrell, that his position was useless. Elder Garrell wouldn't have any of that. 'Nonsense!' he would say, and Lupus would spend the next few nights without provisions. dlga_wk_story4 wk_story5|Eventually, my brother came to me one day all worked up over something. He kept flexing his fingers, eyes wide and shoulders shaking. From fear, anxiety, or exhilaration, I couldn't tell. One of the wolves approached him the other night, he told me. Spoke to him in the human tongue. Asked him to follow it. dlga_wk_story5 wk_story6|Sounds like he had just fallen asleep or something. dlga_wk_story6 wk_story7| That's what I thought too. Yet he vehemently denied that suggestion, insisting that the wolf had spoken to him. 'Okay then,' I said. I asked him what the wolf had shown him. He wouldn't tell me. He just shook his head and ran off to the village well for water. Then the next day came. Lupus and another lad got into a heated argument that drew the whole village around. The argument threatened to get violent when Lupus's hands blurred faster than our eyes could follow... and smashed the man's head into bloody pieces. dlga_wk_story7 wk_story8|That couldn't be good... dlga_wk_story8 wk_story9| It certainly wasn't. We stood there in stunned silence, too afraid to say or do anything, while Lupus stared at his bloody hands. Elder Garrell was the first to gather his senses about him. He proclaimed Lupus exiled from the village the moment he did. dlga_wk_story9 wk_story10|Why not just hang him? dlga_wk_story10 wk_story11|I imagine it had something to do with my brother's apparent super strength - getting him in the gallows would've been a hard task, looking back on things. Despite what he did, I couldn't stand the thought of my brother travelling alone. I asked Elder Garrell if I could leave with Lupus. He nodded, but I think his mind was still trying to process what had happened. We left the village at dawn, with no farewells from the people we grew up with. As we trudged away, Lupus stopped me and laid his hand upon my forehead. 'Blessings upon you, brother,' he said. And what happened next...was... I don't know how to describe it. dlga_wk_story11 wk_story12|Imagine the thrill of adrenaline, the bloodlust of battle. Now take that energy, and multiply it a hundred fold. That energy coursed through my veins, leaving me paralyzed... But when I regained my senses, I felt reborn. I felt strong. Powerful. Able to take on the world, a million to one. It was strange. After his blessing, I could lift boulders with one hand, and run faster than deer... We began our lives anew. At first we traveled from city to city, fighting in the arenas. Our strength was unmatched - Lupus could shatter shields with a flick of his wrist. I would dart around my opponents and knock them to the ground before they knew what was happening. dlga_wk_story12 wk_story13|Surely you are joking. dlga_wk_story12 close_window|This is enough. At first I believed your tale, but now I think it is pure fantasy. Good day. dlga_wk_story13 wk_story13_1|I do not jest. I could knock you to the ground and be out of the city before you could get back on your feet. But moving on... We won fight after fight, tournament after tournament. Prize money came to us, and we eventually bought our own armor, weapons, horses even. Notoriety came too, and soon we had a small following. Lupus had an idea. Why not go bigger, beyond the arena? Become mercenaries, he said, and see more of what the world has to offer. We recruited from our following of admiring fighters. And so the Wolf Knights were born. dlga_wk_story13_1 wk_story14|I am afraid I have not the time for any more today. Perhaps another time. dlga_wk_story14 close_window|Yes, I understand. Farewell, traveler. I shall finish my tale the next time we meet, if you will. dlga_wk_story5 close_window|Impossible. I'm not going to listen to your story any longer, fool man. Goodbye and good day. dlga_story_ask close_window|Forgive me, but I don't have the time. dlga_remus_intro close_window|No thanks. I've got things to attend to. dlga_start remus2|Hello, traveler. We meet again. dlga_remus2 wk_story15|Can you finish your story? dlga_remus2 wk_story1|Can you repeat the first part of your story? dlga_remus2 close_window|Goodbye. Maybe next time we shall meet again. dlga_wk_story15 wk_story16|Roaming through the misty forests of the Elintoran Nation, traversing the dry deserts of Drahara, meeting Lords and Ladies for employment. It was amazing. And exhilirating. We won battle after battle, always fulfilling whatever tasks the lords of Perisno set upon us. More soldiers, experienced veterans, joined us. The feeling of fabulous wealth and glory... Ah, there are no words to describe it. Lupus even found an old abandoned fort. We used it as a base of operations, and with our newfound wealth we had turned it into a fortress to rival that of any lord's... dlga_wk_story16 wk_story17|It all sounds too good... dlga_wk_story17 wk_story18|Of course it was. Life does not ride upon a single wave of euphoria. My brother was changing. I didn't notice it, nor did my other brothers, as we ourselves were changing as well. We were getting more ruthless. Brutal. Merciless. Bloodlust became our one true companion in battle, blind rage consuming us as we tore down our enemies. Lupus was getting more ideas. 'These so called lords are weak,' he told us one night. 'They are foolish, ever quarrelsome, unfit to hold their titles! They cater to the feeble, leech off the strong!''My brothers, Perisno is ripe for the taking!' he yelled. dlga_wk_story18 wk_story19|'Let me cast down the pretenders that lounge in their thrones,' said he. 'And let us show them the true meaning of power!' We all cheered him on, our adrenaline going into overdrive. The idea that we could hold our own kingdom, or even conquer all of Perisno? Anything seemed possible to us. dlga_wk_story19 wk_story20|So, what happened. dlga_wk_story20 wk_story21|Well, nothing happened to the Wolf Knights per se. It's what happened to me.One night came when we raided a Tolranian caravan in the woods outside of Vinica. They never knew we were coming. We charged out of the darkness, our lances lowered, swords swinging, their blood splashing... There was a caravan guard. Couldn't have been any older than me or Lupus when we left our home. I killed his horse while he attempted to flee, sending him to the ground, leaving him trapped under the weight of his dead companion. 'Mercy,' he begged, with my sword at his throat. He was a grown man, fresh into adulthood... and bawling his eyes out like a small child, sobbing into the night. dlga_wk_story21 wk_story22|I did nothing. In the midst of the clashing swords and dying screams, his face stood out above all else. I didn't know what was happening. The bloodlust was fading, and I was staring at the red and pink gore splashed across my greaves...Lupus came in bloodied armor on his black mare, saw what was happening, and plunged his sword into the guard's chest. He twisted the blade, and drew out the man's screams before he choked on his own blood. And my brother simply glared at me, and rode off. Later that night, he drew me away from the camp. I thought he wanted to reprimand me, scold me for my hesitation. 'I can't do this anymore,' I heard myself saying. dlga_wk_story22 wk_story23|The most peculiar sensation overcame me, and suddenly I was on the ground, staring at a sword embedded in my gut. My own brother had stabbed me. 'You are weak,' I heard Lupus say. 'The pack cannot function with a lone wolf in its midst. Face death bravely, Remus.' And he left. The last I ever saw of him... his silhouette blocking out the stars above. The night was getting darker, the stars dimmer. I passed out from the wound, and might have died were it not for a passing Naphali lord. I owe Artanher Methenor my life. Had his party not come investigating what had happened, I would surely have died, isolated and alone. He recognized my face from seeing it in the arenas, and took me into his castle to heal me. dlga_wk_story23 wk_story24|So, what did you do then? dlga_wk_story24 wk_story25|It took months, but I was able to recover thanks to him. I inquired about the raiding party my brother and I had led, without inferring I helped organize it, and discovered that they had left before Methenor came. I felt different once I had become healed, more determined and less wild. I turned down Methenor's suggestion that I swear homage to Eriallen Arwen, thanked him by swearing a life debt to him, and left for the Reich. I eventually found the old village I grew up in... in burned ruins. Everyone dead and gone. Bandits, apparently. Perhaps it was Lupus. dlga_wk_story25 wk_story26| I tried finding the fortress we had set up for the Wolf Knights. I couldn't find it, because I couldn't remember where it was... It's strange. You'd think I would remember where it would be...Anyways, I now spend my days travelling the land, looking for hints of Lupus' whereabouts. Perisno needs to know the threat he poses. His world is one where only the strong will thrive, while the rest shall be cast down. dlga_wk_story26 wk_story27|That was quite the tale... thank you for sharing it. dlga_wk_story27 wkquest1|No, thank you for listening. I've never told my tale in its entirety before. Beware the wolves, friend. And remember... the wolf can survive without the pack. dlga_wkquest1 wkquest2|I shall indeed beware them ... dlga_wkquest2 wkquest3|Wait! I almost forgot! Could you visit Artanher Methenor sometime, and tell him 'I, Remus, still search for it. I am sorry.'? Please accept this as a token of my gratitude for listening as well. Anyone who is forced to endure my dreary tale should at least get some type of reward. dlga_wkquest1 close_window|Goodbye. I hope I will see you again sometime. dlga_wkquest3 close_window|Of course. Thank you again for that story. dlga_lord_talk remustalk1|Remus told me to say that he is sorry and he still searches for it. dlga_remustalk1 remustalk2|What? How do you know Remus? That lad is still alive? dlga_remustalk2 remustalk3|Yes. I met him in a tavern and he told me to convene the message to you. He told me his entire story. It was saddening. dlga_remustalk3 close_window|Indeed. That lad has had a miserable past. I hope he is well ... (the lord's eyes grow distant). Thank you for giving me this. Take this as a token of my gratitude. Farewell. dlga_start formerruler|Those bastards, HIC... They knew all about it HIC... Cowards, HIC. dlga_formerruler formerruler1|Listen my good man, I think you've had enough to drink today. dlga_formerruler1 formerruler2|Just go away like everyone else HIC... Just leave me alone... HIC dlga_formerruler2 formerruler3|Alright... Alright... Just give me that *you take his drink*. Now, let's talk. What's the story behind this drink? dlga_formerruler3 formerruler4|(You spend some time with the man as he sobs quietly into his hands. He eventually becomes -somewhat- sober.) dlga_formerruler4 formerruler5|You are still here? Well... alright. If it returns me to my drinking sooner, why not. Years ago, there was.. was... a woman. She gave birth to a child. Do you know what happened then? dlga_formerruler5 formerruler6|Of course you don't, You weren't there. dlga_formerruler6 formerruler7|Wait wait wait. What does this have to do with your drinking problem? dlga_formerruler7 formerruler8|If someone didn't interrupt me, I would have gotten to that point sooner... Anyway, did I tell you she had a son? He was her son. Not his! NOT HIS! dlga_formerruler8 formerruler9|Nobody knows. Just me. I think. Do you know how hard it is living my life knowing this information. Of course you don't. You don't care. dlga_formerruler9 formerruler10|Are you even listenting? dlga_formerruler10 formerruler11|Are you sure you are sober? Who had a son? Who are you even talking about? dlga_formerruler11 formerruler12|I heard everything. I know everything! Do you know the child was not his? dlga_formerruler12 formerruler13|Look sir, I don't know what you are going on about dlga_formerruler13 formerruler14|The man looks sadly at the player, shaking his head. You wern't listening, they never do dlga_formerruler14 close_window|Okay... I'll leave you to your drinking then. dlga_formerruler14 formerrulerattack|Sounds like a load of grown dung. dlga_formerrulerattack close_window|Why you... you... you little runt! I am the King! I'll crush you! dlga_start close_window.92|(After your previous talk with the man, he does not want to look at you any longer. He stares sadly at his drink, wishing people would understand what he is trying to say) dlga_start close_window.93|I told you!! DOOOOM! RUN!! THE ZANN ARE HERE! IN PERISNO!! They will conquer all, their armies will shake the earch and their Imperial Warriors, with armor as black as midnight, will conquer the world. DOOOM! dlga_start close_window.94|How... how could it be! The Zann have been defeated. Doomsday is over. We have survived! dlga_start ddmm1|DOOOM! We are ALL RUINED!!!! dlga_ddmm1 ddmm2|Do you feel alright good man? dlga_ddmm2 ddmm3|They are coming... He is coming... They, he will rule over all of us. He, they will make us all slaves, light will be no more. They are coming... He is coming... dlga_ddmm3 ddmm4|Who's they? Who's he? What are rambling on about? dlga_ddmm4 ddmm5|They live over the infinite waves, across a continent so far and vast. They will come, he will lead them. Revenge, power, a new empire will they come for. Over our dead bodies, our skulls, our children will they rule. For he, they are coming... Run we must, for all hope his lost. The final hour is upon us, we must ready for when they, he arrives. Flee we must... Flee... dlga_ddmm5 ddmm6|Who's coming, and how can we defend ourselves? Explain yourself. What do you mean by final hour? dlga_ddmm6 ddmm7|Deadly they are, a massive army he will bring. Thousands will die, we must run for all hope is lost. DOOMSDAY IS UPON US. The GODS have forsaken us... RUN, HIDE, FLEE those are our only chances. The others are already coming, they will follow them here. They will never stop, he won't let them. They will chase the others until they slaughter all of them, and then they will come for us. dlga_ddmm7 ddmm8|This is your last chance mad-man. WHO ARE THEY? What do you mean by doomsday? dlga_ddmm8 ddmm9|The ZANN are coming. The invincible army is crossing the Ocean, they are headed to Perisno. Unstoppable they are, thousands they will bring, thousands more await to cross aswell. We are doomed, we are dead, we stand no chance... dlga_ddmm9 close_window|(You leave the Mad-man talking to himself. Invincible army, phuahaha what a looney! Crossing the Ocean with an army. He must be really mad.) dlga_start close_window.95|DOOM! DOOMSDAY is COMING!! THE ZANN, they are COMING!! RUN, the gods have FORSAKEN US! dlga_lord_talk kramuktalk1|What is the story behind your household troops, the Draharan Ghareebians. dlga_kramuktalk1 kramuktalk2|You wish to ask about my pride, my Draharan Ghareebians? Very well. The Draharan Ghareebians are a mix between Western, or 'Ghareebian' culture. They are like the dragoners of the Reich, except they are more nimble and trained by Draharans! dlga_kramuktalk2 kramuktalk3|Very interesting. dlga_kramuktalk3 lord_talk|Anything else? dlga_royal_scribe_introduction royal_scribe_introduction_1.1|Why, I am the royal scribe of the Naphali, of course. I chronicle the events and history of our great nation. dlga_royal_scribe_introduction_1 royal_scribe_elintoran_lore|Could you tell me more about the history of the Elintoran Nation? dlga_royal_scribe_elintoran_lore royal_scribe_elintoran_ask|Of course! What would you like to know about? dlga_royal_scribe_elintoran_ask royal_scribe_elintoran_ask_king|Eriallen Arwen. dlga_royal_scribe_elintoran_ask_king royal_scribe_elintoran_ask_king_1|Ah. You wish to know about the queen. Well, what can I say? She is a great ruler, although many find her rash and too hotheaded. She was always like that, even as a child. She has led our nation well, but many feel that she should not rule because of her age. She is very young and her critics say that she is inexperienced. dlga_royal_scribe_elintoran_ask_king_1 royal_scribe_elintoran_ask_king_2|Personally, I like the way she rules and I think that there is a bright future for the Naphali under her leadership. She has proved herself to be very worthy so far. Take her campaign against the Grazir Worshippers, for example. dlga_royal_scribe_elintoran_ask_king_2 royal_scribe_elintoran_ask_king_3|When Arwen took the throne, the Grazir Worshippers infested our land like vermin. She led her army personally against the Grazir Worhsippers and, one by one destroyed every Grazir Worshipper lair she could find. She also greatly strengthened the patrols around the kingdom, and we have not had an issue with the Grazir Worshippers since then. dlga_royal_scribe_elintoran_ask_king_3 close_window|That was an interesting talk. Goodbye. dlga_royal_scribe_elintoran_ask close_window|Never mind. dlga_start met_2.1|You are not a lord of the Elintoran Nation. Don't think that I will tell any of our secrets! dlga_met_1 royal_scribe_elintoran_ask|I would like to know some history of the Elintoran Nation. dlga_noble_introduction noble_lore.1|I am a Dragon Anrufer, or caller. I serve only the Dragon Gods and it was my responsibility to 'call' dragons to us. dlga_noble_lore noble_lore_2.1|What do you mean, 'was'? dlga_noble_lore_2 lore_3|There are no dragons in this land, unlike where we come from. When we landed on this continent, we thought it would provide more breeding spots and possibly dragon brethren. However, I have called for a long time and there are no Perisno dragons that have responded. I will continue trying, though, and so will all who share my title. dlga_lore_3 close_window|Very interesting. I must leave now. dlga_start noble_introduction.2|Who are you again? dlga_start fountain_options|Greetings, {reg33?Madam Sir} {playername}, and welcome to the sacred home of the Fountain Goddess. dlga_start fountain_options.1|Welcome back to the Fountain, {reg33?madam sir} {playername}. dlga_fountain_pretalk fountain_options|How else can I be of service? dlga_fountain_options fountain_who1|Who are you? dlga_fountain_options fountain_what1|What is this place? dlga_fountain_options fountain_blessing1|Would you be able to tell me about my blessing? dlga_fountain_blessing1 fountain_blessing2|Of course, {reg33?daughter son} of the Fountain. Give me a moment. dlga_fountain_blessing2 fountain_blessing3|(She closes her eyes and steadies her breathing. Though she does not touch you, you feel a warm glow in your chest as she searches your being.) dlga_fountain_options close_window|That is all, farewell. dlga_fountain_who1 fountain_who2|My name is Thessalia, and I am the head priestess in charge of carrying out the will of the Fountain Goddess and protecting her Fountain. dlga_fountain_who2 fountain_pretalk|I was fortunate enough to be blessed by the Goddess at birth with clairvoyance, and I have dedicated my life to using this gift to perform the fountain ritual with all the Naphali newborn. dlga_fountain_what1 fountain_what2|This is the most hallowed site for all of Naphali, the great Fountain of the Fountain Goddess. Elintoran and Geldarin Naphali alike put aside their differences out of respect to the Goddess and the ancient tradition hosted in this grotto. dlga_fountain_what2 fountain_options|Every newborn Naphali is brought to this site to recieve the Goddess' blessing, which determines among other things the noble status of the child, their gifts of sight, and their power of intellect. dlga_fountain_blessing3 fountain_blessing4|So? How did the Goddess deem me worthy? dlga_fountain_blessing4 fountain_blessing5|I am sorry to say, {playername}, but your blessing was not a favorable one. Though this does not reflect well on you in Naphali society, it does not mean you cannot go on to achieve great things. dlga_fountain_blessing4 fountain_blessing5.1|Your blessing was fairly common, {playername}. The Goddess chose neither to favor or hinder you in this life- take from that what you will. dlga_fountain_blessing4 fountain_blessing6|Most impressive, {reg33?Lady Lord} {playername}. You appear to have been granted quite a favorable blessing at birth, and you will find that the common Naphali may come to respect you more for it. It is your duty now to make use of this blessing and achieve great things. dlga_fountain_blessing4 fountain_blessing6.1|Extraordinary, {reg33?Lady Lord} {playername}. I have seen few individuals as highly blessed as you appear to have been- this is truly a special moment. You are a paragon of Naphali values, and possess the dignity and gravitas of a great leader. I can only imagine the great achievements yet to come in your future. dlga_fountain_blessing5 fountain_pretalk|Fair enough. I will not let Goddess' blessing hinder my pursuits in this world. Thank you for your help. dlga_fountain_blessing6 fountain_pretalk|Very good, my priestess. I will be sure to uphold the integrity of this tradition and prove my worth to Naphali kind. dlga_start aurora_options|Good to see you, {playername}. What can I do for you? dlga_start aurora1|(The man seems to be in a trance, looking through you as though you are not there) dlga_start aurora_options.1|(The man snaps out of his trance, and looks at you)Hello again. dlga_aurora1 aurora2|Are you alright, good man? You seem to be in some sort of daze. dlga_aurora2 aurora3|(He blinks a few times, and looks at you inquisitively)Wha-huh? What do you want? dlga_aurora3 aurora4|I just wanted to make sure you were feeling well. dlga_aurora4 aurora5|Yes, yes...I am just fine. I was almost there, I know I can feel it nearby... dlga_aurora5 aurora6|Feel what nearby? What are you doing all by yourself back here? dlga_aurora6 aurora7|The sword, of course, the sword. The Lord of Faith has not left this place- I can feel His spirit and I am closer than ever to finding it. dlga_aurora7 aurora8|Sword? The Lord of Faith had a sword? dlga_aurora7 aurora8b|What did the Lord of Faith have to do with this place? dlga_aurora8 aurora9|No, it was not His sword per se. It was, however, blessed by the Lord in humanity's twilight hour. dlga_aurora8b aurora9|The Lord of Faith has everything to do with this place. Years ago, He was responsible for saving humanity here in its darkest hour. dlga_aurora9 aurora10|The sword I seek was wielded by Atanos Giulien, the leader of the fledgeling Third Legion against the crusade of the Grazir Worshippers. dlga_aurora10 aurora11|In the Battle for the Enlightenment, he defended this very fort with the Lord of Faith against the strongest force of Grazir Worshippers this world had ever seen. dlga_aurora11 aurora12|Giulien fought back to back with the Lord, and struck down the Grazir leader with his sacred blade. Since the Enlightenment, the sword has been lost to the Legion- I have taken it upon myself to find it again. dlga_aurora12 aurora13|I will keep an eye out as well, and let you know of my findings. dlga_aurora12 close_window|Most interesting. I wish you luck with your search. dlga_aurora13 close_window|Very well. I will continue my search. dlga_aurora14 close_window|Excellent- good luck, {playername}. dlga_aurora_options aurora_found_fake|I have found the sword, Pallo. dlga_aurora_options aurora_found_real|I have found the sword, Pallo. It glows with the blessing of the Lord of Faith. dlga_aurora_options aurora14|I am still looking- I will let you know if I make any progress. dlga_aurora_options aurora9b|Tell me about the sword again. dlga_aurora_options close_window|I was just passing by. dlga_aurora9b aurora10b|The sword I seek was wielded by Atanos Giulien, the leader of the fledgeling Third Legion against the crusade of the Grazir Worshippers. dlga_aurora10b aurora11b|In the Battle for the Enlightenment, he defended this very fort with the Lord of Faith against the strongest force of Grazir Worshippers this world had ever seen. dlga_aurora11b aurora_options|Giulien fought back to back with the Lord, and struck down the Grazir leader with his sacred blade. Since the Enlightenment, the sword has been lost to the Legion- I have taken it upon myself to find it again. dlga_aurora_found_fake aurora_found_fake1|(He examines the sword carefully)This is...this is not the true sword. dlga_aurora_found_fake1 aurora_found_fake2|Excuse me? Is this not the sword you have been looking for? dlga_aurora_found_fake2 aurora_found_fake3|No...most fascinating. The sword is all but the same in appearance, but this carries no blessing. It feels broken in all but its physical form. dlga_aurora_found_fake3 aurora_found_fake4|This is, however, a valuable artifact nonetheless. Would you let me keep it, so I could further study its essence? I could offer you a fair price. dlga_aurora_found_fake4 aurora_found_fake5|Very well, you can have the blade. I will continue my search for the true Aurora in the meantime. dlga_aurora_found_fake4 aurora_found_fake6|Sorry, but I would like to study the sword myself. I believe it will guide me to the true Aurora. dlga_aurora_found_fake5 aurora_found_fake7|Thank you, {playername}. If it is any help, I have been discussing this matter with some friends of the Legion. They believe the appearance of the blessed sword is linked somehow to the fate of our people. Perhaps our success could reveal its true form. dlga_aurora_found_fake6 aurora_found_fake7|Very well. If it is any help, I have been discussing this matter with some friends of the Legion. They believe the appearance of the blessed sword is linked somehow to the fate of our people. Perhaps our success could reveal its true form. dlga_aurora_found_fake7 close_window|Thank you, Pallo. I will keep you informed. dlga_aurora_found_real aurora_found_real1|(He examines the sword carefully)Wow, {playername}. This is it. Giulien's sword. I can feel the warmth of the Lord's blessing coursing through the metal. dlga_aurora_found_real1 aurora_found_real2|This is a truly remarkable discovery. I do not know why it chose you to be worthy of its power, but I cannot deny that you are now its rightful master. dlga_aurora_found_real2 close_window|Take good care of it now- I feel the Lord of Faith has great plans for you. dlga_start wellmet1|Hail and well met, traveler. We are but poor pilgrims traveling through the land. dlga_wellmet1 wellmet2|Hello. I am {playername}. Forgive me for saying so, but you look a bit ... strange in your attire. Who might you be? dlga_wellmet2 wellmet3|Good sir, I will answer you. We are the Pilgrims of the Old Perisnoan Empire. We hope one day a hero will rise to reclaim the empire. Might you be the one? dlga_wellmet3 wellmet4|Indeed, I am the one. I invite you to join me on my conquest to power. I will pay you an initial sum of {reg0} aurums. dlga_wellmet4 close_window|We have finally found the one! We will join you, hero, to conquest! dlga_wellmet3 close_window|I'm not the one you think I am, sorry. Goodbye. I hope we meet again. dlga_start rivermen1|Hello, good sir. We are the Rivermen, the proud people of this land. Who are you? dlga_rivermen1 rivermen2|Hello. I am {playername}. dlga_rivermen2 rivermen3|We are under the protection of our lord, Lord Achelous of Mistylake Town, who has charged us with the task of hunting down any evil men around here. dlga_rivermen3 close_window|Well, it was a fun talk with you. Goodbye and good luck. dlga_start hero_leader_1a_raf|Spare me. I am the King of my country. You would not like our revenge. dlga_hero_leader_1a_raf hero_leader_1b_raf|I'll spare your life, but I'll be taking your treasury - AND your very fine sword. dlga_hero_leader_1b_raf close_window|You will pay for this! dlga_start hero_leader_1a_raf_1|Spare me. I am the King of my country. You would not like our revenge. dlga_hero_leader_1a_raf_1 hero_leader_1b_raf_2|I'll spare your life, but I'll be taking your treasury. Good bye! dlga_hero_leader_1b_raf_2 close_window|You will pay for this! dlga_rafkla_greeting rafkla_greeting_2|{s4} dlga_rafkla_greeting_2 close_window|Hah! King? You look like a fool. You can die. dlga_rafkla_greeting_2 close_window.1|If the likes of you can become king, then I am sad for your country. dlga_start hero_leader_1a_nib_1|Spare me. I will repent from my sins. dlga_hero_leader_1a_nib_1 hero_leader_1b_nib_1|I'll spare your life, but I'll be taking your loot. Good bye! dlga_hero_leader_1b_nib_1 close_window|You will pay for this! dlga_nibor_greeting nibor_greeting_2|{s4} dlga_nibor_greeting_2 close_window|You are a hypocrite. dlga_nibor_greeting_2 close_window.1|I'll be taking your money instead. dlga_start hero_leader_1a_onishi_1|You have defeated me, little {reg33?girl boy}. Kill me now. dlga_hero_leader_1a_onishi_1 hero_leader_1b_onishi_1|No, I don't think I will. However, I will take your money. dlga_hero_leader_1b_onishi_1 close_window|When I come back, you will die with me. dlga_start hero_leader_1a_ulf_1|Bah! Make it quick! dlga_hero_leader_1a_ulf_1 hero_leader_1b_ulf_1|No, I don't think I will. However, I will take your money. dlga_hero_leader_1b_ulf_1 close_window|Why have you forsaken me, great Volhar? dlga_start hero_leader_1a_zol_1|If you are going to do it, then why don't you make it quick? I do not fear death. dlga_hero_leader_1a_zol_1 hero_leader_1b_zol_1|Good. Because you have no reason to. I will let you go, but I will take your money. dlga_hero_leader_1b_zol_1 close_window|Very well. dlga_onishi_greeting onishi_greeting_2|{s4} dlga_onishi_greeting_2 close_window|Tell your Emperor that once I kill him as well, I will spit on his grave! dlga_onishi_greeting_2 close_window.1|What a joke! dlga_start hero_leader_1a_yach_1|You have defeated me, little {reg33?girl boy}. Kill me now. dlga_hero_leader_1a_yach_1 hero_leader_1b_yach_1|No, I don't think I will. However, I will take your money. dlga_hero_leader_1b_yach_1 close_window|When I come back, you will die with me. dlga_yach_greeting yach_greeting_2|{s4} dlga_yach_greeting_2 close_window|Tell your Emperor that once I kill him as well, I will spit on his grave! dlga_yach_greeting_2 close_window.1|What a joke! dlga_start zeladeck_1a_skyfall|Spare me. I am the Chosen One. You would not like the wrath of the entire Illica nation upon you. dlga_zeladeck_1a_skyfall zeladeck_1b_skyfall|I'll spare your life, but I'll be taking your treasury - AND your very fine sword. dlga_zeladeck_1b_skyfall close_window|You will pay for this! dlga_start hero_leader_1a_zela_2|Spare me. I am the Chosen One. You would not like the wrath of the entire Illica nation upon you. dlga_hero_leader_1a_zela_2 hero_leader_1b_zela_2|I'll spare your life, but I'll be taking your treasury. Good bye! dlga_hero_leader_1b_zela_2 close_window|You will pay for this! dlga_zela_greeting zela_greeting_2|{s4} dlga_zela_greeting_2 close_window|Shut up already and fight. I don't care who you are. dlga_zela_greeting_2 close_window.1|Chosen One? Are you sure you're not delusional? dlga_start hero_leader_1a_fl_1|Spare me. I am the last hope of the Third Legion. You would not like the wrath of all six legions upon you. dlga_hero_leader_1a_fl_1 hero_leader_1b_fl_1|I'll spare your life, but I'll be taking your treasury. dlga_hero_leader_1b_fl_1 close_window|You will pay for this! dlga_fl_hero_greeting fl_hero_greeting_2|{s4} dlga_fl_hero_greeting_2 close_window|I thought you guys died out ages ago? dlga_fl_hero_greeting_2 close_window.1|Third Legion? I'm surprised you aren't ancient already. dlga_start hero_leader_1a_ial_1|This is not the end! When I return, I shall destroy you painfully. dlga_hero_leader_1a_ial_1 hero_leader_1b_ial_1|Not before I take your money! dlga_hero_leader_1b_ial_1 close_window|Someday, I will have my revenge. dlga_ialoch_greeting ialoch_greeting_2|{s4} dlga_ialoch_greeting_2 close_window|Until now, I wasn't sure which one of you were worse - the Eagle Brotherhood or the Grazir Worshippers. Now I know. At least the Eagle Brotherhood didn't smell as bad. dlga_start hero_leader_1a_ceyl_1|Ahhhhh! Spare me, please! Take anything you want ... just let me live! dlga_hero_leader_1a_ceyl_1 hero_leader_1b_ceyl_1|Very well. dlga_hero_leader_1b_ceyl_1 close_window|Oh, thank you my {reg33?lady lord}. Thank you! dlga_ceylius_greeting ceylius_greeting_2|{s4} dlga_ceylius_greeting_2 close_window|I think I will be taking your money instead. dlga_start hero_leader_1a_nox_1|If you kill me, then all hope is lost for this world. Spare me, for the sake of this land! dlga_hero_leader_1a_nox_1 hero_leader_1b_nox_1| Out of the repect I have for you, I will let you live! dlga_hero_leader_1b_nox_1 close_window|We will meet again, someday... dlga_nox_greeting nox_greeting_2|{s4} dlga_nox_greeting_2 close_window|I'm not sure if you're crazy, or just stupid. dlga_start hero_leader_1a_aegea_1|If you kill me, the entire nation of Ankars will rise against you. Do it, I dare you! dlga_hero_leader_1a_aegea_1 hero_leader_1b_aegea_1|I'll let you live ,but I will be needing your treasury! dlga_hero_leader_1b_aegea_1 close_window|Take it then. It means nothing to me. I will have my revenge, one day. dlga_aegea_greeting aegea_greeting_2|{s4} dlga_aegea_greeting_2 close_window|Target practice? Are you talking about yourself? dlga_start hero_leader_1a_eton_1|If you kill me, all of my Lymbardian Knights will rise to destroy you! I dare you to try and kill me! dlga_hero_leader_1a_eton_1 hero_leader_1b_eton_1|I'll let you live ,but I will be needing your treasury! dlga_hero_leader_1b_eton_1 close_window|Take it then. It means nothing to me. I will have my revenge, one day. dlga_eton_greeting eton_greeting_2|{s4} dlga_eton_greeting_2 close_window|You have no authority here, Eton. People like you need to be put in their place. dlga_start dreadedonewait1|You put up a noble fight, {playername}, but your power is wasted on the plight of the conformers. For every minion you felled in this battle, the True Grazir will raise three to take its place in our next encounter. dlga_dreadedonewait1 dreadedonewait|You would be a valuable tool under my command, just as Ialoch has been for so many years by my side. Come find us at the Shrine of Grazir when the truth has dawned on your mortal mind. dlga_dreadedonewait dreadedonedamn|Wait! You're under arrest! dlga_dreadedonedamn close_window|Damn, he escaped. dlga_start joinmedreadedone|A noble fight, {playername}. You remind me very much of my apprentice Ialoch, when he slew an entire village of conformers by his own blade. I can see the flames of the True Grazir in your eyes as you cut down minion after minion of mine. Join my ranks now, {playername}, and reap the spoils of war when the kingdoms of Perisno come crashing down at our feet. I only offer this to you once. dlga_joinmedreadedone hurdehurdehuder|You are wrong, Grazir. Anarchy is not the way of the future, and I will not let you and your followers prey on the weak of Perisno any longer. dlga_hurdehurdehuder hurdehurdehuder1|How disappointing. It appears as though your own hubris has clouded your judgement- you cannot defeat me. I am the embodiment of the True Grazir, the god of gods. This is where your story ends. dlga_hurdehurdehuder1 close_window|Guards! dlga_drone_greeting drone_greeting_2|Move aside, conformer. It is time for the dark age of civilization to take its final dying breath. dlga_drone_greeting_2 close_window|I will do the world a great favor by eradicating the filth you are from the world. dlga_drone_greeting_1 drone_greeting_3|Move aside, conformer. It is time for the dark age of civilization to take its final dying breath. dlga_drone_greeting_3 close_window|I will do the world a great favor by eradicating the filth you are from the world. dlga_drone_greeting_3 close_window.1|I will move aside for now- you will be seeing me again, swine! dlga_start messenger_warning1|{reg33?My lady Sire}... Urgent news from Galwe. Observers report that a thick column of ominous black clouds has formed in the sky outside the city. There are rumors that the Grazir Worshippers have united under the banner of their leader and are poised to wreack havoc across Perisno. dlga_messenger_warning1 messenger_warning2|The local lords are too weak to destroy this Dreaded One... Only you have the stength. The scholars request that you proceed to Galwe with the utmost caution, yet the greatest haste, my {reg33?lady lord}. dlga_messenger_warning2 close_window|I see. Thank you for informing me, squire. dlga_start sacerdote_talk|I am a priest. I see in your eyes that you are a pious soul. dlga_sacerdote_pretalk sacerdote_talk|May the Gods guard you, {playername}. What can this humble servant do for you? dlga_sacerdote_talk sacerdote_angry|Your Gods are a disgrace, stupid priest. Preach elsewhere. dlga_sacerdote_angry close_window|You... you... you are spawn from the Underworld, {playername}. People in this kingdom will hate you! dlga_sacerdote_talk sacerdote_ayuda|I believe in your Gods. dlga_sacerdote_talk sacerdote_ayuda.1|I do not believe in your Gods but I want to. dlga_sacerdote_talk close_window|Goodbye... dlga_sacerdote_ayuda sacerdote_ayuda2|I am here to help you, {playername}, but you must help us too.^If you donate to our cause, people in this kingdom will know the generosity of {playername}. dlga_sacerdote_ayuda2 sacerdote_pretalk|Thank you, priest. We need the Gods to forgive ours sins - I will donate 500 coins. dlga_sacerdote_ayuda2 sacerdote_pretalk.1|Thank you, kind priest. I want this kingdom to love me. I will donate 2000 coins. dlga_sacerdote_ayuda2 sacerdote_pretalk.2|Please, kind priest. I need this more than ever. I will donate 25000 coins. dlga_sacerdote_ayuda2 sacerdote_angry|Are you selling your Faith? What will the Gods say?! dlga_sacerdote_ayuda2 sacerdote_pretalk.3|Actually, cancel that order. dlga_start fight2.9|Well, well, what do we have here! A victim for sacrifice, perhaps? dlga_fight2 close_window.1|You are the one who is going to die. For Mal'Kiarj! dlga_start fight2.10|It looks like those foolish priests have been busy. Come to die, have you? dlga_fight2 close_window.2|Actually I think I will kill you instead. For Mal'Kij! dlga_sacerdote_talk checking1|I have done it! dlga_checking1 close_window|I knew you could! Those disbelievers will need to think twice before harassing us again. Here is your reward, as promised. dlga_sacerdote_talk sacerdote1quest1|Is there anything I can do to help our cause? dlga_sacerdote1quest1 sacerdote1quest2|My son, I am glad you have asked. There is a group of Heretics of - Disbelievers! nearby. They have been causing trouble and raiding and sacking our towns. Can you fight them for me, my champion? Fight them, for the King of the Gods, Mal'Kij! dlga_sacerdote1quest2 sacerdote1quest3|I will gladly do it. Do you have any tips for me? dlga_sacerdote1quest2 close_window|I have not the time for this. Maybe later ... dlga_sacerdote1quest3 close_window|These Disbelievers are very strong. They will be hard to defeat, but only one with true honor can do it. If you do succeed, I will reward you with a gift. dlga_checking1 close_window.1|I knew you could! Those infidels will need to think twice before harassing us again. Here is your reward, as promised. dlga_sacerdote_talk sacerdote2quest1|Is there anything I can do to help our cause? dlga_sacerdote2quest1 sacerdote2quest2|My son, I am glad you have asked. There is a group of Heretics of - Disbelievers! nearby. They have been causing trouble and raiding and sacking our towns. Can you fight them for me, my champion? Fight them, for the King of the Gods, Mal'Kiarj? dlga_sacerdote2quest2 sacerdote2quest3|I will gladly do it. Do you have any tips for me? dlga_sacerdote2quest2 close_window|I have not the time for this. Maybe later ... dlga_sacerdote2quest3 close_window|These Infidels are very strong. They will be hard to defeat, but only one with true courage can do it. If you do succeed, I will reward you with a gift. dlga_start defeat_hero_answer|You'll not live long to enjoy your victory. My kinsmen will soon wipe out the stain of this defeat. dlga_defeat_hero_answer defeat_hero_answer_1|You are my prisoner now. dlga_defeat_hero_answer_1 close_window|Damn you. You will regret this. dlga_defeat_hero_answer defeat_hero_answer_2|You're free to go this time, but don't cross my path again. dlga_defeat_hero_answer_2 close_window|We will meet again. dlga_combined_political_quests political_quest_suggested|{s9} dlga_political_quest_follow_on close_window|I think that is a wise move. Good luck to you. dlga_combined_political_quests political_quest_suggested.1|Your relations with {s4} are not all that they could be. As {reg4?she he} is my {s11}, I can mediate to attempt to mend your quarrel. Perhaps the best way for me to do this would be to send {reg4?her him} a gift -- a fur-trimmed velvet robe, perhaps. If you can provide me with a bolt of velvet and a length of furs, I can have one made and sent to {reg4?her him.} dlga_political_quest_follow_on close_window.1|Splendid. I shall await the materials. dlga_combined_political_quests political_quest_suggested.2|As you may realize, {s4} has many enemies among the lords of the {s5}. In particular, they feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to denounce {s4} to {reg4?her his} face, you may reap much popularity -- although, of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel. dlga_combined_political_quests political_quest_suggested.3|As you may realize, many of us in the peerage of the {s5} consider {s4} to be {s7}, and a liability to our cause. We worry that {reg4?she he} will {s8}. People know my views on {s4} already, but if you were to denounce {reg4?her him} to {reg4?her his} face, you would further erode his standing -- and discourage our liege from entrusting {reg4?her him} with any more power or responsibility. Of course, you would make an enemy of {reg4?her him}, and risk being challenged to a duel.{s9} dlga_political_quest_follow_on close_window.2|We appreciate what you are doing. I find such intrigues distasteful, but it is all for the good of the {s5}. dlga_political_quest_follow_on close_window.3|Very well. It is always risky to involve yourself in intrigues of this sort, but in this case, I think you will benefit. dlga_combined_political_quests political_quest_suggested.4|You and I have a common interest in seeking to curtail the rise of {s4}. I feel that {reg4?she he} is {s7}, and worry that {reg4?she he} will {s8}. Were you to tell our liege {s9} your opinion of {s4}, it might discourage {s9} from granting {s4} any further powers or responsibilities, at least for a while, and I would be much obliged to you. dlga_political_quest_follow_on close_window.4|We appreciate what you are doing. I find such intrigues distasteful, but it is all for the good of the {s5}. dlga_combined_political_quests political_quest_suggested.5|I cannot think of anything right now, but we will have some items of mutual interest in the future. dlga_political_quest_suggested political_quest_follow_on|I like that idea. dlga_political_quest_suggested combined_political_quests|Hmm.. Maybe you can think of something else? dlga_political_quest_suggested political_quests_end|Let us discuss another topic dlga_political_quests_end lord_pretalk|Very well. dlga_political_quests_end spouse_pretalk|Very well. dlga_political_quests_end minister_pretalk|Very well. dlga_political_quests_end close_window|Very well. dlga_start local_merchant_mercy|Mercy! Please don't kill me! dlga_local_merchant_mercy local_merchant_mercy_no|I have nothing against you {reg65?woman man}. But {s2} wants you dead. Sorry. dlga_local_merchant_mercy_no close_window|Damn you! May you burn in Hell! dlga_local_merchant_mercy local_merchant_mercy_yes|I'll let you live, if you promise me... dlga_local_merchant_mercy_yes local_merchant_mercy_yes_2|Of course, I promise, I'll do anything. Just spare my life... dlga_local_merchant_mercy_yes_2 local_merchant_mercy_yes_3|You are going to forget about {s2}'s debt to you. And you will sign a paper stating that {reg4?she he} owes you nothing. dlga_local_merchant_mercy_yes_3 local_merchant_mercy_yes_4|Yes, of course. I'll do as you say. dlga_local_merchant_mercy_yes_4 local_merchant_mercy_yes_5|And if my lord hears so much of a hint of a complaint about this issue, then I'll come back for you, and it won't matter how much you scream for mercy then. Do you understand me? dlga_local_merchant_mercy_yes_5 local_merchant_mercy_yes_6|Yes {reg33?madam sir}. Don't worry. I won't make any complaint. dlga_local_merchant_mercy_yes_6 close_window|Good. Go now, before I change my mind. dlga_start weep_quest_npc1|It's time for you to die, bastard! The oppression of the sandwalkers will come to an end, and you will be the example! dlga_weep_quest_npc1 weep_quest_npc2|To my grave I fall,^Destiny colder than fate,^End this man with faith dlga_weep_quest_npc2 weep_quest_npc3|Just give me the dagger! dlga_weep_quest_npc2 close_window|Die! dlga_weep_quest_npc3 weep_quest_npc4|What? dlga_weep_quest_npc4 weep_quest_npc5|I said, give me the damn dagger! dlga_weep_quest_npc4 close_window|Die! dlga_weep_quest_npc5 weep_quest_npc6|This dagger belongs to the finest lady in all of Perisno!{reg33? Finer than you, you disgusting, ugly beast! }She has given me this in the night of our illustrious entanglement! dlga_weep_quest_npc6 weep_quest_npc7|Voices of the night, screams of lust! Something you will never hope to experience! As you slay me, Zolona will curse you for the rest of your days! dlga_weep_quest_npc7 close_window|Enough with your shouting! Just die! dlga_start close_window.96|My apologies, but I am looking for a captain --- one who leads their own warband. dlga_start sol_story_1|Good day to you, {reg33?lassie lad}. I'm the captain of this outpost. dlga_sol_story_1 sol_story_2_1|Hello! I'm {playername}. dlga_sol_story_2_1 sol_introduce_3|Would you like something to eat? dlga_sol_introduce_3 sol_introduce_end|Yes! Thanks! dlga_sol_introduce_3 sol_introduce_end_tamga|Yes! Thanks! dlga_sol_introduce_3 close_window|Out here? No... dlga_sol_introduce_end sol_story_3|Okay. Let's go sit down. Do you happen to be a mercenary leader? dlga_sol_story_3 sol_story_4|Yes I am. dlga_start sol_story_4|BUG - YOU SHOULD NOT BE SEEING THIS CHAT dlga_sol_story_4 sol_ohne_tamga_1|Would you like to hire some of my men? They have grown restless and would like to go out and join a foreigner. dlga_sol_ohne_tamga_1 ohne_tamga_zann_ronin_1|I want to recruit {s14} dlga_ohne_tamga_zann_ronin_1 ohne_tamga_zann_ronin_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 500 aurums to hire. How many do you want to hire? } dlga_ohne_tamga_zann_ronin_2 tamga_hire_done|{reg0} dlga_ohne_tamga_zann_ronin_2 tamga_hire_done.1|Never mind then. dlga_sol_ohne_tamga_1 ohne_tamga_imperial_scout_1|I want to recruit {s14} dlga_ohne_tamga_imperial_scout_1 ohne_tamga_imperial_scout_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 800 aurums to hire. How many do you want to hire? } dlga_ohne_tamga_imperial_scout_2 tamga_hire_done|{reg0} dlga_ohne_tamga_imperial_scout_2 tamga_hire_done.1|Never mind then. dlga_sol_ohne_tamga_1 close_window|No thanks. dlga_sol_introduce_end_tamga sol_story_tamga_1|Would you like to hire some of my men? They have grown restless and would like to go out and join a foreigner. dlga_tamga_hire_done close_window|Goodbye. Come back next time for more! dlga_sol_story_tamga_1 tamga_zann_ronin_1|I want to recruit {s14} dlga_tamga_zann_ronin_1 tamga_zann_ronin_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 250 aurums to hire. How many do you want to hire? } dlga_tamga_zann_ronin_2 tamga_hire_done|{reg0} dlga_tamga_zann_ronin_2 tamga_hire_done.1|Never mind then. dlga_sol_story_tamga_1 tamga_imperial_scout_1|I want to recruit {s14} dlga_tamga_imperial_scout_1 tamga_imperial_scout_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 400 aurums to hire. How many do you want to hire? } dlga_tamga_imperial_scout_2 tamga_hire_done|{reg0} dlga_tamga_imperial_scout_2 tamga_hire_done.1|Never mind then. dlga_sol_story_tamga_1 tamga_k07_zan_militia_1|I want to recruit {s14} dlga_tamga_k07_zan_militia_1 tamga_k07_zan_militia_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 20 aurums to hire. How many do you want to hire? } dlga_tamga_k07_zan_militia_2 tamga_hire_done|{reg0} dlga_tamga_k07_zan_militia_2 tamga_hire_done.1|Never mind then. dlga_sol_story_tamga_1 tamga_k07_zan_n_blackwarrior_1|I want to recruit {s14} dlga_tamga_k07_zan_n_blackwarrior_1 tamga_k07_zan_n_blackwarrior_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 1000 aurums to hire. How many do you want to hire? } dlga_tamga_k07_zan_n_blackwarrior_2 tamga_hire_done|{reg0} dlga_tamga_k07_zan_n_blackwarrior_2 tamga_hire_done.1|Never mind then. dlga_sol_story_tamga_1 tamga_k07_zan_n_mtdberserker_1|I want to recruit {s14} dlga_sol_story_tamga_1 close_window|Never mind. dlga_tamga_k07_zan_n_mtdberserker_1 tamga_k07_zan_n_mtdberserker_2|I have {reg1?{reg1} no} {s14} available for hire at the moment. {reg1?Each warrior costs 1200 aurums to hire. How many do you want to hire? } dlga_tamga_k07_zan_n_mtdberserker_2 tamga_hire_done|{reg0} dlga_tamga_k07_zan_n_mtdberserker_2 tamga_hire_done.1|Never mind then. dlga_start close_window.97|Mind your manners within the walls and we'll have no trouble. dlga_start close_window.98|Mind your manners within the walls and we'll have no trouble. dlga_start auggie1|Good day, sir. I am the captain of this outpost, Augustus Makmix. dlga_auggie1 auggie2|I have heard that you sell the finest mercenaries here. Is this true? dlga_auggie2 auggie3|Indeed. Would you like to hire some? These upgrade into the finest soldiers in all of Perisno. dlga_auggie4 auggie5|{s4} dlga_auggie3 auggie4|Yes. dlga_auggie3 close_window|No. Goodbye. dlga_auggie5 auggies_end_5|I would like to hire a freelancer recruit, upgrading into any Freelancer Guild troops (30 aurums). dlga_auggie5 auggies_end_5.1|I would like to hire a freelancer soldier, upgrading into freelancer dismounted knights (100 aurums). dlga_auggie5 auggies_end_5.2|I would like to hire a freelancer rider, upgrading into marshals (400 aurums). dlga_auggie5 auggies_end_5.3|I would like to hire a freelancer archer, upgrading into sharpshooters (100 aurums). dlga_auggie5 auggies_end_5.4|I would like to hire 5 freelancer recruits (30 aurums each). dlga_auggie5 auggies_end_5.5|I would like to hire 5 freelancer soldiers (100 aurums each). dlga_auggie5 auggies_end_5.6|I would like to hire 5 freelancer riders (400 aurums each). dlga_auggie5 auggies_end_5.7|I would like to hire 5 freelancer archers (100 aurums each). dlga_auggie5 auggies_end_5.8|I would like to hire 10 freelancer recruits (30 aurums each). dlga_auggie5 auggies_end_5.9|I would like to hire 10 freelancer soldiers (100 aurums each). dlga_auggie5 auggies_end_5.10|I would like to hire 10 freelancer riders (400 aurums each). dlga_auggie5 auggies_end_5.11|I would like to hire 10 freelancer archers (100 aurums each). dlga_auggie5 auggies_end_5.12|I would like to hire 25 freelancer recruits (30 aurums each). dlga_auggie5 auggies_end_5.13|I would like to hire 25 freelancer soldiers (100 aurums each). dlga_auggie5 auggies_end_5.14|I would like to hire 25 freelancer riders (400 aurums each). dlga_auggie5 auggies_end_5.15|I would like to hire 25 freelancer archers (100 aurums each). dlga_auggie5 auggies_end_5.16|I would like to hire 50 freelancer recruits (30 aurums each). dlga_auggie5 auggies_end_5.17|I would like to hire 50 freelancer soldiers (100 aurums each). dlga_auggie5 auggies_end_5.18|I would like to hire 50 freelancer riders (400 aurums each). dlga_auggie5 auggies_end_5.19|I would like to hire 50 freelancer archers (100 aurums each). dlga_auggie5 close_window|No thanks. dlga_auggies_end_5 auggie5|They are all at your service, {playername}. {s4} dlga_start auggie_buy_1|Glad to see you again, {playername}. I assume you have come to hire my renowned mercenaries? dlga_auggie_buy_1 auggie4|Indeed. dlga_auggie_buy_1 story_1|I would like to know your story. dlga_story_1 story_2|I was born about 29 years on a little island, about a 3 weeks journey from Perisno, where the names and architecture are of an old era. Raised in a noble home, I was always over eager for adventure and battle. I was taught from age 7 to wield two handers and throwing weapons. dlga_story_2 story_3|I came to Perisno seeking adventure, and I had no idea that I would be the one giving others adventure. After coming to Perisno, I settled down and built an outpost - this very one, by myself. I raised my own personal army soon enough, with the help of some useful connections and loyal friends. However, local squabbling nobles attacked us and decimated us, even though we won. I hanged the foolish lords who did this. I realized that my life was not going anywhere, so I decided to set up the Freelancer Guild. We are basically mercenaries that are freelancers and help whoever pays us. dlga_story_3 auggie_buy_1|Very interesting! dlga_auggie_buy_1 close_window|No thanks. I have to go. dlga_start bounty_1|Do I know you? Did my brother send you?! dlga_start bounty_1.1|Do I know you? Did my sister send you?! dlga_start bounty_1.2|Do I know you? Did my father send you?! dlga_start bounty_1.3|Do I know you? Did my uncle send you?! dlga_start bounty_1.4|Do I know you? Did my commander send you?! dlga_start bounty_1.5|Do I know you? Did my master send you?! dlga_bounty_1 bounty_2|I am looking for a fugitive by the name of {s4}. You fit the description. dlga_bounty_1 close_window|Nothing. Sorry to trouble you. dlga_bounty_2 bounty_3|How do I know you're not a bountyhunter?!! dlga_bounty_3 bounty_4|I can assure you I.... dlga_bounty_4 close_window|Alright so I made a mistake! ONE mistake!! Can't a man start over?! Do I have to keep on paying?! HUH?!?! Maybe I should make another mistake!!! dlga_start close_window.99|Let's leave whenever you are ready. dlga_start fugitive_1|What do you want? dlga_fugitive_1 fugitive_2|I am looking for a murderer by the name of {s4}. You fit his description. dlga_fugitive_1 close_window|Nothing. Sorry to trouble you. dlga_fugitive_2 fugitive_3|I don't understand, {reg33?madam sir}. I never killed anyone. I think you've got the wrong man. dlga_fugitive_3 fugitive_4|Then drop your sword. If you are innocent, you have nothing to fear. We'll go now and talk to your neighbours, and if they verify your story, I'll go on my way. dlga_fugitive_4 fugitive_5|I'm not going anywhere, friend. You're going to have to fight for your silver, today. dlga_fugitive_5 fugitive_fight_start|{s4} dlga_fugitive_5 fugitive_persuasion|Please, I do not wish for any bloodshed. Just come quietly. dlga_fugitive_persuasion fugitive_persuasion2|Why would I listen to you?! You're a bloody bounty hunting dog! dlga_fugitive_persuasion2 fugitive_persuasion_recheck|{s4}{s5} dlga_fugitive_persuasion_recheck close_window|Very well, I give up. Take me in. dlga_fugitive_persuasion_recheck fugitive_fight_start|{s4} dlga_fugitive_persuasion_recheck fugitive_persuasion2|{s4} dlga_fugitive_fight_start close_window|Die, dog! dlga_member_chat sacrificed_messenger_1|Yes {reg33?madam sir}? dlga_sacrificed_messenger_1 sacrificed_messenger_2|Take this letter to {s1} and give it to {s2}. dlga_sacrificed_messenger_1 close_window|Nothing. Nothing at all. dlga_sacrificed_messenger_2 sacrificed_messenger_3|Yes {reg33?madam sir}. You can trust me. I will not fail you. dlga_sacrificed_messenger_3 close_window|Good. I will not forget your service. You will be rewarded when you return. dlga_sacrificed_messenger_3 sacrificed_messenger_cancel|Arggh! I can't do this. I can't send you to your own death! dlga_sacrificed_messenger_cancel sacrificed_messenger_cancel_2|What do you mean {reg33?madam sir}? dlga_sacrificed_messenger_cancel_2 sacrificed_messenger_cancel_3|There's a trap set up for you in the town. {s3} ordered me to sacrifice one of my chosen warriors to fool the enemy, but he will just need to find another way. dlga_sacrificed_messenger_cancel_3 close_window|Thank you, {reg33?madam sir}. I will follow you to the gates of hell. But this would not be a good death. dlga_start close_window.100|Don't worry, {reg33?madam sir}, I'm on my way. dlga_start follow_spy_talk|Good day {reg33?madam sir}. Such fine weather don't you think? If you'll excuse me now I must go on my way. dlga_follow_spy_talk follow_spy_talk_2|In the name of {s1}, you are under arrest! dlga_follow_spy_talk_2 close_window|You won't get me alive! dlga_follow_spy_talk close_window|Never mind me. I was just passing by. dlga_start spy_partners_talk|Greetings. dlga_spy_partners_talk spy_partners_talk_2|In the name of {s1} You are under arrest! dlga_spy_partners_talk_2 close_window|You will have to fight us first! dlga_spy_partners_talk close_window|Never mind me. I was just passing by. dlga_start runaway_serf_intro_1|Good day {reg33?madam sir}. dlga_runaway_serf_intro_1 runaway_serf_intro_2|I have been sent by your {s4} whom you are running from. He will not punish you if you return now. dlga_runaway_serf_intro_2 runaway_serf_intro_3|My good {reg33?madam sir}. Our lives at our village {s1} was unbearable. We worked all day long and still went to bed hungry. We are going to {s6} to start a new life, where we will be treated like humans. dlga_runaway_serf_intro_3 runaway_serf_go_back|You have gone against our laws by running from your bondage. You will go back to {s1} now! dlga_runaway_serf_intro_3 runaway_serf_let_go|Well, maybe you are right. All right then. If anyone asks, I haven't seen you. dlga_runaway_serf_go_back close_window|All right {reg33?madam sir}. As you wish. We'll head back to {s5} now. dlga_runaway_serf_let_go close_window|God bless you, {reg33?madam sir}. We will not forget your help. dlga_start runaway_serf_reconsider|Good day {reg33?madam sir}. Don't worry. If anyone asks, we haven't seen you. dlga_runaway_serf_reconsider runaway_serf_go_back|I have changed my mind. You must back to your village! dlga_runaway_serf_reconsider runaway_serf_let_go|Good. Go quickly now before I change my mind. dlga_start runaway_serf_talk_caught|Good day {reg33?madam sir}. We were heading back to {s5}, but I am afraid we lost our way. dlga_runaway_serf_talk_caught runaway_serf_go_back|Do not test my patience. You are going back now! dlga_runaway_serf_talk_caught runaway_serf_let_go|Well, if you are that eager to go, then go. dlga_start runaway_serf_talk_again_return|We are on our way back to {s5} {reg33?madam sir}. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2|Make haste now. The sooner you return the better. dlga_runaway_serf_talk_again_return runaway_serf_talk_again_return_2.1|Good. Keep going. dlga_runaway_serf_talk_again_return_2 close_window|Yes {reg33?madam sir}. As you wish. dlga_start troublesome_bandits_intro_1|This must be your unlucky day, mate. We're just about the worst people you could run into, in these parts. dlga_troublesome_bandits_intro_1 troublesome_bandits_intro_2|Heh. For me, you are nothing more than walking money bags. A merchant in {s1} offered me good money for your heads. dlga_troublesome_bandits_intro_2 close_window|A bounty hunter! Kill {reg33?her him}! Kill {reg33?her him} now! dlga_start deserter_paid_talk|What do you want? You want to pay us some more money? dlga_deserter_paid_talk deserter_paid_talk_2b|No. It's your turn to pay me this time. dlga_deserter_paid_talk deserter_paid_talk_2a|Sorry to trouble you. I'll be on my way now. dlga_deserter_paid_talk_2a close_window|Yeah. Stop fooling around and go make some money. I want to see that purse full next time I see you. dlga_deserter_paid_talk_2b close_window|What nonsense are you talking about? You want trouble? You got it. dlga_start deserter_talk|{s4} dlga_deserter_talk close_window|{s4} dlga_deserter_talk deserter_barter|There's no need to fight. I am ready to pay for free passage. dlga_deserter_talk deserter_recruit1|Stay your hand! I have a proposition to make! dlga_deserter_talk deserter_recruit1.1|I have something that may interest you. dlga_deserter_recruit1 close_window|{s4} dlga_deserter_recruit1 deserter_recruit2|{s4} dlga_deserter_recruit2 deserter_recruit3|I want to offer you a second chance. Serve me, and I will pay you {reg0} aurums along with daily rations. dlga_deserter_recruit3 deserter_recruit4|{s4} dlga_deserter_recruit4 close_window|Take your aurums, and report to the quartermaster for provisions and equipment. dlga_deserter_recruit4 deserter_insulted2|Never mind, it seems I actually don't have enough aurums to pay you. dlga_deserter_insulted2 close_window|{s4} dlga_deserter_recruit4 close_window.1|Forget it. Prepare to die! dlga_deserter_recruit4 close_window.2|Never mind, good day to you. dlga_deserter_recruit4 deserter_insulted3|Never mind, good day to you. dlga_deserter_insulted3 close_window|You idiot! You just offered us that much money and expect us to let you walk away?! Time for us to slit your throat! dlga_deserter_barter deserter_barter_2|Good. You are clever. Now, having a look at your baggage, I reckon a fellow like you could pretty easily afford {reg5} aurums. We wouldn't want to be too greedy, now would we? Pay us, and then you can go. dlga_deserter_barter_2 deserter_barter_3a|All right here's your {reg5} aurums. dlga_deserter_barter_2 deserter_barter_3b|I don't have that much money with me dlga_deserter_barter_3b close_window|Too bad. Then we'll have to sell you to the slavers. dlga_deserter_barter_3a close_window|Heh. That wasn't difficult, now, was it? All right. Go now. dlga_start tavernkeeper_talk|Good day dear {reg33?madam sir}. How can I help you? dlga_tavernkeeper_pretalk tavernkeeper_talk|Anything else? dlga_tavernkeeper_talk tavernkeeper_deliver_wine|I was told to deliver you {reg9} units of {s4}. dlga_tavernkeeper_deliver_wine tavernkeeper_pretalk|At last! My stock was almost depleted. I had paid the cost of the {s4} in advance. Here, take these {reg5} aurums. That should cover your pay. And give {s9} my regards. I'll put in a good word for you next time I deal with him. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_incomplete|I was told to deliver you {reg9} units of {s4}, but I lost some of the cargo on the way. dlga_tavernkeeper_deliver_wine_incomplete tavernkeeper_pretalk|Attacked by bandits eh? You are lucky they left you alive. Anyway, I can pay you no more than {reg5} aurums for this. And I will let {s1} know that my order was delivered less than completely, so you will probably be charged for this loss. dlga_tavernkeeper_talk tavernkeeper_deliver_wine_lost|I was told to deliver you {reg9} units of {s4}, but I lost the cargo on the way. dlga_tavernkeeper_deliver_wine_lost tavernkeeper_pretalk|What? I was waiting for that {s4} for weeks! And now you are telling me that you lost it? You may rest assured that I will let {s1} know about this. dlga_tavernkeeper_talk tavernkeeper_buy_drinks|I'd like to buy every man who comes in here tonight a jar of your best {s0}. dlga_tavernkeeper_talk tavernkeeper_coin|I'd like to flip a coin with you. dlga_tavernkeeper_coin tavernkeeper_coin2|Alright. How much money do you want to lose? dlga_tavernkeeper_coin2 tavernkeeper_coin3|50 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coin3.1|100 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coin3.2|200 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coin3.3|500 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coin3.4|1000 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coin3.5|2000 aurums. dlga_tavernkeeper_coin2 tavernkeeper_coinn|I can't afford it. dlga_tavernkeeper_coinn tavernkeeper_talk|Never mind. dlga_tavernkeeper_coin3 tavernkeeper_coin4|Okay. Head or tail? dlga_tavernkeeper_coin4 tavernkeeper_coin5|Head. dlga_tavernkeeper_coin4 tavernkeeper_coin5.1|Tail. dlga_tavernkeeper_coin5 tavernkeeper_coin6|Well, here we go... (The Tavernkeep flips the coin.) dlga_tavernkeeper_coin6 tavernkeeper_coin6a|Look, it's {s3}! Bad luck for you. dlga_tavernkeeper_coin6 tavernkeeper_pretalk|Damn, it's {s2}... Here's your money. dlga_tavernkeeper_coin6a tavernkeeper_pretalk|Here are your {reg6} aurums. dlga_tavernkeeper_buy_drinks tavernkeeper_buy_drinks_2|Of course, my {reg33?lady lord}. I reckon {reg5} aurums should be enough for that. What should I tell the lads? dlga_tavernkeeper_buy_drinks_2 tavernkeeper_buy_drinks_end|Let everyone know of the generosity of {playername} to the people of {s10}. dlga_tavernkeeper_buy_drinks_end tavernkeeper_pretalk|Don't worry {s0}. Your name will be cheered and toasted here all night. dlga_tavernkeeper_buy_drinks_2 tavernkeeper_pretalk|Actually, cancel that order. dlga_tavernkeeper_talk tavernkeeper_job_ask|Have you heard of anyone in this realm who might have a job for a {reg33?woman man} like myself? dlga_tavernkeeper_job_ask tavernkeeper_job_search|Hmm... Well, {s10} is often looking for mercenaries to fight in {reg0?her his} wars.{s9} dlga_tavernkeeper_job_search tavernkeeper_job_result|Let me think some more... dlga_tavernkeeper_job_result tavernkeeper_job_search|I have heard that {s7} {s9}{s10} You may want to speak with {reg4?her him}. dlga_tavernkeeper_job_result tavernkeeper_job_result_2|There may be other work, of course -- lords and guildmasters often have other tasks which we don't hear about. Also, the villages around here frequently need help, although they'd be more likely to pay you with a wedge of cheese and goodwill than with cold hard aurums. dlga_tavernkeeper_job_result_2 close_window|I'll keep my ears open for other opportunities. You may want to ask again from time to time. dlga_ransom_broker_sell_prisoners_2 close_window|Be sure to bring me more of your prisoners when you have them. dlga_ransom_broker_talk ransom_broker_slaves|I wish to hire some slaves from you. dlga_ransom_broker_slaves ransom_broker_slaves1|Great! You can buy them for 30 aurums each - my slaves do not come cheap! With proper training, they may become professional warriors. But remember, I can only sell you as many as you can handle, and it seems like your alotted amount is {reg0}. dlga_ransom_broker_slaves1 ransom_broker_slaves2|Expensive? That's nothing! I'll buy them. dlga_ransom_broker_slaves1 close_window|Never mind. That's a tad too expensive for me. dlga_ransom_broker_slaves2 ransom_broker_slaves3|Here, take a look at my captives. You can handpick them. dlga_ransom_broker_slaves3 close_window|Never mind. Good day. dlga_ransom_broker_slaves3 close_window.1|That is too expensive. dlga_ransom_broker_slave_bought ransom_broker_slaves3|Thank you for your purchase! Would you like anything else? I have {reg0} left. dlga_ransom_broker_slaves3 ransom_broker_slave_bought|I would like to hire a male slave. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.1|I would like to hire a female slave. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.2|I would like to hire 5 male slaves. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.3|I would like to hire 5 female slaves. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.4|I would like to hire 15 male slaves. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.5|I would like to hire 15 female slaves. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.6|I would like to hire 50 male slaves. dlga_ransom_broker_slaves3 ransom_broker_slave_bought.7|I would like to hire 50 female slaves. dlga_tavernkeeper_talk tavernkeeper_bounty|Do you have any larger bounties for me? dlga_tavernkeeper_bounty tavernkeeper_bounty1|Why, of course! {s17} dlga_tavernkeeper_bounty1 requester_talk_3|Can you help? dlga_requester_talk_3 close_window|No thanks. Maybe next time. dlga_tavernkeeper_talk tavernkeeper_bounty_failed|I failed the quest. dlga_tavernkeeper_talk tavernkeeper_talk_mercenary_warband_victory|I found these scoundrels and I gave them their punishment! dlga_tavernkeeper_talk_mercenary_warband_victory close_window|Good work. That's your reward. But be careful. People over there are watching you. And I don't think their intentions are good. dlga_tavernkeeper_talk tavernkeeper_talk_mysterious_group_victory|I found the mysterious group and I gave them their punishment! dlga_tavernkeeper_talk_mysterious_group_victory close_window|Good work. That's your reward. But be careful. People over there are watching you. And I don't think their intentions are good. dlga_tavernkeeper_bounty1 tavernkeeper_quest1|The noble said that the prisoners should not be far away and he would reward the person who defeated them handsomely. If you are looking for a bounty, you could defeat the party and report back to me. dlga_tavernkeeper_quest1 close_window|No thanks. Maybe next time. dlga_tavernkeeper_quest1 tavernkeeper_quest1_1|I'll do it. dlga_tavernkeeper_quest1_1 close_window|Excellent! I'll contact the noble and tell him have a reward ready ... if you succeed, of course. dlga_start f2.1|Who are you? What do you want? dlga_f2 close_window.1|You've been causing a lot of trouble around here and I don't have to answer to you. Surrender or die! dlga_tavernkeeper_talk tavernkeeper_bounty1_reward|I found the dangerous bandits and I gave them their punishment! dlga_tavernkeeper_bounty1_reward close_window|Excellent! I knew that you would succeed. Earlier today, the noble came in and gave me the reward to hand you should you suceed. Of course, he warned me that if I took it for myself he would come after me. So here's your reward. dlga_tavernkeeper_bounty1 tavernkeeper_quest2|If you are looking for a bounty, you could defeat the party and report back to me. dlga_tavernkeeper_quest2 close_window|No thanks. Maybe next time. dlga_tavernkeeper_quest2 tavernkeeper_quest2_1|I'll do it. dlga_tavernkeeper_quest2_1 close_window|Excellent! I will await news of your success. dlga_start f2.2|Who are you? What do you want? dlga_f2 close_window.2|You've been causing a lot of trouble around here and I don't have to answer to you. Surrender or die! dlga_tavernkeeper_talk tavernkeeper_bounty2_reward|I found the dangerous bandits and I gave them their punishment! dlga_tavernkeeper_bounty2_reward close_window|Excellent! I knew that you would succeed. Here is your reward. dlga_tavernkeeper_bounty1 tavernkeeper_quest4|If you are looking for a bounty, you could defeat the party and report back to me. dlga_tavernkeeper_quest4 close_window|No thanks. Maybe next time. dlga_tavernkeeper_quest4 tavernkeeper_quest4_1|I'll do it. dlga_tavernkeeper_quest4_1 close_window|Excellent! I will await news of your success. dlga_start f4|Who are you? What do you want? dlga_f4 close_window|You've been causing a lot of trouble around here and I don't have to answer to you. Surrender or die! dlga_tavernkeeper_talk tavernkeeper_bounty4_reward|I found the Grazir worshippers and I gave them their punishment! dlga_tavernkeeper_bounty4_reward close_window|Excellent! I knew that you would succeed. Here is your reward. dlga_tavernkeeper_bounty_failed close_window|That is a shame. You can come back next time for more quests, however. dlga_tavernkeeper_talk tavernkeeper_request_mission_ask|Are there any bounties posted? dlga_tavernkeeper_talk tavernkeeper_active_mission_1|About the bounty you gave me... dlga_tavernkeeper_active_mission_1 tavernkeeper_active_mission_2|Yes, have you made any progress on it? dlga_tavernkeeper_active_mission_2 tavernkeeper_hunt_down_fugitive_success|I found {s4} hiding at {s3} and gave them their punishment. dlga_tavernkeeper_active_mission_2 tavernkeeper_hunt_down_fugitive_fail|I'm afraid they got away. dlga_tavernkeeper_active_mission_2 tavernkeeper_active_mission_3|I am still working on it. dlga_tavernkeeper_active_mission_2 tavernkeeper_mission_failed|I am afraid I won't be able to do this quest. dlga_tavernkeeper_active_mission_3 tavernkeeper_pretalk|I see. Well why are you still here? dlga_tavernkeeper_mission_failed tavernkeeper_pretalk|{s43} dlga_tavernkeeper_hunt_down_fugitive_success tavernkeeper_hunt_down_fugitive_success_2|Well done, {playername}! 'Tis good to know you can be trusted to handle things with an appropriate level of tactfulness. A bounty I promised, and a bounty you shall have. That bounty was worth {reg0} aurums and not a copper less! dlga_tavernkeeper_hunt_down_fugitive_success_2 tavernkeeper_hunt_down_fugitive_reward_accept|Let me take the money, {s65}. Thank you. dlga_tavernkeeper_hunt_down_fugitive_success_2 tavernkeeper_hunt_down_fugitive_reward_reject|This is blood money. I can't accept it. dlga_tavernkeeper_hunt_down_fugitive_reward_accept tavernkeeper_pretalk|Of course, {playername}. Here you are. dlga_tavernkeeper_hunt_down_fugitive_reward_reject tavernkeeper_pretalk|You are a {reg33?woman man} for whom justice is its own reward, eh? As you wish it, {playername}, as you wish it. An honourable sentiment, to be true. dlga_tavernkeeper_hunt_down_fugitive_fail tavernkeeper_pretalk|It is a sad day when that {s44} manages to avoid the hand of justice yet again. I thought you would be able to do this, {playername}. Clearly I was wrong. dlga_tavernkeeper_request_mission_ask tavernkeeper_tell_mission|So you reckon yourself a bounty hunter, eh? dlga_tavernkeeper_tell_mission tavernkeeper_mission_hunt_down_fugitive_told|I have something you could help with, an issue with the lawless villain known as {s4}. They supposedly murdered someone, or stole something, or....whatever, and have been on the run from their judgement ever since. There is a bounty on their head. Associates of the murderer who, while they issue them no ill will...reckon that this outlaw may have taken refuge with their kinsmen at {s3}. You might be able to hunt them down and give them what they deserve... and claim the bounty for yourself of course. dlga_tavernkeeper_tell_mission tavernkeeper_pretalk|I'm sorry, but I don't have any bounties for you right now. dlga_tavernkeeper_mission_hunt_down_fugitive_told tavernkeeper_mission_hunt_down_fugitive_accepted|I will claim this bounty. dlga_tavernkeeper_mission_hunt_down_fugitive_told tavernkeeper_mission_hunt_down_fugitive_rejected|I am too busy to go after them at the moment. dlga_tavernkeeper_mission_hunt_down_fugitive_accepted close_window|That's excellent, {playername}. Their associates will be so grateful to have them....found. And of course the bounty on their head will be yours if you can get...err find them. Well, good hunting to you. dlga_tavernkeeper_mission_hunt_down_fugitive_rejected tavernkeeper_pretalk|As you wish, {playername}. I suppose there are plenty of bounty hunters around to get the job done . . . dlga_tavernkeeper_talk tavernkeeper_et_caravan_run1|I want to do a caravan run. dlga_tavernkeeper_et_caravan_run1 tavernkeeper_et_caravan_run2|Hmm... Yes. I do have some goods that I need to let go of. {s4} I'd recommend selling this far away from here as the locals are unlikely to pay well. Give whoever you sell to my seal to know where these goods came from. They will pay you depending on how experienced you are in trading. They won't listen to your companions, so I hope you are cunning. Will you accept? dlga_tavernkeeper_et_caravan_run2 tavernkeeper_et_caravan_accepted|Yes, I'll purchase the goods off of you. dlga_tavernkeeper_et_caravan_run2 tavernkeeper_et_caravan_declined|No, I've decided not to go through with this. dlga_tavernkeeper_et_caravan_declined tavernkeeper_pretalk|Very well. The goods will be here until tomorrow, should you change your mind. dlga_tavernkeeper_et_caravan_accepted tavernkeeper_pretalk|Thank you! You will be doing a great service for us. dlga_tavernkeeper_talk tavernkeeper_et_sell_caravan|I want to sell my goods here. ({reg0} aurums) dlga_tavernkeeper_talk tavernkeeper_et_upgrade_caravan|Can I purchase some improvements to my wagon? dlga_tavernkeeper_et_sell_caravan tavernkeeper_pretalk|Of course! Thank you for these goods, we will put them to great use. Here are your aurums. dlga_tavernkeeper_et_upgrade_caravan tavernkeeper_et_upgrade_caravan_choices|{s11} improvements for your wagon would make it safer for you on the road when trading. What would you like? dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_wheels|Improved Wheels (25,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_end|Improved Wheels (25,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_suspension|Prototype Suspension System (25,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_end.1|Prototype Suspension System (25,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_horses|Your best horses (30,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_et_upgrade_caravan_choices_end.2|Your best horses (30,000 aurums) dlga_tavernkeeper_et_upgrade_caravan_choices tavernkeeper_pretalk|Never mind. dlga_tavernkeeper_et_upgrade_caravan_choices_end tavernkeeper_pretalk|I'm sorry, we don't have that available here. Maybe you could try a different kingdom? dlga_tavernkeeper_et_upgrade_caravan_choices_wheels tavernkeeper_pretalk|Thank you, we will upgrade your caravan right away. dlga_tavernkeeper_et_upgrade_caravan_choices_suspension tavernkeeper_pretalk|Thank you, we will upgrade your caravan right away. dlga_tavernkeeper_et_upgrade_caravan_choices_horses tavernkeeper_pretalk|Thank you, we will upgrade your caravan right away. dlga_tavernkeeper_et_upgrade_caravan_choices_wheels tavernkeeper_pretalk.1|I'm sorry, it doesn't seem like you have enough money. Feel free to come back when you have the funds. dlga_tavernkeeper_et_upgrade_caravan_choices_suspension tavernkeeper_pretalk.1|I'm sorry, it doesn't seem like you have enough money. Feel free to come back when you have the funds. dlga_tavernkeeper_et_upgrade_caravan_choices_horses tavernkeeper_pretalk.1|I'm sorry, it doesn't seem like you have enough money. Feel free to come back when you have the funds. dlga_tavernkeeper_talk close_window|I guess I should leave now. dlga_start mystic_merchant_talk|Good day {reg33?madam sir}, I have some items with me. I will sell these items to you in their regular price. You might buy an item in bad shape for a high price, or, perhaps, an item in good shape for a low price. Do you wish to try your fortune? dlga_mystic_merchant_talk close_window|That sounds good. I wish to have a try. dlga_start ransom_broker_talk|Greetings. If you have any prisoners, I will be happy to buy them from you. dlga_ransom_broker_pretalk ransom_broker_talk|Anyway, if you have any prisoners, I will be happy to buy them from you. dlga_ransom_broker_talk ransom_broker_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell. dlga_ransom_broker_talk ransom_broker_sell_prisoners_all|I want to sell all the prisoners I have with me. dlga_ransom_broker_sell_prisoners_all ransom_broker_sell_prisoners_all_2|Let's see... I'll give you {reg0} aurums for your {reg1} {reg2?prisoners prisoner}. Do we have a deal? dlga_ransom_broker_sell_prisoners_all_2 ransom_broker_sell_prisoners_2|We have a deal. dlga_ransom_broker_sell_prisoners_all_2 ransom_broker_pretalk|Let me think about it again. dlga_ransom_broker_talk ransom_broker_ransom_companion|I wish to ransom one of my companions. dlga_ransom_broker_ransom_companion ransom_broker_ransom_companion_choose|Whom do you wish to ransom? dlga_ransom_broker_ransom_companion_choose ransom_broker_ransom_companion_name_sum|{s4} dlga_ransom_broker_ransom_companion_choose ransom_broker_pretalk|Never mind dlga_ransom_broker_ransom_companion_name_sum ransom_broker_ransom_companion_verify|Let me check my ledger, here... Yes. Your friend is being held in the dungeon at {s7}. How interesting! I remember hearing that the rats down there are unusually large -- like mastiffs, they say... Now... For the very reasonable sum of {reg5} aurums, which includes both the ransom and my commission and expenses, we can arrange it so that {s5} can once again enjoy {reg4?her his} freedom. What do you say? dlga_ransom_broker_ransom_companion_verify ransom_broker_ransom_companion_accept|Here's your money. dlga_ransom_broker_ransom_companion_verify ransom_broker_ransom_companion_refuse|I can't afford that right now. dlga_ransom_broker_ransom_companion_accept ransom_broker_talk|Splendid! In a few days, I would think, you should find {s5} riding to rejoin you, blinking in the sunlight and no doubt very grateful! Is there any other way in which I can help you? dlga_ransom_broker_ransom_companion_refuse ransom_broker_talk|Of course, of course... Never mind what they say about the rats, by the way -- I've never actually seen one myself, on account of the pitch-black darkness. Anyway, I'm sure that {s5} will understand why it's important for you to control expenditures. Now... Was there anything else? dlga_ransom_broker_talk ransom_broker_listmycompanion|Have you met any travellers looking for work? dlga_ransom_broker_listmycompanion ransom_broker_whereismycompanion|Sure, here is a list of travellers I've met. Whom do you wish to know about? dlga_ransom_broker_whereismycompanion ransom_broker_pretalk|Never mind. dlga_ransom_broker_whereismycompanion ransom_broker_companion_chosen|{s4} dlga_ransom_broker_companion_chosen ransom_broker_whereismycompanion|Last I met {s4} was at {s5} dlga_ransom_broker_talk close_window|Not this time. Good-bye. dlga_ransom_broker_sell_prisoners ransom_broker_sell_prisoners_2|Let me see what you have... dlga_ransom_broker_sell_prisoners_2 close_window.1|I will be staying here for a few days. Let me know if you need my services. dlga_start tavern_traveler_talk|Greetings, friend. You look like the kind of {reg33?person man} who'd do well to know me. I travel a lot all across Perisno and keep an open ear. I can provide you information that you might find useful. For a meager price of course. dlga_start tavern_traveler_lost_companion_thanks|Greetings, {playername}. I saw your companion {s10} at a tavern in {s11} some days ago. I thought you might like to know. dlga_tavern_traveler_lost_companion_thanks tavern_traveler_pretalk|Thanks. I'll go and find {reg3?her him} there. dlga_tavern_traveler_lost_companion_thanks tavern_traveler_pretalk.1|Thanks, but I don't really care. dlga_start tavern_traveler_talk.1|Greetings, {playername}. dlga_tavern_traveler_pretalk tavern_traveler_talk|Anything else? dlga_tavern_traveler_talk tavern_traveler_tell_kingdoms|What can you tell me about this land? dlga_tavern_traveler_tell_kingdoms tavern_traveler_tell_kingdoms_2|Perisno is divided into rival kingdoms, which can neither manage to live in peace with their neighbours, nor completely eliminate them. As a result, there's seldom a break to the bitter wars which plague this land and drain its life blood. Well, at least this must be a good place to be for an adventurer such as yourself. With some luck and skill, you can make a name for yourself here, amass a fortune perhaps, or gain great power. Opportunities are endless and so are the rewards, if you are willing to risk your life for them. dlga_tavern_traveler_tell_kingdoms_2 tavern_traveler_tell_kingdoms_3|Tell me more about these opportunities. dlga_tavern_traveler_tell_kingdoms_2 tavern_traveler_pretalk|Thank you. That was all I needed to know dlga_tavern_traveler_tell_kingdoms_3 tavern_traveler_tell_kingdoms_4|Well, you probably know everything I could tell you already. You seem to be doing pretty well. dlga_tavern_traveler_tell_kingdoms_3 tavern_traveler_tell_kingdoms_4a|The kingdoms will pay good money for mercenaries if they are engaged in a war. If you have done a bit of fighting, speaking with one of their lords will probably result in being offered a mercenary contract. However the real rewards come if you can manage to become a vassal to a king. A vassal can own villages, castles and towns and get rich with the taxes and revenues of these estates. Normally, only nobles of the realm own land in this way, but in time of war, a king will not hesitate to accept someone who distinguishes {reg33?her him}self on the battlefield as a vassal, and grant {reg33?her him} the right to own land. dlga_tavern_traveler_tell_kingdoms_4a tavern_traveler_tell_kingdoms_4|It is not unheard-of for adventurers to renounce allegiance to a Perisnon king altogether, declare themselves kings, and claim land in their own name. This is a difficult path, however, as the great nobles of the land, with their long ancestries, are not likely to accept such upstarts as their monarch. Such rulers would need to be very careful in establishing their right to rule, or they would be set upon from all sides. dlga_tavern_traveler_tell_kingdoms_4 tavern_traveler_tell_kingdoms_5|It might be easier for an adventurer like yourself to pledge support to an existing king's rival. There are many such pretenders in Perisno -- those who are born to the right family, who go around and stir up trouble saying they have a better claim to the throne than the current king. If those claim holders could find supporters, they could easily start civil wars and perhaps even replace the king one day. dlga_tavern_traveler_tell_kingdoms_5 tavern_traveler_tell_kingdoms_6|Interesting. Where can I find these claim holders? dlga_tavern_traveler_tell_kingdoms_5 close_window|I guess I heard enough already. Thank you. dlga_tavern_traveler_tell_kingdoms_6 tavern_traveler_pretalk|A claim holder's life would be in danger in his own country of course. Therefore, they usually stay at rival courts, raising support and hoping to find someone willing to champion their cause. I usually hear news about some of them, and may be able to tell you their location with some precision. But of course, I would ask for a little something for such a service. dlga_tavern_traveler_talk tavern_traveler_pretender_location|I want to know the location of a claimant. dlga_tavern_traveler_pretender_location tavern_traveler_pretender_location_ask|Whose location do you want to know? dlga_tavern_traveler_pretender_location_ask tavern_traveler_pretender_location_ask_2|{s11} dlga_tavern_traveler_pretender_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_pretender_location_ask_2 tavern_traveler_pretender_location_ask_money|I can reveal this information to you for a small price, let's say 30 aurums. dlga_tavern_traveler_pretender_location_ask_money tavern_traveler_pretender_location_tell|All right. Here is 30 aurums. dlga_tavern_traveler_pretender_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_pretender_location_tell tavern_traveler_pretalk|{s15} is currently at {s11}. dlga_tavern_traveler_talk tavern_traveler_person_ask|I want to know something about a person. dlga_tavern_traveler_person_ask tavern_traveler_person_ask_2|About whom do you wish to hear? dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_rafklazan|Rafklazan dlga_tavern_traveler_person_ask_rafklazan tavern_traveler_person_ask_2|Ah.. funny you ask about that one. One of my associates was talking about him just the other day as well. Rafklazan is the leader of the Rafkla clan back in his homeland in Nisaynia, where he hails from. He likes to title himself as 'King.' They were raiding another clan, but somehow a wind blew them off course and they were blown away and scattered. For days they sailed until they reached Perisno. He is a formidable one, with a large army. You will need to be careful if you ever venture near Reich or Draharan lands, where he spends most of his time now, wandering around. Rafklazan himself is particularly dangerous. It is said he ripped apart a bear with his bare hands! Can you believe it? Yes, I think you will need to watch yourself if you ever face him in battle. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_zeladeck|Zeladeck dlga_tavern_traveler_person_ask_zeladeck tavern_traveler_person_ask_2|Zeladeck, Illica's greatest Falki Knight was not an Illica to begin with. He was an orphan raised by a lumberjack couple , living in the forest near the mountain range of Illica. One day, he found a big injured Falki in the forest, and tended its wound. Nursing the everyday Falki for half a year, Zel and the Falki became best friend. The Falki then regained its strength, and took Zel to the Illica clan, only to reveal that that Falki is a direct descendant of the Sky King, the strongest and most respected Falki. He was 10 by that time. Zeladeck then was trained, and with his gifted ability of a warrior, plus the good teamwork between him and his Falki, he soon became the greatest Falki Knight only at the age of 19. Now, he thinks he is the Chosen One to lead the Falki to victory. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_octiem|Octiem dlga_tavern_traveler_person_ask_octiem tavern_traveler_person_ask_2|Octiem is an odd one. He is the leader of the fabled Third Legion, who have long been a legend in Perisno. Hundreds of years ago, the Third Legion is said to have ruled the entire world. Octiem believes that he is the one to lead his men to victory, like his ancestors did. He proclaims himself as the one that was chosen to lead and rule the new empire. In reality, he is one delusional bastard who thinks only of himself and has ambitions that are beyond comprehension by the normal man (laughs). Anyway, little is known about him, and it is said that he was born to lead, raised by wolves after being abandoned as a baby. Should you ever fight him, be careful, for his army of loyal followers are very strong. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_ral_daiun|Ral'Daiun. dlga_tavern_traveler_person_ask_ral_daiun tavern_traveler_person_ask_2|I do not know much about Ral'Daiun. It is said that his title is 'Ral,' and his real name is only Daiun. Ral supposedly means 'Legendary Leader' in the Assassins's wretched dialect. Ral'Daiun is a shadowy figure who have led his assassins to become a huge organization. They have no loyalties and kill for gold and gold only. You won't be seeing Ral'Daiun doing the killing the person, for his assassins do all the dirty work for him while he collects the money. He has a hidden castle somewhere in the mountains, but you will not find it for it is too well hidden. Years ago, the assassins were only a small organization, but now they seem to have quadrupled in size and number. You must be careful fighting them, for they have some new technology in their crossbows. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_zolona|Zolona dlga_tavern_traveler_person_ask_zolona tavern_traveler_person_ask_2|Ah, Zolona. What can I say about her, hmm? She is the queen of her people, I am told, with the duty of a mountain upon her frail little shoulders. She acts brave and strong, but in reality, she is just a little girl without anyone to guide her. She is the daughter of the dead clan leader of the Syrin Nomads, and she has been chosen to lead her people to salvation. How she will do this is beyond me. You must be careful though, for her honor guard is very strong and can wield the bow better than even the Draharan camel riders. Should you meet her, know that while she is a hard enemy to defeat, she isn't invincible. Also, should you defeat her, remember to show her mercy, for even I feel sorry for her. You should, too. If you plan to help her instead, rumor has it that Gordga Hammerhead has crafted a very unique dagger for her. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_ulfheonar|Ulfheonar dlga_tavern_traveler_person_ask_ulfheonar tavern_traveler_person_ask_2|Ulfheonar is one of those cursed Volheere raiders. What's more, he is the leader of a large majority of them, and in particular the leader of those Volheere Berserkers. Now, you are young, reckless and headstrong. Word of advice -- don't go looking for Ulf. He and his men are all berserkers without a care or doubt about their own safety. If you fight him, you will most likely lose, and even if you win, you will lose many. Ulf was a Jarl back in Nisaynia where he came from. I think he was chosen as the leader of his people, sent to sail to a new land and populate it. I think he mistook 'populate' for loot and pillage, however, as thousands of men and women can gladly tell you. Now, anything else you would like to know? dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_nibor|Nibor dlga_tavern_traveler_person_ask_nibor tavern_traveler_person_ask_2|Nibor Hood is the leader of the Free-Men rebellion of Tolrania. They are rebelling because they think the Tolranian Government are hypocrites, and I say they are right! Even though I disagree with most of Nibor's methods, the government of Tolrania do need to change. Anyway, enough of me going off topic. Nibor was born and raised in a noble family like his sister, Lady Tylora. He grew sickened by all the flaws in the system and wanted a change. A republic, he said. We need to make Tolrania a republic, and fulfill our founders's wishes. Trouble is, you know what happens when someone wants to overthrow you, right? The King of Tolrania sent his men to kill Nibor, but he escaped, and ever since then he and a band of loyal followers have been wrecking havoc in Tolrania. dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_gordga|Gordga Hammerhead dlga_tavern_traveler_person_ask_gordga tavern_traveler_person_ask_2|Apparently this dwarf is what people would call a Maestro. You'll be able to find him at Dwallnor. He's incredibly skilled, along with all the right tools to make any weapon or armor shine brighter than ever. What madness! dlga_tavern_traveler_person_ask_2 tavern_traveler_person_ask_urist|Urist Goldmuncher dlga_tavern_traveler_person_ask_urist tavern_traveler_person_ask_2|I'm not quite sure, this one. He is what one would call a Traveller, much like myself. Except he is more of a merchant. He sets up shop at Fountain Hall, and sells a variety of equipment for lucrative prices. What madness! dlga_tavern_traveler_person_ask_2 tavern_traveler_pretalk|Nobody. dlga_tavern_traveler_talk tavern_traveler_rumor|Have you heard anything interesting lately? dlga_tavern_traveler_rumor tavern_traveler_talk|{s3} dlga_tavern_traveler_talk tavern_traveler_bookseller_location|I am looking for book merchants... dlga_tavern_traveler_bookseller_location tavern_traveler_pretalk|I am sorry I haven't run across any lately. dlga_tavern_traveler_bookseller_location tavern_traveler_bookseller_location_ask_money|I might have crossed paths with one or two recently. For 100 aurums, I'll tell you where. dlga_tavern_traveler_bookseller_location_ask_money tavern_traveler_bookseller_location_tell|All right. Here is 100 aurums. dlga_tavern_traveler_bookseller_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_bookseller_location_tell tavern_traveler_pretalk|You can find them at {s11}. dlga_tavern_traveler_talk tavern_traveler_ransom_broker_location|I am looking for ransom brokers... dlga_tavern_traveler_ransom_broker_location tavern_traveler_pretalk|I am sorry I haven't run across any lately. dlga_tavern_traveler_ransom_broker_location tavern_traveler_ransom_broker_location_ask_money|I know where they are. For 50 aurums, I'll tell you. dlga_tavern_traveler_ransom_broker_location_ask_money tavern_traveler_ransom_broker_location_tell|All right. Here is 50 aurums. dlga_tavern_traveler_ransom_broker_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_ransom_broker_location_tell tavern_traveler_pretalk|You can find them at {s11}. dlga_tavern_traveler_talk dplmc_tavern_traveler_employee_1|I am looking for one of my former employees... dlga_dplmc_tavern_traveler_employee_1 dplmc_tavern_traveler_employee_2|Maybe I can help you. Who are you looking for? dlga_dplmc_tavern_traveler_employee_2 dplmc_tavern_traveler_employee_3|My fomer chamberlain, {s11}. dlga_dplmc_tavern_traveler_employee_2 dplmc_tavern_traveler_employee_3.1|My fomer constable, {s11}. dlga_dplmc_tavern_traveler_employee_2 dplmc_tavern_traveler_employee_3.2|My fomer chancellor, {s11}. dlga_dplmc_tavern_traveler_employee_2 dplmc_tavern_traveler_employee_3.3|My fomer priest, {s11}. dlga_dplmc_tavern_traveler_employee_2 tavern_traveler_pretalk|Never mind. dlga_dplmc_tavern_traveler_employee_3 tavern_traveler_pretalk|I will send word to {reg0?her him} that you are looking for {reg0?her him}. dlga_dplmc_tavern_traveler_employee_3 tavern_traveler_pretalk.1|I am afraid I'm not able to help you. dlga_tavern_traveler_talk tavern_traveler_companion_location|I am looking for one of my companions... dlga_tavern_traveler_companion_location tavern_traveler_companion_location_ask|Maybe I can help you. Who are you looking for? dlga_tavern_traveler_companion_location_ask tavern_traveler_companion_location_ask_2|{s11} dlga_tavern_traveler_companion_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_companion_location_ask_2 tavern_traveler_companion_location_ask_money|I guess I know where {s15} is. For 30 aurums, I'll tell you. dlga_tavern_traveler_companion_location_ask_money tavern_traveler_companion_location_tell|All right. Here is 30 aurums. dlga_tavern_traveler_companion_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_companion_location_tell tavern_traveler_pretalk|{s15} is currently at {s11}.{s12} dlga_tavern_traveler_talk close_window|Farewell.
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【Tags 150P IA Suzumu tH tL K】 Original Music title 孤独ノ隠レンボ English music title Lonely Hide-and-Seek / Hide and Seek of Isolation Romaji music title Kodoku no Kakurenbo Lyrics written by スズム (Suzumu) Music written by 150P Music arranged by 150P Singer(s) IA Click here for the original Japanese Lyrics English Lyrics (translated by renna_usagi): The story begins, the curtain opens The protagonist a gimmick pierrot in a comedy of laughing rain Your face reflected in the cloudy muddy water Fed up with the mundane daily routine In your favorite love story, inferences are scattered about In dreams or in the present, mass psychology From the sin of the pulling out the bookmark Overflowing, the toy gently opens 1 7 1 3 The fairy tale I found; like a ripe fruit The crowd goes mad for the sweet honey, subduing emotion After the rain, there s nothing, look-- the laughing shadow is trembling The innocent adoration opened the book The game for this boredom is beginning Mundane daily routine, distant compensation Hide the eyes of the demon, the taste of cut iron If there is a red silk, are your preperatations complete? Clutching the train tickets The informing clockhands captivates your eyes 1 2 0 3 Shall we begin? Hide-and-seek "The first demon is me" Emitting noise, the television cries proof of existence 120 nothings, the laughing you reveals that, "Next is your turn to be the demon" A strange story heard from somewhere Living people, deceased people, special broadcast "Now then, the one that dies today is the innocent you" Prediction? Leeway? Given knowledge? A nonexistant expression Look, it s overlapping Look, my face was seen Now, the final chapter approaches the limit Ah, the demon is coming, the demon is already coming Hey, the mad, innocent demon is coming The fairy tale I found; the ripe fruit withers Sweet honey, lured into the evening showers, paranormal phenomena The end of the play; Look, the shadow of summer is beside you Over there the demon is sneering "My victory" Come, shall we begin? Hide-and-seek "Who is the real demon?" The prologue is ironically told; a perfect crime An early summer rumor, playing alone The reincarnated cat on the bookmark says, "Next IS your TURN to BE the DEMON" Romaji lyrics (transliterated by haru47): monogatari no hajimari akeru maku shuyaku gimikku piero no kigeki no warai ame nigotta doromizu ni utsutta kimi no kao heibonna nichijou unzari datta enbun koubutsu de suisoku hakichirashi yume ka utsutsu ka ni sa taishuu shinri hiita batsu no shiori kara afuredasu omocha sotto hirogete 1713 mitsukedashita otogibanashi ureta kajitsu no you ni amai mitsu muragari kuruu kanjou seifuku ameagari nan demo nai warau kage ga hora yureru hon wo aketa mujakina doukei taikutsushinogi ni sa hajimeru kono geemu heibon na nichijou hedataru daishou oni no me wo kakushite kirisaku tetsu no aji akaku tsumugi ireba junbi kanryou? joushaken nigirishimete tsugeru hari kimi no me ubau 1203 hajimeyou ka kakurenbo "saisho no oni wa boku da" noizu utsusu terebi wa naku sonzai shoumei hyaku nijuu no nan demo nai warau kimi ga hora morasu "tsugi wa kimi ga oni no ban" da to dokoka de kiita fushigina hanashi iruhito nakihito rinji housou "sate honjitsu shinu no wa mujakina anata" yochi? yochi? yochi? kaimu hyoujou hora kasanatta hora kao miseta saa rimitto sematta saishuushou aa oni ga kuru mou oni ga kuru nee mujakini kurutta oni ga kuru mitsukedashita otogibanashi ureta kajitsu wa karete amai mitsu yuudachi sasou choujougenshou shuuen no hitori asobi natsu no kage ga hora soba ni soko ni ita oni ga waratta "boku no kachi" hajimeyou saa kakurenbo wo "hontou no oni wa dare da?" puroroogu wa hiniku ni tsugeru kanzen hanzai shoka no uwasa hitori asobi rin nesuru shiori neko "tsugi wa kimi ga oni no ban da" to [150P, 150-P, Suzumu]
https://w.atwiki.jp/tomokazu0525/pages/56.html
最終更新日時2014-08-29 ■目次 学習の流れ 0.ブックマークレットって何ですか。 1.既存の簡単なブックマークレットのソースをみて、勉強してみる。今、使っているブックマークレットのソースの見方(ブラウザごと)chromeで使っているブックマークレットのソースの見方 IEで使っているブックマークレットのソースの見方 ブックマークレットのソースのデコード(意味不明な文字列をjavascriptのコードに戻す) 実際のソースコードをみると分かりにくい点の解説ページ。function()ってなんだろう。 2.簡単なブックマークレットをつくってみる。実際に作る上での便利なツールと、作ったときに動かない場合の解決法ツール:javascriptで書いたスクリプトをfirefoxのブックマークレットに変換 chromeでブックマークレットを作ったが動かない場合 3.難しいブックマークレットを見てみる。 4.難しいのをつくってみる。 未分類・未読:他に参考となりそうなページ: ページフッタこのページの1階層上のページ このページの1階層下のページ このページに含まれるタグ このページへのアクセス数 ■本文 学習の流れ 0.ブックマークレットって何ですか。 1.簡単なブックマークレットのソースをみて、勉強してみる。 2.簡単なのを、つくってみる。 3.難しいのを見てみる。(javascriptのライブラリを使用するようなもの) 4.難しいのをつくってみる。 0.ブックマークレットって何ですか。 ITmedia Biz.ID:キミはブックマークレットを知っているか? ブックマークレットとは 【bookmarklet】 - 意味/解説/説明/定義 : IT用語辞典 かなり使えるブックマークレットいろいろ | IDEA*IDEA 1.既存の簡単なブックマークレットのソースをみて、勉強してみる。 You Look Too Cool » ブックマークレットの簡単な作り方 Bookmarkletの作り方 - catch.jp 簡単だけど役に立つブックマークレットをいくつか見てみる。 まず、ブックマークレットになる前のソース。 スクリプト例: Bookmarklet - Mozilla Firefox まとめサイト 今、使っているブックマークレットのソースの見方(ブラウザごと) chromeで使っているブックマークレットのソースの見方 ブックマークバー上で右クリック⇒「ブックマークマネージャー」をクリック ⇒ブックマークレットを右クリック⇒「編集」をクリック IEで使っているブックマークレットのソースの見方 「お気に入りバー」に表示されているブックマークレットを右クリック⇒「プロパティ」⇒「アドレス」欄 ブックマークレットのソースのデコード(意味不明な文字列をjavascriptのコードに戻す) javascriptのソースに見えない場合は、エンコード(符号化)されていることが多い。%記号が何回も出ている場合はエンコードされていると思ってよいだろう。エンコードされる前のソースを確認したいときはWeb便利ツール/URLエンコード・デコードフォーム - TAG index Webサイト の中段にあるデコード欄にコピペ。「デコードする」ボタンをクリック。 ただし、このURLのサービスでデコードすると「+」記号などいくつかの文字は消えてなくなる。 実際のソースコードをみると分かりにくい点の解説ページ。 function()ってなんだろう。 ある程度javascriptを知っている人向けのページ。 Javascriptのブックマークレットに見る無名関数の使われ方 | 村式開墾日記 もう少し基礎から解説したページ。 Bookmarklet - ブックマークレットを作成する際のポイント 2.簡単なブックマークレットをつくってみる。 ブックマークレットサービス・Hatena Let を作りました - 川o・-・)<2nd life Bookmarkletの作り方 - catch.jp Bookmarklet - ブックマークレットを作成する際のポイント 実際に作る上での便利なツールと、作ったときに動かない場合の解決法 ツール:javascriptで書いたスクリプトをfirefoxのブックマークレットに変換 Bookmarklet Builder bookmarkletで選択文字列を取得することを考える - 徒書 chromeでブックマークレットを作ったが動かない場合 URLが、https //で始まるページは、ブックマークレットが動かない場合があります。 例えばグーグルのトップページのURLもこのパターンです。https //www.google.co.jp/ まずは「https //」ではなく、sの入らない「http //」で始まるページで動作確認をしましょう。 そのうえで、「https //」のページでもブックマークレットを動かせるようにします。 Google Chromeでhttpsで動かないブックマークレットがあるときのメモ | monolis 3.難しいブックマークレットを見てみる。 javascriptのライブラリや、ブラウザ以外のソフトと連携するようなもの。 XPath検索バー (for Mozilla/Firefox) | 東京嫉妬 コメント:ライブラリは使ってないが、自分で外部にファイルをつくり、呼び出している。 はてなブックマーク - aki77のブックマーク - bookmarklet “なかのひと”の解析結果をExcelで使えるようにする便利ブックマークレットを作ってみた | Web担当者Forum 4.難しいのをつくってみる。 javascriptのライブラリを使用するような、ちょっと難しいブックマークレット。 SDP - エスデーペー » 外部からjsファイルを読み込むbookmarklet hail2u.net - Weblog - 設定を外部JavaScriptファイルから読み込む 右クリックで Bookmarklet を実行する | Life Hacks Lite JavaScriptで遅延ロードをする方法についてのおさらい - Clouder Blogger より。 function wait(a,func){ var check = 0; try{ eval("check = " + a); }catch(e){ } if(check){ func() }else{ var f = function(){wait(a,func)}; setTimeout(f,100); }; }; var s = document.createElement("script"); s.type = "text/javascript"; s.src = "http //prototypejs.org/assets/2009/8/31/prototype.js"; document.body.appendChild(s); wait( Class.create , function() { // 実行したい処理 alert("Class.create loaded!"); var newclass = new Class.create(); }); 未分類・未読:他に参考となりそうなページ: 要素の追加 (append) 外部jsファイルを読み込んで、ロードが完了するのを待った後、指定の関数を実行する 遅延ロードでJavaScriptのお勉強 - Born Neet ブックマークレットからjQueryを読み込む方法 | THE HAM MEDIA 最速インターフェース研究会 HTMLドキュメントを解析して特徴的なループを見つけるBookmarklet Google Contacts/Calendar API for JavaScript をブックマークレットから呼び出す - snippets from shinichitomita’s journal Karafuto Blog - Google AJAX Language APIを読みこむブックマークレット 他人のサイトで外部ファイルのJavascriptを読み込むブックマークレットの作り方 - 蟲!虫!蟲! - #!/usr/bin/bugrammer ページフッタ ここを編集 このページの1階層上のページ このページの1階層下のページ amazon関連 このページに含まれるタグ javascript ブックマークレット(Bookmarklet) プログラミング このページへのアクセス数 今日: - 昨日: - これまで合計: -